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Movement vs range

INSANE CARZY GUY

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I have a question and I know people will disargee with what I have to say here but, which do you feel is more important? Movement as in wd,dd, falling speed, rolls,or wahtever esle moves you around. or range like having marth's range and attacks but like half of that range(maybe less) but you still have the same movement.

Rememeber the movement means jigglypuff like wd, bowser slow jumps, yoshi air dodge, G&W roll, puff dd and run/walk, fox falling rate not falling speed like you fall fall but slowly to the side.

Which is more important? The only reason I play as marth is for his amazing movement and he has good colors.
 

elvenarrow3000

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He'd be like a ninja with a dagger. Ho man.

Honestly, I think if you shortened Marth's range, he'd take a pretty hard hit. His short hop fast fall isn't very fast, which means without his range, he loses a lot of defensive capability, and offense, too.
 

Fortress | Sveet

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imagine if he was a fast faller tho, and had the fastest run and the best dash dance AND a sword (of any length). you could probably do really crazy combos like uthrow uair juggle and dair as soon as they DI off the stage without any other setup lol
 

INSANE CARZY GUY

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Really I perfer marth's movement because he has a better wd but yeah falcon is the best. But without the movement approach is really hard, get camped to death super easy,fewer combos and follow up, harder to tech chase,evade and avoid and counter attack.
 

elvenarrow3000

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imagine if he was a fast faller tho, and had the fastest run and the best dash dance AND a sword (of any length). you could probably do really crazy combos like uthrow uair juggle and dair as soon as they DI off the stage without any other setup lol
If he had a sword of any length, he could just spam Shield Breaker and win that way.

I like Marth's movement game more than Falcon's. Or anyone else's.
 

Fortress | Sveet

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i love marth how he is right now.

he has the best grab game combined with an amazing pivot game. on top of that he has one of the best dash dances and the longest disjointed range.

TBH if you slowed him down but gave him more range, he'd be slightly less good (but still pretty good). Same thing goes if you took some range but added speed. Balance is the best.
 

Nø Ca$h

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both range and movement are necessary to take control. marth is all about control. the more control you have, the more options you can cover. and the stage can help you with limiting your opponents options. like on BF vs spacies, theyre options for recovery is limited. they have to grab the edge. ºfsmashº

range helps when, say, someone misses a tech on a platform above you. you want to put yourself in a position where you can kill them from any way thay roll.

movent can help with force your enemy into using the option that benifits you the most. such as dd camping a fox to make him throw out nair for you to pivot grab.

if you arent in control youre most likely getting *****. thats why defence is so important with marth. you really need to know how to space fairs to keep the enemy off of you. if they get inside of your sword range, you need both a good oos game and good combo escape di just to keep your stock.
 

INSANE CARZY GUY

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Yeah both are huge are approach, combos, mindgames, edge gaurd and etc. I just wanted to hear people's input on it. I love movement I will be going really one sec then F-smash or wd off the edge coming back off with a fair. I'm random and impossible to predict. also is it cool to dd and wd at the same time? I know from the ice climbers wavesmashing that different speeds mess with people really bad.
 

INSANE CARZY GUY

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f*g(who would snuggle Sheik?) , but what IF sheik didn't have her movement and range O_o OOOhhhhh.

yeah but any reason why just dding would be better?
 

Dart

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WDing locks you in a few frames *like 14?* before you can move again while marths dashdance is really ****ing good...but id say marths dashdance to wavedash game is pretty good, so why not both?
 

INSANE CARZY GUY

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I know I use both together and I normally go to the max wd. The only time the lag bugs me is when I play as the ice climbers. I dd a little bit more than wd so yeah plus I mix it up pretty good. But it's a lot harder to SHFFL out of it I can SHFFL on 2x speed but this is harder sometimes because of the quick change in use of X. So most of the time I will just F-smash, grab, or dash attack. I could d-tilt or whatever but yeah.

Also this may not be the best place but, As great as marth's range is I think his movemnt is much better for some cases. I want to play as jigglypuff with my marth to find out which helps more range or movement. Because i've played a jigglypuff with a few people kirby, roy, and pichu. (I know they all suck vs puff but that's not the point) At first I used roy I just tryed to live and slap her away, kirby I tryed to camp her I lost sooooo bad wtf kirby. I picked pichu I first started with noraml dding and a jolt and nair and ducking under bairs lol.

But I couldn't get many hits till I started playing my game. I basically said F*** that bair wall I can't go thought and I can only go so far with baiting her to jump up high and up-B below to attack. SO I basically DDed and wded away jumping and whatever and when I had a gut fellng a randomly changed in and racked up a fair amount. In the end I took 2 stocks and has a fair amount on the 3rd to bad I didn't fight like that from start to end.

My point is range didn't help me with other people but movement did when I used it wisely I created openings that shouldn't have been if I tryed to mess with that bair wall or projectile camp her. really that's how she is F***ing everyone up by her movement and a good move. I could be wrong but hey it's an idea. to counter her movement with yours
 

Nø Ca$h

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yeah imo marth does have the best dd in the game. sheiks is mad short. and foxes doesnt feel right.

falcons not a char hes a god.

in all seriousness both movement and range are needed and if u just have one u cant really play most matchups in the game.
 

INSANE CARZY GUY

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I know you need them both I just think I could ficus on movement more it also relates better to other people that I play as i'm trying to start dding with my ice climbers(amazing for de-synces) also so yeah. I don't know how much spacing for tipper helps with other people I play as other than maybe my falco cause I space his f-tilt a lot.
 

Fortress | Sveet

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fox and falcon's DD (the movement/evasion technique, not the punishes that come from it) are better because of the length and the speed.

I feel both of those characters have good match-ups with marth because of how well their DD does in comparison to marth's.
 

Dart

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if i saw your posts TC on any other site i would say you're troll posting but i think you just have a lot of typing errors...O_O

anyways, i think fox falcon falco have equal matchups with marth onstage. offstage marth is god. sheik is the only top tier character that can **** on marth if he can't grab
 

INSANE CARZY GUY

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yeah ICG means in correct grammar. I'm glad marth takes more skill(as in the min. for playing good) than sheik and puff if not be would be broken.
 

INSANE CARZY GUY

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I can do pre-alg and alg in my head why I nearly failed my class that and I sleep 47% of the time even if I do all the work. But a different way to look at it is one marth is spaceing trying to keep the other marth out and the other marth is doing crazy falcon movement which will do better.
 

Eon the Wolf

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Personally, I think both Movement statistics, be it run/walk/jump/fall speed or turning time or what have you are only useful if they compliment/have a sort of harmony with your attack statistics. Imagine Ganondorf's attacks on Falcon's Speed. Or Falcon's Speed on Dorf.
Marth's range on Bowser's run speed. Yeah, those statistics that make certain characters stand out work well BECAUSE they mesh with all the other good (or not so good) bits....Although I don't think any additional 'assembly' is required to use Dorf's D-air effectively lol....
That being said, I love Marth. Maybe it's just me, but despite practicing tactics or planning strategies...I know em, and I remember em but at the same time; I just 'go with the flow'...If it feels right, I continue an attack. Unfortunately, if I can't get into the right state of mind, I can make all sorts of lovely mistakes :/....I really need to learn how tap into that state of thinking at will >.> (or I'll get demolished at tournies....)

Also, is it just me, or do quite a few characters have attacks that are farther range than Marth's fsmash? cause I tested with a few CPU's....DK's Fsmash seems to have a farther range, Link's I KNOW does (my friend has used it on me only all too often x.x) and a few I think I'm forgetting....Is that well known and I'm just kinda over estimating his range still? Or do they have significantly disjointed hitboxes?
 
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