Starcutter
Resident Beedrill
what we need to do is make Quote being in smash bros a REALLY popular idea. Then Sakurai would have no choice!
much harder than it sounds though.
much harder than it sounds though.
Welcome to Smashboards, the world's largest Super Smash Brothers community! Over 250,000 Smash Bros. fans from around the world have come to discuss these great games in over 19 million posts!
You are currently viewing our boards as a visitor. Click here to sign up right now and start on your path in the Smash community!
She is, by far, the best character in that game. That booster breaks a lot of the platforming and I believe she's the only character who can run and shoot at the same time, which is very useful.This is actually months old, but it looks like Cave Story found it's way into another game again back in May.
Curly is the final unlockable character in 1001 Spikes. She got a slight redesign and uses her Machine Gun and the Booster 2.0 (which allows her to fly around like Quote could in the original game).
Her story also a pretty great joke tossed in there and a really cool ending.
Also, her theme is a remixed variaion of Mischievous Robot!
Cave Story game to strong.She is, by far, the best character in that game. That booster breaks a lot of the platforming and I believe she's the only character who can run and shoot at the same time, which is very useful.
Cave Story game too stronk. Plz nerf it Daisuke.Cave Story game to strong.
I'd be fine if Nicalis keeps throwing Cave Story into their other ips, would help them get more of my money for sure. I'm legitimately considering purchasing this game just for Curly, haha.
So in other news, Cave Story's 10th Anniversary is in 16 days. I hope something is officially planned for it, even a picture celebrating it would be nice.
You'll either have to have a red-shirted Quote Mii wear a red hat by default, or have a black-shirted one wear the Mario cap. For the earpieces, you're gonna need to use the eyebrows.Regarding Cave Story Miis, it bothers me to no end that there's no Pokémon Trainer hat or even a pair of headphones as headgear. That would have doubled for Quote's hat and the ear things so nicely. Oh well, a good Curly Brace is still available.
It's by Sm'OreoI got an idea of a moveset for Quote from Cave Story in Smash.
Double Jump: Booster 0.8
A simple double jump.
Neutral B: Spur
This attack can fire rapid shots in succession and can be charged.
Side B: Blade Level 3
Quote fires his blade. This weapon is level 3, and you can see King on the projectile. It does great damage on enemies. If it hits, it will also hit all nearby enemies.
Down B: Bubline Level 3
Similar to Mega Man's Leaf shield, Quote will summon scattering bubbles that surround him and protect him. These bubbles don't go in a circle but in random directions. After a few seconds, the bubbles will start firing with a short range while new ones are made. So, the shield will still be activated while it is shooting. Like in the game, this will run out after being used for a while.
Up B: Machine Gun Level 3
On the ground, this will fire forward. It shoots really fast and you can hold the special button to make it rapid fire. You can even move while doing this. Although, like the Bubbline, it has a limited use. In the air, it will be fired downwards to propell Quote upwards. This is a great recovery that does damage at the same time.
Neutral A: Polar Star Level 1 (Finishing move is Level 3)
This attack has short range and is weak. However, it will not knock enemies back as much as the Machine Gun does. This enables quick attacks. The finishing move uses the level 3 Polar Star, and it can cause major knockback, just like with other characters.
Side Tilt: Fireball Level 3
This bounces just like Mario's. Pretty self explanatory. Three can be on screen at once.
Up Tilt: Fireball Level 3 (Upwards)
Cave Story fans may know that this weapon is very bad when used upwards. This weapon is affected by gravity, so after it is shot upwards, it comes back down. It can cause burning damage and it is short ranged (it goes a little bit above Quote's head, then falls). Three can be on screen at once.
Down Tilt: Missile Launcher Level 1
This attack has high smash power and can knock opponents back a lot at high percentages. It also does decent damage. It is not low ranged, but it isn't high ranged either. It is also slow and can easily be dodged.
Dash Attack: Booster 2.0
When this attack is executed, the joystick can be held in certain directions. This attack has a short starting lag period to help determine Quote's direction. While it does not deal damage, it can knock foes that hit it away.
Neutral Air: Whimsical Star
In Cave Story, this item can shield Quote and can hurt nearby enemies. In Smash, this attack is similar. When this attack is executed, stars will circle around Quote for an extended period of time, similar to Mario and Jigglypuff's neutral air.
Forward Air: Fireball Level 3
This is affected by gravity and is similar to Mario's fireballs. However, this attack lasts longer than on the ground.
Back Air: Bubbline Level 2
Behind him, Quote fires a barrage of bubbles for about 1.5 seconds. These are medium ranged.
Down Air: Nemesis (Varying Levels)
This attack is unique. Quote fires the Nemesis downwards, but the level of it varies. Level 1 does the least damage, level 2 does decent damage, and level 3 can unleash an awesome spike. Level 3 has a lower chance of appearing, though.
Up Air: Snake Level 3
Similar to Mega Man, Quote fires the Snake upwards to keep enemies in the air. This can go through walls.
Grab: Tow Rope
The tow rope is a secret item in the game Cave Story that is needed to unlock the secret ending. This attack makes quote whip out a rope with great range, similar to Link's grab.
Pummel: Polar Star Level 1
Quote grabs the opponent with one hand, and shoots the opponent with the other.
Up Throw:
Quote throws the enemy up and shoots the Spur, charged at Level 2.
Forward Throw:
Quote throws the enemy forward and shoots the enemy with the Missile Launcher Level 3. In Cave Story, this weapon makes Quote fire three missiles. In Smash, he does the same. When the enemy is hit by the third shot, they the get thrown in the direction of the throw.
Down Throw:
Quote slams the foe onto the ground, then the enemy flies upward. He then throws the Blade Level 2. Once it hits, it hits the foe multiple times and the foe is locked in place until the finishing blow throws the enemy down.
Back Throw:
In the game Cave Story, Quote gets an explosive to break down a door in Bushlands. In Smash, this throw makes Quote throw the enemy in the direction opposite of what he is facing. He then throws the explosive at the enemy, dealing a lot of damage.
Final Smash: Quote and Curly
In Cave Story, if you unlock the secret ending, you will find Curly, and you will use the tow rope to carry her. She helps you along the way in the final level in Hell, and she fires the Nemesis Level 1 in the direction opposite of the direction that Quote is facing. In Smash, Quote's Final Smash can make Curly ride Quote. Every time Quote fires a projectile, Curly will fire that same projectile in the opposite direction of that projectile. After a while, Curly will leave Quote and the Final Smash ends. Quote is unable to grab foes while Curly is with him.
I didn't make the moveset, it was by @ dettadeus . Though I like the idea you've got in mind too in concept, I would imagine the best way to work it in is by having him upgrade rather than downgrade. It could work through gaining KOs and getting KO'd / Giving and Taking %. Maybe even knock out the "Doritos" out of other players and collect them!I like the fact that you put some thought into his moveset and all that, but something I would like to see is his weapon level mechanic implemented in Smash.
I imagine Quote's weapon level mechanic would work like this:
Lv 3 = Max damage and range to his (B) special moves while he is at 0% ~ 50% damage
Lv 2 = Reduced damage to his special moves from 51% ~ 99% damage
Lv 1 = Reduced damage and range to special moves from 100% ~ 999% damage
Despite his special moves becoming worse as he takes damage I imagined him having the Nemesis as his neutral special, which would only become better as he took damage.
Maybe the weapon level's mechanic would effectively change his playstyle from a long range zoner with poor KO options to a mid range rush down character with many KO options.
Regardless of the actual effect of weapon levels, it is such an important mechanic in Cave Story it's be a shame to not see it used on Qoute in Smash Bros.
Haha, I named it that because I feel like it's a fair assumption Quote isn't happening :UEDIT: Hey @ AEMehr I got a favor to ask. First of all- great OP. But I was wondering if you could change the title. Saying, "vote for him I guess" isn't really appealing. It's your thread and I have no business telling you how to run it but I feel a more welcoming title would attract more attention. Just a thought.
Pretty ok, I guess. I mean, you've got us.im wondering how well is quote support for dlc?
yea thats true , i meant outside smashboardsPretty ok, I guess. I mean, you've got us.
No idea. What, do you think I look through gamefaqs? *shudders*yea thats true , i meant outside smashboards
Just a small amount of people saying "#voteforquote" on social media websites. It's nothing big, but hey we should probably still let Nintendo know that we consumers are fans of the Cave Story IP. Maybe they'll generate interest in seeing more of it on their consoles too.yea thats true , i meant outside smashboards