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Have you seen Peach combo vids? Combine her floating mechanic with strict timings, turnip throws, etc, and it's quite the nightmare.Why are a lot of people saying Peach?
Lol olimar ain't that hard http://kuroganehammer.com/Smash4/Olimar(Just because of Pikmin Management.)
Some of KuroganeHammer's data can be deceiving in the stats department though. This is most noticeable with Samus, who is actually quite hard to use right when you consider how awful her offensive game is. He even said himself how cancerous the Samus sub-forum can be.Lol olimar ain't that hard http://kuroganehammer.com/Smash4/Olimar
I'm near one of the best Olimar mains playing the game, and you'd be surprised. If you're just throwing your pikmen out randomly then you're playing the character wrong. There's a lot of pikmen management involved.Lol olimar ain't that hard http://kuroganehammer.com/Smash4/Olimar
Precisely this. Even in Brawl, Olimar is a tough character to use right, all because he needs the right Pikmin to be able to quickly KO stuff. In fact, Olimar has often been one of my least favorite characters to use in Smash Bros., all because of the Pikmin management that's heavily involved with his battle style.I'm near one of the best Olimar mains playing the game, and you'd be surprised. If you're just throwing your pikmen out randomly then you're playing the character wrong. There's a lot of pikmen management involved.
Techs would Imply options, so we can have a universal definition. It's simply the characters with the most options to do stuff and utilize.See, I think people aren't clear on their definition of "technical".
When I hear "technical", I think of characters that have actual techs. How many you need to learn and how difficult they are. In that instance, I would easily say is the most technical, since being able to be in two places at once and having to literally understand two entirely different movesets and use them simultaneously is something that opens up literally endless possibilities. She has no forseeable skill cap, this is a character that you can keep pushing and pushing with and is as good as your understanding of her is. I believe she doesn't have any lopsided or notably bad MUs for that reason (closest one IMO is Shulk). This is also the reason why when speaking to Rosalina mains, they all have trouble with different MUs from my experience. I find to be one of the easiest MUs in the game with her, yet I've met some Rosalina mains who think he's one of the worst. Which is due to wide amount of different ways people play her. Rosalina is without a doubt the most technical, open-ended character in the game. She will be as good as you are willing to make her.
Following her in no order, I think are the most technical. That'd more or less be my top 5.
However, if we talk about characters that NEED their tech to even be half decent in casual play, and in competitive play, then the rankings would change.
many many technics with his float and that thing is really hard to control, you can do fast fall float (you gotta press down at exact moment) and nair to do a fast lagless nairWhy are a lot of people saying Peach?
Mm, I'm pretty sure ZSS has the best punish game, still I liked what you said about SheikMost Technical top 5 in my eyes in order are...
Controlling an entire other entity, and managing it's spacing and attacks is a very intensive objective. Adds theoretically limitless methodology to your gameplay, and being very mindful with all of your movement options to keep Luma/Rosa safe. Mastery of these techniques can truly catch your opponent off guard and make them feel powerless if you keep your Luma in play as long as possible.
As an individual character no one really compares with Peach's abundant options regarding using her float mechanic and combo ability. Ive seen potential combo's that would make Street Fighter aficionados blush. Add onto that mixing up jumps and floating into attacks with ideal spacing and peach is highly technical to play, with arguably one of the greatest skill ceilings.
With multiple combo and mix-up options Ryu has so many options open to him that he is undoubtedly the Combo Master of smash, and utilizing those tools to your greatest efficiency takes highly technical mastery of his tool-set. In order to set up for these moves you need to react well to your opponents options to approach, which layers into how you utilize Ryu best. While this apply's to the entire cast, Ryu benefits from catching your opponent at opportune times more than most.
She is all about combo strings and setting up favorable spacing which guarantees her frame Data can strike first compared to her opponent. Ive played Shiek very little but if you do not play to her strengths in this way with superior spacing and combo efficiency she becomes no more a threat than most of the cast. With alot of forethought and reads Shiek can completely outmatch her opponent with combo pressure and has arguable the greatest punish game like no other. "Wish her Fair wasn't UnFair.. but i digress"
Sorry Oli i know how intensive pikmen are to manage/use for attacks and projectiles, but i just don't know enough about you to be presumptuous enough to write something about why you are worthy of #5 in technicality.
Ehhhhhhhhh........Zelda
You have to be very precise with her.
Hmmm, yr right.Ehhhhhhhhh........
That's not being technical, that's execution.
A character being technical I think has to tie in with options and the reason why I say this is because if you look at the rest of the competitive fighting games, you will find a common pattern with their respective technical characters.Hmmm, yr right.
As for most technical, It's kinda hard to answer imo.
Lots of ppl say Ryu, but I second main him and don't think he's that to do tech-stuff with.
Maybe because I've got Street Fighter in my spine.