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RadicalRat

Smash Journeyman
Joined
Aug 17, 2015
Messages
423
I come to you today to discuss a GRAVE EVIL among us... and that evil is... TIER LISTS

But Radical! How else will people know which character is the best?

Simple, my friend. They won't. Because there IS no "best character!" There are no "good characters" and no "bad characters." You can argue stats with me all you like, but ultimately a character's quality is up to the user! Anyone can make any character the best character.

My evidence? Why, I do believe there's a certain Yoshi player who's been causing quite a stir in the pro Melee circuit... Yoshi... a LOW-TIER CHARACTER!

Now then... how should you choose a character if you're not going by the tier list? Simple! Which character is your favorite? Who did you grow up with? Who was there before Smash came along and made you abandon them in favor of "superior" stats?

Speaking of "superior" stats, stats are worthless. True, some characters may be better by stats and stats alone... but it is their moveset and playstyle that evens the odds. Take, for example, Kirby. He's light, doesn't do too much damage, is somewhat difficult to handle, and his Up Special only works as recovery if he's already by the edge. HOWEVER... his Neutral Special makes all the difference. Not only is it a good opportunity to push someone off the edge( Even if it's easy to recover from ), but you gain their power as well.

For now I shall end my rambling, and invite the input of the SMASHBOARDS COMMUNITY!
 

Zalak

Smash Lord
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Messages
1,632
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I agree that tier lists are evil, but I think they have some truth to them. Like if I had to say who's better out of Falco and Game & Watch, I would definitely say Falco because he has more advantages than Game & Watch, and he has less disadvantages.
That being said, I don't see the point in following or creating tier lists. I really don't get it at all.

Tier lists are kind of like self-fulfilling prophecies. Newcomers to the smash scene see that Fox is S tier, so they pick him. Eventually these noobs grow into really good players who keep finding new ways to play Fox, advancing his meta, and making him a better character than he would be without those players' findings. Imagine if Ness was at the top of the tier list. People would actually play him, and we'd actually see his potential being brought out (remember the yo-yo glitch..? you can pull some sick stuff with it).

And you're totally right about the Yoshi player, aMSa. He didn't have a secret team working with him to unlock the secrets of Yoshi. He just decided he would be good with Yoshi, and he was right. That's why I think every newcomer to the Smash scene should first ask themselves who they should main before asking any tier list. Give the character you like best a good long shot before trying to learn anyone else. DO NOT GIVE UP ON A CHARACTER BECAUSE SOMEONE SAYS THEY'RE UN-VIABLE. After that, you will probably want to learn some other characters to increase your knowledge of the game, but you can main whoever you want to main.

I'm not saying tier lists are baseless or anything, but I think we follow them way too religiously.

EDIT:
I don't think you should pick your character based only on which franchise they come from/how much you liked them before smash. Mario isn't my favorite character who appears in Melee, but in Melee, because of his fighting style, he's my favorite to play. I also just think he's way cooler in Smash Bros than he is in any Mario game, so there's that too.

EDIT EDIT: Anyone who's trying to make a tier list for Smash 4 this early needs to SLOW DOWN. I'm sorry but the game has not been out long enough to write anyone off, or really rank anyone fairly imo.

also smash 4 has balance patches
 
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RadicalRat

Smash Journeyman
Joined
Aug 17, 2015
Messages
423
you can buy a shirt in the store.
Shirts won't bring about the end of this tyrrany.

Also, @ Zalak Zalak knows what he's talking about, though he lacks the conviction that I have on the matter.
I'm mostly going to talk about his first edit.

EDIT:
I don't think you should pick your character based only on which franchise they come from/how much you liked them before smash. Mario isn't my favorite character who appears in Melee, but in Melee, because of his fighting style, he's my favorite to play. I also just think he's way cooler in Smash Bros than he is in any Mario game, so there's that too.
I agree there, fighting style should be your ultimate deciding factor. But for a starting character, I say there can be no better than your favorite outside of Smash. From there you can branch out and learn the others as you see fit, and perhaps a fighting style will catch on. I suppose a character breakdowns would be useful for that, but in my opinion, it's still a poor substitute for just picking a character you like and entering a trial by fire. I believe in the individual player, and their experiences, not research and technical data.

Side Note: I recognize Zalak said nothing about using a character breakdown, but I was continuing my thoughts based on his words, not necessarily refuting him.
 
Joined
Oct 5, 2008
Messages
7,187
What if there was a character who only had attacks that did 0% damage and 0 knock back

What if there was also another character who only had attacks that did 999% damage and 1HKO knock back and its hit boxes activated on frame 1 and covered the whole screen on Hyrule Temple

It's not a matter of what character you use, it's how you use it, right?
 

RadicalRat

Smash Journeyman
Joined
Aug 17, 2015
Messages
423
What if there was a character who only had attacks that did 0% damage and 0 knock back

What if there was also another character who only had attacks that did 999% damage and 1HKO knock back and its hit boxes activated on frame 1 and covered the whole screen on Hyrule Temple

It's not a matter of what character you use, it's how you use it, right?
Alright, well guess what. Those characters don't exist. I'm talking about actual characters made by a professional game studio that actually pays attention to what they put into their games. When a character comes out that does 999% damage, you let me know, and I will admit that they deserve the top spot on the Tier List, okay?
 

FrankTheStud

Smash Journeyman
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May 21, 2015
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248
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FrankDaStud
While I personally think that tier lists are made because of skilled players who gain results, there is some truth to them. Basically, Fox and Falco are high tier mainly because many top players have consistently found success using them. However, there are also other things to look at that simply make certain character better than others--Their tools is a prime example.

Can your character deal with a wide vaiety of challenges and still come out successful? How do they deal with projectiles, shield pressure/aggressive play, defensive play, spacing, punishing, etc.? Do their GRABS ACTUALLY WORK? *cough Kirby* Do their hitboxes show consistency with their animations? *cough Roy's dash* How consistent are their combos, and are they any good?

Yes, while gittin gud is the only way to assure victory, there are certain characters that simply deal with a wide variety of challenges with more ease than others, and thus they just do it better. There will always be aMSa's out there who crush the top players with a lower tier character from time to time, which definitely shows his skill as a player, but even Armada switched to Fox from Peach for top 8 to win Evo pretty cleanly. (Which Amsa wasn't in?)

Just my two cents...Open to discussion, though!
 

Massive

Smash Champion
Joined
Aug 11, 2006
Messages
2,833
Location
Kansas City, MO
Play whatever character you want, just don't be mad later when you can't beat people who started at the same time as you and practiced a lot less, lol.
 

RadicalRat

Smash Journeyman
Joined
Aug 17, 2015
Messages
423
@ FrankTheStud FrankTheStud ( Forgive me for not actually quoting but I have more general comments here, and don't see the benefit in your post being half of mine )

I think that the key element would be creativity. Fox, and the rest of the high-tiers tend to have more straightforward gameplay. They have a clear way to deal with most situations, and it's easy to pick up when to use what moves. Meanwhile, the lower-tiers are a bit more difficult to find ways to work around the situation with. However, it's using each character's unique attributes to your advantage that'll get you places. Rolling with aMSa, he does a beautiful job with Yoshi's egg lob. In Kirby I can see potential with his multiple jumps and ability to consume enemies. Samus, despite being high-tier, has some really interesting ways to use her down special, which is one of the contributing factors to my decision to main as her( Aside from me just loving Metroid ).

That's one of the reasons I love Smash... the diversity in the characters and how they dramatically differ in playstyle. And that individuality is each character's greatest strength, regardless of tiers.
 

Zalak

Smash Lord
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Zalak123
but even Armada switched to Fox from Peach for top 8 to win Evo pretty cleanly.
Bizzarro Flame's Ganon did beat Armada's fox though, prompting Armada to use Peach. He still finds uses for his old main. Also DJ Nintendo occasionally busts out the old Bowser when he's down in a set, and ends up coming out on top.

I get what you're saying. You could definitely argue that Fox and Falco are two of the best characters in the game, but I don't think that means everyone has the most potential with Fox and Falco. For example, I think I have the most potential with my main, Mario. One important reason for this is I feel my personality and playstyle fit Mario better than any other character. His moveset lets me play in a way that feels natural to me, so I find I'm able to most easily improve as him. The other big reason is I really enjoy playing Mario, so I'm able to stay motivated and keep improving.

EDIT: It would also be pretty easy to argue that certain characters are inherently worse than other characters (I'M LOOKING AT YOU, PICHU). Still, I think every character brings something to the table.

then again..

pichu...

is there really a good reason to play you over pikachu?
 
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Plunder

Smash Ace
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Jul 12, 2015
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862
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Port Royal
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I truly do hope you are trolling...Fox's Up-smash and mobility, Falco and Marth's Dair, Peach's Dsmash, Sheik's Down throw TC and AC Fair, ICs Wobbles, Falcon's Knee....the spacies' Shines alone make tiers obvious to even my mother...

If you don't believe in tier lists or asymmetrical balance which exist in pretty much every fighting game ever made ( including intentional handicap e.g. Pichu and Dan Hibiki) then you must also believe that you can beat The Rock in an arm wrestling match or that you can win a Miss America Pageant.

Generally people who claim that tier lists are imaginary usually have never even played a top tier in bracket or they lack the skill to use them properly. Would be cool if all characters had a chance, but that is so obviously not the case in any FGC game especially not this one. Go look at MK in Brawl....yea data...
 
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RadicalRat

Smash Journeyman
Joined
Aug 17, 2015
Messages
423
@ Plunder Plunder

You caught me. Advocating that everyone play a game the way they'll enjoy it most instead of obsessing over hitboxes and attack ranges was just me trolling.

In fact, I ACTUALLY main Fox. In every game. He's just the best, I'm afraid, no one can beat a fox.
 

Delta Chae

The Observer
Joined
May 20, 2015
Messages
194
Location
Indiana
@ Plunder Plunder

You caught me. Advocating that everyone play a game the way they'll enjoy it most instead of obsessing over hitboxes and attack ranges was just me trolling.

In fact, I ACTUALLY main Fox. In every game. He's just the best, I'm afraid, no one can beat a fox.
Advocating that everyone play the way they enjoy is one thing, nobody would ever suggest that you play in a way you don't enjoy. Saying that tier lists don't exist because of that is completely asinine and insane. Also you claim that tiers don't exist and then you turn around and say that Fox is the best as well as claiming to main Samus instead? Nice contradiction there.

That being said, things like frame data and character options are extremely important at the highest level of play. Characters like Kirby simply do not have the options to deal with pressure at this level. Take a look at shine OoS for Fox and Falco: the hitbox comes out on frame one so outside of a Marth that is spacing their attacks properly, used against an opponent that is applying non-frame perfect shield pressure this will result in a neutral reset in Fox's case, or serve as a combo opener for Falco. Kirby by contrast has nothing like this, he can't up-b OoS like Marth because the hitbox is too small and not nearly powerful enough, he can't use an aerial OoS because his aerials come out way too slow giving the opponent the opportunity to hit you. By the way, Kirby's neutral-b would be good, if it wasn't for the fact that a competent player will never get caught by that in the first place. It's the same deal with ICs and Wobbling, how do you beat Wobbling? You don't get grabbed. Additionally, even if players got caught by Kirby's neutral-b more often, over-reliance on a single move makes a bad character because you become extremely predictable.

Almost all low tier characters have a good tool or two. Bowser has up-b OoS, Zelda has Lighting Kicks, Mewtwo has the best recovery in the game, Link and Young Link can projectile camp and are pretty decent zoners as a result, Donkey Kong has cargo grab shenanigans, Kirby has decent tilt attacks, and Pichu has extremely low lag aerials. The problem isn't that these characters don't have useful tools, it's that these characters don't have enough useful tools to avoid becoming predictable, once the opponent catches on and starts respecting these options you will not win because you have nothing to fall back on. By contrast, look at Fox, he doesn't have a single move that doesn't have some sort of use, some are more situational than others but their uses are still there.

Regarding aMSa specifically: lack of matchup knowledge is a huge deal, good Yoshi mains outside of him are non-existent. Additionally Yoshi is not where he is on the tier list because of a lack of damage dealing or kill power, he's where he his because he has multiple weaknesses that make him very easy to kill: if he's offstage without a double jump he will not make it back, for this same reason being in the air at all unless you're comboing the opponent is an extremely dangerous position to be in as Yoshi, Yoshi also lacks any sort of OoS options at all because he can't jump cancel his shield, Yoshi is also extremely vulnerable to combos because of his weight and fall speed and unlike other fast-fallers, Yoshi's strengths are not enough to completely mitigate this weakness.

I could go on but that would make this post even longer so I'm going to suggest that you read this: http://www.ssbwiki.com/User:Semicolon/Treatise_on_the_Existence_of_Tiers Some of the information is a little outdated but most of what is said is still relevant today.

Edit: Did you seriously try to say that top tiers have more straightforward gameplay than low tiers? It's not a matter of creativity, it's a matter of which moves work and which ones don't in high pressure situations. The frame data for many low tiers simply isn't good enough to cope with these situations.
 
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Eggggggggggbert

Smash Apprentice
Joined
Jun 30, 2015
Messages
137
Location
Canada
This is coming from the mouth of a very non-technical gut-feeling type of player, so take that for what you will.

Lemme start with saying that I love love love love Ness more than any character, and I'd love to play him while simultaneously taking competitive seriously, but have you actually tried doing this? Seeing as you play Samus I don't think you understand how difficult it is to do this. These type of characters have such physical limitations and such little options, you can feel their abilities dwindle as you play.
Even though I have a passionate love for this character, it is majorly outweighed by the frustration of having to put in an EXTRAORDINARY AMOUNT OF EFFORT to perform on PAR with people at my skill level with them. When you play low tiers you either have to be comfortable compensating for all of those missing options and natural inabilities or you have to constantly rely on a surprise MU factor. It ain't a good time.
People tend to use Amsa as the gleaming trophy of the case "any character can do it" but in all reality look at historical evidence. Take someone like the Germ for example. He's been playing with Link since the very early tournaments, at least a decade on that character. While he's probably devoted the most time to Link trying to make him viable, he's just not going to get the results he deserves. In fact, the only true case is with Amsa and I just believe its sort of a lucky combination of him picking a character who had these unseen tools that he was willing to dedicate himself long enough to uncover. But that is just because thats who Amsa is, he is actual probably one of the best players right now (from a technical standpoint) and his biggest draw back is probably his character choice. If he had dedicated that time to a character who has more options all the time, who knows where he'd be. He's so technical, I can't imagine.
It takes a very specific person to reinvent the wheel with a low tier, but even then it will not come close to the natural prowess of fox. Everyone can play who they want and they should, but any person who receives some satisfaction from their tournament results will always feel cheated.

ALSO HAVE YOU SEEN SHINE, SHINE IS SO GOOD JESUS CHRIST SHINE IS SO GOOD WHAT THE ****
 
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RadicalRat

Smash Journeyman
Joined
Aug 17, 2015
Messages
423
Also you claim that tiers don't exist and then you turn around and say that Fox is the best as well as claiming to main Samus instead? Nice contradiction there.
That was sarcasm. I do not really believe Fox to be "the best"

I could go on but that would make this post even longer so I'm going to suggest that you read this: http://www.ssbwiki.com/User:Semicolon/Treatise_on_the_Existence_of_Tiers Some of the information is a little outdated but most of what is said is still relevant today.
Thank you for that link. It was a really good, if somewhat condescending, read.
However, I do have my issues with it...

The main recurring argument here is that difference creates imbalance. While there is some truth to this, particularly in traditional fighting games, I would argue the opposite. Difference supports balance! My evidence? This treatise puts forth that the tier lists will be constantly shifting, and in some cases such as Ice Climbers, those changes can be radical. Ice Climbers has always had that potential. The potential to contend with high-tier characters, despite being previously written off as not viable. In his own argument, the author reveals the futility of the tier-list.

Ice Climbers are different. The player has two bodies, and unorthodox moves that take advantage of that fact. The potential lied in using them correctly.
Kirby is different. He's light, very floaty, and his main attribute is just imitating the other characters. The potential lies in using this correctly.
You say a decent player wouldn't get caught by Kirby... I say a decent Kirby would be able to catch them anyway.

The point I'm trying to make here is that the incredible variety, while I concede is impossible to intentionally balance, will ultimately balance itself. The fluidity of the tiers is the strongest evidence opposing them. If proper tiers existed, a tier-list would be more or less stable. Minor rearrangements are to be expected in anything of the sort, but the major upsets that appear in Smash should not happen.

It's not a matter of creativity, it's a matter of which moves work and which ones don't in high pressure situations. The frame data for many low tiers simply isn't good enough to cope with these situations.
I believe that any move can be made to work. You just need to work out how best to get around the frame data and unleash its true power. Timing and positioning are paramount here, but it can be done. There is no move that just flat out does not work.
 

pagedMov

Smash Apprentice
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168
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Atlanta, Georgia
NNID
pagedMov
That was sarcasm. I do not really believe Fox to be "the best"



Thank you for that link. It was a really good, if somewhat condescending, read.
However, I do have my issues with it...

The main recurring argument here is that difference creates imbalance. While there is some truth to this, particularly in traditional fighting games, I would argue the opposite. Difference supports balance! My evidence? This treatise puts forth that the tier lists will be constantly shifting, and in some cases such as Ice Climbers, those changes can be radical. Ice Climbers has always had that potential. The potential to contend with high-tier characters, despite being previously written off as not viable. In his own argument, the author reveals the futility of the tier-list.

Ice Climbers are different. The player has two bodies, and unorthodox moves that take advantage of that fact. The potential lied in using them correctly.
Kirby is different. He's light, very floaty, and his main attribute is just imitating the other characters. The potential lies in using this correctly.
You say a decent player wouldn't get caught by Kirby... I say a decent Kirby would be able to catch them anyway.

The point I'm trying to make here is that the incredible variety, while I concede is impossible to intentionally balance, will ultimately balance itself. The fluidity of the tiers is the strongest evidence opposing them. If proper tiers existed, a tier-list would be more or less stable. Minor rearrangements are to be expected in anything of the sort, but the major upsets that appear in Smash should not happen.



I believe that any move can be made to work. You just need to work out how best to get around the frame data and unleash its true power. Timing and positioning are paramount here, but it can be done. There is no move that just flat out does not work.
I am wholly convinced that you are trolling.
 

RadicalRat

Smash Journeyman
Joined
Aug 17, 2015
Messages
423
@ Eggggggggggbert Eggggggggggbert

Ness is actually very interesting... His ability to control projectiles at the expense of leaving himself vulnerable is something I'd love to experiment with more. I've even seen it used as a recovery, by attacking yourself and using the knockback to save your life. Conversely, it can be great for countering a recovery.

Also, yeah, Shine's a pretty great move... But if you can manage to dodge it, you've got a window to attack at the end there.
 

Eggggggggggbert

Smash Apprentice
Joined
Jun 30, 2015
Messages
137
Location
Canada
That was sarcasm. I do not really believe Fox to be "the best"



Thank you for that link. It was a really good, if somewhat condescending, read.
However, I do have my issues with it...

The main recurring argument here is that difference creates imbalance. While there is some truth to this, particularly in traditional fighting games, I would argue the opposite. Difference supports balance! My evidence? This treatise puts forth that the tier lists will be constantly shifting, and in some cases such as Ice Climbers, those changes can be radical. Ice Climbers has always had that potential. The potential to contend with high-tier characters, despite being previously written off as not viable. In his own argument, the author reveals the futility of the tier-list.

Ice Climbers are different. The player has two bodies, and unorthodox moves that take advantage of that fact. The potential lied in using them correctly.
Kirby is different. He's light, very floaty, and his main attribute is just imitating the other characters. The potential lies in using this correctly.
You say a decent player wouldn't get caught by Kirby... I say a decent Kirby would be able to catch them anyway.

The point I'm trying to make here is that the incredible variety, while I concede is impossible to intentionally balance, will ultimately balance itself. The fluidity of the tiers is the strongest evidence opposing them. If proper tiers existed, a tier-list would be more or less stable. Minor rearrangements are to be expected in anything of the sort, but the major upsets that appear in Smash should not happen.



I believe that any move can be made to work. You just need to work out how best to get around the frame data and unleash its true power. Timing and positioning are paramount here, but it can be done. There is no move that just flat out does not work.
"I believe that any move can be made to work. You just need to work out how best to get around the frame data and unleash its true power. Timing and positioning are paramount here, but it can be done. There is no move that just flat out does not work."
You don't understand how high level play works. Moves that are charged or have any unreasonable of degree of start up or ending lag will either:
not connect ever
get utterly punished (usually into death)
This is unless you're lucky or you get a read.
Also there are moves in this game that are objectively better than others, i.e. pichu against pikachu in most cases.

@ Eggggggggggbert Eggggggggggbert

Ness is actually very interesting... His ability to control projectiles at the expense of leaving himself vulnerable is something I'd love to experiment with more. I've even seen it used as a recovery, by attacking yourself and using the knockback to save your life. Conversely, it can be great for countering a recovery.

Also, yeah, Shine's a pretty great move... But if you can manage to dodge it, you've got a window to attack at the end there.
You just described how his recovery functions as if it were a complex tech. I'm confused

Also to dodge a shine you literally just need to not be anywhere near fox/outrun him or predict he's going to use it. It's one of the only moves that is effective from the first frame so thats an uphill challenge.
 

RadicalRat

Smash Journeyman
Joined
Aug 17, 2015
Messages
423
Also there are moves in this game that are objectively better than others, i.e. pichu against pikachu in most cases.
Oh yeah, of course there are individual moves that are better than others. If the tier list were about moves, that'd be fine by me. My point was that there aren't moves that just DO NOT WORK. Charge moves can and do connect, you just need to use them at the right moment.

You just described how his recovery functions as if it were a complex tech. I'm confused
I'm sorry, I don't play Ness very often, I didn't realize that was standard practice. That's my bad, and a touch embarassing. I still find it a very interesting move and would love to look for non-recovery applications.

Also to dodge a shine you literally just need to not be anywhere near fox/outrun him or predict he's going to use it. It's one of the only moves that is effective from the first frame so thats an uphill challenge.
Jump. When Fox crouches, you jump.
 

Eggggggggggbert

Smash Apprentice
Joined
Jun 30, 2015
Messages
137
Location
Canada
Oh yeah, of course there are individual moves that are better than others. If the tier list were about moves, that'd be fine by me. My point was that there aren't moves that just DO NOT WORK. Charge moves can and do connect, you just need to use them at the right moment.



I'm sorry, I don't play Ness very often, I didn't realize that was standard practice. That's my bad, and a touch embarassing. I still find it a very interesting move and would love to look for non-recovery applications.



Jump. When Fox crouches, you jump.
Tier list is about moves though, its all about moves. It looks at all of the moves and data behind them and compares them.
There are a lot of complicated things you can do with PKT2 (PK Thunder when you are being flung) but it will always remain a worse version of fox's recovery. It's pretty literally a manual fire fox with more janky hitboxes. Either way it leaves you very open and its easily messed up.
It's not like the crouch motion is separate from the shine, you can very instantaneously go from standing to shine. That's why shine is threatening, it is pretty darn instant and is one of the only moves that can kill you under 20 percent. If you jump, the fox can cancel the shine VERY QUICKLY JUMP AND SHINE AGAIN and get you in mid air. Very easily, super easily.

edit:
This is kinda random but its relevant to both of the topics we're addressing.
A FOX CAN NOT ONLY REFLECT PK THUNDER TO STOP YOU FROM HITTING YOURSELF (leaving u in a helpless state) WITH IT BUT ALSO SHINESPIKE YOU WHILE YOU'RE TRYING TO HIT YOURSELF (leaving u helpless again). Reflect literally double counters Ness' recovery. Ness literally can't be out of an airdodge range off the stage against a fox without the likelyhood of being killed easily.
I'M USING LITERALLY A LOT BECAUSE IT IS AN UNAVOIDABLE TRUTH
 
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Delta Chae

The Observer
Joined
May 20, 2015
Messages
194
Location
Indiana
That was sarcasm. I do not really believe Fox to be "the best"



Thank you for that link. It was a really good, if somewhat condescending, read.
However, I do have my issues with it...

The main recurring argument here is that difference creates imbalance. While there is some truth to this, particularly in traditional fighting games, I would argue the opposite. Difference supports balance! My evidence? This treatise puts forth that the tier lists will be constantly shifting, and in some cases such as Ice Climbers, those changes can be radical. Ice Climbers has always had that potential. The potential to contend with high-tier characters, despite being previously written off as not viable. In his own argument, the author reveals the futility of the tier-list.

Ice Climbers are different. The player has two bodies, and unorthodox moves that take advantage of that fact. The potential lied in using them correctly.
Kirby is different. He's light, very floaty, and his main attribute is just imitating the other characters. The potential lies in using this correctly.
You say a decent player wouldn't get caught by Kirby... I say a decent Kirby would be able to catch them anyway.

The point I'm trying to make here is that the incredible variety, while I concede is impossible to intentionally balance, will ultimately balance itself. The fluidity of the tiers is the strongest evidence opposing them. If proper tiers existed, a tier-list would be more or less stable. Minor rearrangements are to be expected in anything of the sort, but the major upsets that appear in Smash should not happen.



I believe that any move can be made to work. You just need to work out how best to get around the frame data and unleash its true power. Timing and positioning are paramount here, but it can be done. There is no move that just flat out does not work.
I'm with the other people on this board, you have no idea how high level play works. Ice Climbers are a unique case, everybody knew that they had potential but nobody wanted to overcome their harsh learning curve of controlling two characters at once until ChuDat decided to give it a shot.

By contrast, most other low tiers have people that are dedicated to using them and trying to advance their metagame and all of them have stayed right where they are because outside of few niche uses, it's been shown that the characters have flaws that are too significant for them to be viable in high level play.

Let's look at Fox and his major weaknesses: he's combo food for Marth, has a fairly predictable recovery, and dies off the side very quickly.
Now let's look at Bowser and his major weaknesses: he's combo food for every other character in the game, he's slow as hell, all of his attacks besides up-b have significant start-up lag, all of his attacks including up-b have significant end-lag, his attacks are extremely telegraphed and thus are easily avoided, if you do somehow get hit by his attacks they're extremely easy to DI, he can't combo worth a damn, he's very easy to shield poke, he has no neutral game to speak of, he has a terrible SHFFL, he has a terrible wavedash, and he's extremely reliant on hard reads to kill anything or even get hits in the first place.

Your point about tier lists changing was addressed in the link I sent you. Tier lists are never set in stone but rather are a reflection of the state of the metagame at a specific point in time. In case you don't know, the metagame consists of all the strategies that make up high level play. If there is a specific tactic that no one knows about but causes a radical shift in the state of the metagame when someone finally discovers it then the next tier list will be altered to reflect that change. Before you argue that the low tier characters have some sort of hidden tech that can propel them up the tier list, Melee has been played competitively for almost 15 years now, if there was something good about the low tiers that could redeem them, it would've been found by now.

You keep talking about frame data as if it's irrelevant. On the lowest level of play, maybe you could make this argument. At the highest level of play however, things are happening so fast that it becomes relevant. Let's say you have Fox's shine, active hitbox on frame one, can be jump canceled into whatever you want on frame 4. Now let's say you have Bowser's fsmash, hits like a truck but isn't active until frame 29, almost half of a second and can't be interrupted until frame 66 while the entire animation is 69 frames. If both players throw these moves out at the same time, Fox's shine wins because its hitbox is active while Bowser is still in start-up lag, Fox could also jump cancel the shine with a wavedash into another shine if he misses because Bowser's fsmash takes that long to come out.

I notice that you've begun making the argument that you can just jump to avoid the shine when you see Fox crouch. It's not anywhere near that simple. Unless you have superhuman reflexes, you'll never even see Fox crouch before the shine comes out, it's that fast.

Also, please don't tell people "You need to use the move right". There are several moves, most notably the majority of Bowser's moveset, that will NEVER land outside of an extremely hard read. Characters that are completely reliant on hard reads don't do well at the highest level and for good reason: a competent player will be playing in a way that guarantees that under most circumstances they'll be as unpredictable as possible.

Finally, please stop with the nonsense about Kirby. No decent player ever gets caught by his inhale, why? Because of the significant start up lag that the move has meaning you can see it coming from a mile away along with poor range. Even if for some ungodly reason you get hit by it, very few characters give Kirby an ability that he can actually use. Kirby gets no use from Fox's blaster because Fox can not only outcamp Kirby with his own blaster, even if Kirby gets Fox to approach he has no way to reliably punish said approach. Falco's blaster admittedly is somewhat useful to Kirby and Falco is one of the few top tiers that Kirby might be able to inhale because of his slow speed if said Falco isn't spamming lasers like he should be. Sheik's needles aren't useful to Kirby because they don't have nearly enough range to do half the things Sheik can do with her's. Marth's shield breaker on Kirby has no range, like none, making it nearly useless for pretty much the only thing Marth uses shield breaker for outside of mixups, edgeguarding. Jigglypuff's rollout is useless on Jigglypuff and is just as useless on Kirby. Peach's Toad is an extremely situational "get off me" attack because it doesn't give followups and as such Kirby gets very little use out of this. Falcon Punch? Flashy and disrespectful but completely useless otherwise. Kirby might get some use out of Ice Blocks but that's only 2 out of 8 of the top tiers that Kirby can steal a somewhat meaningful move from. Additionally, Kirby is supposed to be an aerial fighter but has one of the worst air speeds in the game.
 

RadicalRat

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@ Delta Chae Delta Chae
@ Eggggggggggbert Eggggggggggbert

You're right. I don't have the experience I need to be arguing this on the frame data and specific moves... Yet. Until now most of my arguments have been anecdotal, or based on intuition. So for the time being I will shelve that discussion, and speak on what I can, meanwhile getting some proper research in.

And that is the "If there were any other hidden techs they'd be found by now"

There are still people finding out new techniques about games much older than Melee. Super Metroid is the prime example in my mind.

With that, I'll rest my case for now. I'd like to thank everyone who actually contributed to the discussion for providing me with a good deal of food for thought as I do my research. This isn't the last you'll hear of me.
 

Eggggggggggbert

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@ Delta Chae Delta Chae
@ Eggggggggggbert Eggggggggggbert

You're right. I don't have the experience I need to be arguing this on the frame data and specific moves... Yet. Until now most of my arguments have been anecdotal, or based on intuition. So for the time being I will shelve that discussion, and speak on what I can, meanwhile getting some proper research in.

And that is the "If there were any other hidden techs they'd be found by now"

There are still people finding out new techniques about games much older than Melee. Super Metroid is the prime example in my mind.

With that, I'll rest my case for now. I'd like to thank everyone who actually contributed to the discussion for providing me with a good deal of food for thought as I do my research. This isn't the last you'll hear of me.
While I don't think it's impossible new techs will be found, I'm just extremely doubtful that someone will invent the wheel all of a sudden. Unless its downright some crazy complicated glitch that helps a character, every year the chance of finding something significant gets smaller. I'm sure people will keep finding small things but those very rarely can make up for bad data.
I wouldn't validate any glitch finding you try doing in other games by compare it to finding tech in melee. In the speedrun community (who normally find these things), they are actively trying to break the game and getting from point a to b. That isn't the aim in smash at all.
You definitely just need experience in the game because it is extremely palpable how extreme this separation between "good" and "bad" characters are. You can feel it picking up the game casually. Experience is extremely important.
 

Spak

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While I don't think it's impossible new techs will be found, I'm just extremely doubtful that someone will invent the wheel all of a sudden. Unless its downright some crazy complicated glitch that helps a character, every year the chance of finding something significant gets smaller. I'm sure people will keep finding small things but those very rarely can make up for bad data.
I wouldn't validate any glitch finding you try doing in other games by compare it to finding tech in melee. In the speedrun community (who normally find these things), they are actively trying to break the game and getting from point a to b. That isn't the aim in smash at all.
You definitely just need experience in the game because it is extremely palpable how extreme this separation between "good" and "bad" characters are. You can feel it picking up the game casually. Experience is extremely important.
There are still some techs being found. For instance, Z-Powershielding was recently found by tauKahn and documented by Kadano, the one-frame advantage on last port while throwing was found by Kadano and documented by Stratocaster, and some other small tech is being found. It's nothing absolutely revolutionary, but we're still finding things out about the game that we didn't know a year ago.
 

Eggggggggggbert

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There are still some techs being found. For instance, Z-Powershielding was recently found by tauKahn and documented by Kadano, the one-frame advantage on last port while throwing was found by Kadano and documented by Stratocaster, and some other small tech is being found. It's nothing absolutely revolutionary, but we're still finding things out about the game that we didn't know a year ago.
Yeah, I'm not saying we aren't. I just don't think we're going to find another wobbling or something, nothing drastic enough that'll change a character significantly.
 

Zalak

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I question your understanding of foxes (spaceys in general) recovery
wait until you come face to face with a good mario or doctor mario main....

speaking of which... i don't know if i can trust any melee tier list where doc is higher than mario :/
 

Spak

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wait until you come face to face with a good mario or doctor mario main....

speaking of which... i don't know if i can trust any melee tier list where doc is higher than mario :/
S Tier
1. Fox
2. Falco
3. Marth
4. Shiek
5. Puff
6. Peach
7. Falcon
8. ICs

A Tier
9. Pika
10. Doc
11. Ganon
12. Luigi
13. Samus
14. Mario
15. Yoshi

B Tier
16. YL
17. Link
18. DK
19. Roy
20. G&W
21. Pichu
22. Zelda

F Tier
23. Mewtwo
24. Kirby
25. Ness
26. Bowser

EDIT: Added separators for tiers.

EDIT 2: Brought Pichu to 21, moved Zelda and Mewtwo down to compensate.
Oh, well.
 

Delta Chae

The Observer
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I question your understanding of foxes (spaceys in general) recovery
Answer me this question then: what direction does Fox go when using any of his recovery options? I'm not talking about angles, just the plane on which Fire Fox and Fox Illusion can travel. If your answer is "straight" or "linear" then you're right, and therein lies the problem with his recovery. It's not bad by any means, it covers a very good amount of distance and Fire Fox has multiple angles of travel. That being said, outside of shortening Fox Illusion, Fox's recovery is fairly predictable, if he's using side-b to recover you know that he'll end up within a certain area on the horizontal plane he's traveling on. Fire Fox can be trickier but is still linear in nature and has significant startup lag that is very easy to knock him out of in most cases.

Of course this might all just be me since I find things that are linear in nature to be easier to understand and intercept.
 
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Snorlaxes

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Messages
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Of course this might all just be me since I find things that are linear in nature to be easier to understand and intercept.
Yeah, it must just be you. I don't understand why anyone ever lets Mango, Armada, or Leffen back on stage. Don't they realize that Fire Fox can only go straight?

I hate myself for replying to this troll thread...
 

RadicalRat

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Messages
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I'm afraid I don't have any revolutionary new counter-points here ...yet... but I would like to make a small request.

I ask that you avoid referring to this as a troll thread. I can understand why you'd think that, I mean no one could EVER doubt the almighty tier lists, right? But I am being serious about this, and as such would appreciate if you'd help the discussion here stay that way as well. If you wish to write me off as a troll, do it. But don't post about it.

That said, if you've got arguments to make, by all means, make them. I want everything I can get, for or against.
 

Zalak

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Oh, well.
I WAS PARTIALLY JOKING.

I can honestly see why Doc is considered to be better by most, but I personally do not agree with it. Doc's advantages might be more obvious, but I feel Mario is a better character overall.

Edit: Wasn't joking about Mario and Doc being very good at hassling Fox and Falco.
 
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Roukiske

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Tires drive discussion. Discussion is good. I like to see games played at its highest level.
 

_Dubs

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I come to you today to discuss a GRAVE EVIL among us... and that evil is... TIER LISTS

But Radical! How else will people know which character is the best?

Simple, my friend. They won't. Because there IS no "best character!" There are no "good characters" and no "bad characters." You can argue stats with me all you like, but ultimately a character's quality is up to the user! Anyone can make any character the best character.

My evidence? Why, I do believe there's a certain Yoshi player who's been causing quite a stir in the pro Melee circuit... Yoshi... a LOW-TIER CHARACTER!

Now then... how should you choose a character if you're not going by the tier list? Simple! Which character is your favorite? Who did you grow up with? Who was there before Smash came along and made you abandon them in favor of "superior" stats?

Speaking of "superior" stats, stats are worthless. True, some characters may be better by stats and stats alone... but it is their moveset and playstyle that evens the odds. Take, for example, Kirby. He's light, doesn't do too much damage, is somewhat difficult to handle, and his Up Special only works as recovery if he's already by the edge. HOWEVER... his Neutral Special makes all the difference. Not only is it a good opportunity to push someone off the edge( Even if it's easy to recover from ), but you gain their power as well.

For now I shall end my rambling, and invite the input of the SMASHBOARDS COMMUNITY!
1. You are a scrub.

2. Some characters were designed intentionally and unintentionally to be better than others. Fox has more priority on his moves, speed, kill power, combo ability, and pretty much everything else than everyone else.

3. So what if a Yoshi can win? For every 1 good Yoshi, there's 100 good top tiers. The only advantage a low tier has is matchup inexperience.
 

Modesty

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ALIC#155
The only people who complain about tier lists are people who refuse to believe the character they like are bad. If your character is really that good, someone would or will find out and will win with them, thereby increasing their tier. It's okay to make arguments about where a character should be, and no 2 tier lists are the same, but at the end of the day, we can generally all agree on a fairly uniform grouping of how good a character is. Kirby is at or near the bottom of virtually every tier list. Does that mean no one plays him? Of course not! There are plenty of dedicated players who have placed respectably with him. However judging by the fact that no one has ever succeeded in the top level of competition with him makes it clear he isn't top tier.

And let's be honest, the tier list stops mattering after like 13-14 spots. No one really cares if DK is worse or better than Link until we start seeing these characters succeed against top tier characters.
 
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Delta Chae

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Yeah, it must just be you. I don't understand why anyone ever lets Mango, Armada, or Leffen back on stage. Don't they realize that Fire Fox can only go straight?

I hate myself for replying to this troll thread...
Ok here's another question. How many of us are on the same level as Armada, Leffen, and Mango? I'd wager that the answer is none. Granted, if Fox sweetspots the edge properly which is a pretty consistent thing for the top 10 players, then there's not a whole lot you can do aside from an extremely fast edgehog which usually isn't worth the risk. On most other levels however Fox's recovery is probably the middle ground as far as recoveries amongst the top tiers are concerned.
 
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