MrHadouken
Smash Cadet
- Joined
- Jul 29, 2014
- Messages
- 39
I thought that'd be it. I'll check on that later. I'm still not sure since even if it's obvious that it doesn't do any damage, it can be a bit misleading as it is having effects of attacks that do damage. I'll try it out first.It should be added into the downB move.
iirc, it involves a bunch of If statements checking the position of the controller on certain frames.
Thanks. A friend of mine is also a Roy main, so I did that mostly for him.These small changes are great! I really like this kind of stuff. That fire f-smash Roy makes so happy as a Roy main!
Also, how about a blue Fire bird (up B) for Falco? I did one once by myself but I couldn't figure how to change the particles The characters would still get burned with fire instead of get aura particles (which was my idea to simulate blue fire) and other small details that didn't fit. Another idea I thought about was adding darkness elements to Zelda's black costume. But that's just if you're in the mood to something else lol.
The Blue Fire Bird sounds nice, but I personally think it'd look a bit weird. I'm not sure about it. But if I get some time, I can see if I can try and post the option for those who'd like it. If you still have what you did so far would be nice, as changing the Up-B's effects itself can be a bit problematic.
The Dark Zelda has been in my mind for a while, and I thought of chanign the Fire effects to Darkness, but Din's Fire is hard for me to edit, so it's going to be left for later.
Don't expect me to do these soon. It takes a while for me and I do some testing with some friends of mine to see if gameplay is not disrupted in any way.