I genuinely cannot believe they are doubling down on the stupid perk system. Fighting games should, under no circumstance, offer pay to win options. If I ever tackle Multiversus in a video again, it will likely not be in a particularly positive light.
Statistically speaking, if one perk setup becomes competitive meta, that makes it unfair to anyone who does not have access to the perk. And making people grind to make their characters better is just corporate greed ****. God, I hate this company. I know it's likely not PFG's fault, but even despite some great character design and roster potential - I really wish this game was owned by a less scummy company than Warner Bros.
Honestly on the one hand I think that Signature Perks specifically are a pretty cool concept that kinda shakes up the old "custom moves" thing in ways that can really switch up how a character plays, and I think that brings about a lot of potential, but I'm absolutely agreed with you on thinking that Perks being a monetized aspect of the game just isn't a good choice both in terms of competitive advantages and in terms of just outright player fairness.
I mean, I say this as someone who's already a little iffy on other Perks here and there (tbh, if everyone just had three Signatures I think that'd be just fine, other... "rogue-like"??? buffs feel kind of pointless) but it does feel like a really annoying choice for them to use that as a monetizing system while also trying to promote MVS as a semi-competitive game.
One issue late into the beta was they released an update that made it harder to earn perks through grinding by increasing the length of time and ramping up the difficulty it takes to get them. It’s fairly obvious why.
Especially with this in mind. Obviously the game's F2P so there were always going to be
some elements like this, but I naively hoped they'd stick to stuff like cosmetics as opposed to gameplay-altering matters or deliberately putting the actual roster on rotation. Imo when people think up a "live service platfighter" a lot of people imagine more stuff like continual support and the like, as opposed to like, "Oh yeah, you can pay us to get outright buffs to your character's speed AND homing projectiles" or something.
I think MVS has a lot of cool ideas and it's a great opportunity to see what devs seemingly unfamiliar with the genre are willing to do with it (given a lot of the platfighter space is trying to just recreate Melee in many ways), but it's kind of a shame that it's tied to what it is in some ways. WB's characters and IP are a goldmine to pull from but actually working with WB just seems really hellish, especially in their current state. I just hope that MVS does at least decently, or at the very least, that some of its concepts are explored further in the rest of the scene.