Since GW has some troubles killing, i did some research to optimise his kill power.
I focused my research on Upsmash and Dthrow->Uair kill.
The % in BBC7 post are wrong (or patched), and by wrong i mean sometimes you can kill earlyer sometimes you can kill later.
About stages : (training mode Mario)
UPsmash kill%: 100-BF 96-SV 96-FD 95-Omega-BF 91-T&C ~81-Delfino-low-ceiling
Dthrow->Uair kill%: 101-BF 96to112-FD 92-T&C ~82-Delfino-low-ceiling
As you can see, for both killing methods we have the same gap between stages. It might change a few % depending on the character but since it will take a lot time to test it i decided to do it only for Mario. It still give you an idea.
(i tested with Luigi and the gaps are the same)
I realise after testing that Mario die 1% earlyer on Omega-BF than DF. Its really annoying and i am not even sure the ceiling is the cause. but w/e
For the sake of simplicity all the testing will be done on Omega-BF.
About Rage and fresh moove : (Smash mode Mario on Omega-BF)
Upsmash kill %
Training mode Upsmash : 95%
Fresh : 93%
50% rage : 92%
75% rage : 87%
100% rage = 82%
110% rage = 80%
150% rage = 73%
With the Dthrow->Uair 70% rage + fresh i killed Mario at 83%, so it seems the dthrow->Uair kill a bit earlyer with Rage.
Once again it will require a lot of testing to test everything. I'am just trying to give you an idea.
Others things you have to keep in mind :
-Upsmash and reverse Upsmash kill at the same %
-The Uair combo % are perfectible, it just become really hard to time correctly.
-The Uair combo is easyer on fastfaller.
-Against heavys you have to double jump Uair as fast as you can because their hitlag is lower and you have more lag after your Dthrow
-Against floatys you have to jump wait a little bit than jump Uair because they stay in hitstun while falling
Now lets update BBC7 list : (training Omega-BF) (no rage no fresh)
= Uair : 96-112 // Upsmash : 95
= Uair : 90-97 // Upsmash : 92
= Uair : 91-111 // Upsmash : 87
= Uair : 108-130 // Upsmash : 102
= Uair : 90-111 // Upsmash : 86
= Uair : 92-110 // Upsmash : 85
= Uair : 85-101 // Upsmash : 85
= Uair : 102-119 // Upsmash : 99
= Uair : 85-93 // Upsmash : 87
= Uair : 101-122 // Upsmash : 99
= Uair : 101-121 // Upsmash : 97
= Uair : 100-118 // Upsmash : 98
= Uair : 99-120 // Upsmash : 95
= Uair : 108-115 // Upsmash : 107
= Uair : 94-106 // Upsmash : 96
= Uair : 80-91 // Upsmash : 82
= Uair : 101-120 // Upsmash : 101
= Uair : 113-135 // Upsmash : 110
= Uair : 77-95 // Upsmash : 79
= Uair : 95-118 // Upsmash : 92
= Uair : 102-120 // Upsmash : 100
= Uair : 97-98 // Upsmash : 87
= Uair : 106-113 // Upsmash : 102
= Uair : 89-95 // Upsmash : 90
= Uair : 98-101 // Upsmash : 99
= Uair : 95-115 // Upsmash : 95
= Uair : 89-105 // Upsmash : 88
= Uair : 95-109 // Upsmash : 94
= Uair : 105-122 // Upsmash : 102
= Uair : 96-112 // Upsmash : 94
= Uair : 97-118 // Upsmash : 96
= Uair : 80-94 // Upsmash : 81
= Uair : 120-146 // Upsmash : 115
= Uair : 87-108 // Upsmash : 86
= Uair : 100-108 // Upsmash : 101
= Uair : 71-80 // Upsmash : 74
= Uair : 94-116 // Upsmash : 90
= Uair : 90-105 // Upsmash : 91
= Uair : 92-102 // Upsmash : 93
= Uair : 90-105 // Upsmash : 91
= Uair : 100-118 // Upsmash : 98
= Uair : 96-112 // Upsmash : 95
= Uair : 95-115 // Upsmash : 95
= Uair : 95-109 // Upsmash : 94
= Uair : 91-100 // Upsmash : 94
= Uair : 105-125 // Upsmash : 102
= Uair : 94-108 // Upsmash : 92
= Uair : 82-100 // Upsmash : 81
= Uair : 90-105 // Upsmash : 91
= Uair : 102-125 // Upsmash : 97
= Uair : 98-116 // Upsmash : 98
= Uair : 95-110 // Upsmash : 96
= Uair : 101-118 // Upsmash : 99
Dont forget, when you grab at these % you can do at least ONE pummel at 4%. It help getting the good range. You want to be the closest to the lowest killing % so the opponent DI will be minimised.
Also if you hit with the Uair wind box it might stale your Uair. If your Uair is fresh you can kill 2% earlyer.
So for exemple i have 100% and my Uair is fresh, i am fighting a
on T&C. I know the regular TooT-TooT(Uair combo) Kill
between 90 and 111 on training mode. So i count, 90 - Fresh(2%) - T&C(around 4%) - rage100(around 13%) = i can kill at 71%. I see that
has 69% so i grab her and hit one pummel before doing my combo 69 + 4 = 73. I am able to kill her at 73.
A good mixup is to Upsmash instead of grab when you run to your opponent if they think you will grab they will spotdodge and the Upsmash will catch the spotdodge.
An other good mixup is when you know you cant true combo to Uair after a Dthrow, just jump and wait for the airdodge. If you already did a good Uair combo they WILL airdodge 99% of the time.
Basically the main goal of GW in a game is to put your opponent in this range since it's really hard to kill after without a read.
Well that's it. Sorry for my english