Pelikinesis
Smash Journeyman
Link to original post: [drupal=1031]MMGS: My Anti-Stall[/drupal]
I saw a couple of new "argh teh stallings" threads so I figured I should specifically address this issue and lay out in a detailed manner how exactly it is that MetamindgameSpam renders Stalling impotent. Like, it can't have babies. The bloodline of Stalling will be ended in one superb stroke. Look at said stroke below:
The idea behind Stalling is that one can win based off of a stock lead or even percentage, so they avoid you at all costs once they gain said lead in order to win based off that due to time constraints. However, there is one fatal flaw to this strategy.
Stalling works on the idea of time running out. But what is Time? Is Time akin to a stream, and we are merely pebbles experiencing it as it flows past us, or is Time more like a road that we ourselves walk forwards on?
The above two notions are both piles of steaming turds. Time is one-half of the Space-Time continuum. If you travel close to lightspeed, this causes time dilation, but I won't get into that. Let's just say that if you go fast enough, you are affected by time at a slower pace than normal. If you travel at the speed of light, time ceases to affect you at all, et cetera.
Now think about this: The only thing faster than light is thought, and MetamindgameSpamming revolves completely in the realm of thought rather than light.
Back to the Space-Time continuum. Notice that Space is half of said continuum. They are part of the same thing, what affects one affects the other.
Now take the above two paragraphs and put them together. MetamindgameSpamming is faster than light due to being a mental process. This means that, provided you mastered MMGS, you will be unaffected by time, rendering Stalling useless.
Moreover, since what affects Time affects Space as well, and this is METAmindgamespamming we're talking about, your MMGSing can be used to affect the Space WITHIN the game.
In short, whenever some lamer tries to stall for the win (I'd have been Sandbagging the entire time to charge up my MetamindgameSpam, of course), I simply use MMGS to cut off my association with time, shift around the In-Game space so that my character is right next to my opponents, resume the time flow and take off my opponents stock.
MetamindgameSpammers never stall because it is counterproductive to MetamindgameSpamming, so that is a nonissue, in case you were wondering.
|WARNING|
Now that I have imparted to you this knowledge, I should caution you all not to be so eager to warp the fabric of Space and Time to your whim with MMGS. As the creator of MMGS, even I find this most extreme use of MMGS to be fairly difficult. Every time I do it, I start tasting purple. So, be careful out there, don't get drunk with power, et cetera.
|End Note|
See? It pays to go to college, kids. College improves your Smash playing.
I saw a couple of new "argh teh stallings" threads so I figured I should specifically address this issue and lay out in a detailed manner how exactly it is that MetamindgameSpam renders Stalling impotent. Like, it can't have babies. The bloodline of Stalling will be ended in one superb stroke. Look at said stroke below:
The idea behind Stalling is that one can win based off of a stock lead or even percentage, so they avoid you at all costs once they gain said lead in order to win based off that due to time constraints. However, there is one fatal flaw to this strategy.
Stalling works on the idea of time running out. But what is Time? Is Time akin to a stream, and we are merely pebbles experiencing it as it flows past us, or is Time more like a road that we ourselves walk forwards on?
The above two notions are both piles of steaming turds. Time is one-half of the Space-Time continuum. If you travel close to lightspeed, this causes time dilation, but I won't get into that. Let's just say that if you go fast enough, you are affected by time at a slower pace than normal. If you travel at the speed of light, time ceases to affect you at all, et cetera.
Now think about this: The only thing faster than light is thought, and MetamindgameSpamming revolves completely in the realm of thought rather than light.
Back to the Space-Time continuum. Notice that Space is half of said continuum. They are part of the same thing, what affects one affects the other.
Now take the above two paragraphs and put them together. MetamindgameSpamming is faster than light due to being a mental process. This means that, provided you mastered MMGS, you will be unaffected by time, rendering Stalling useless.
Moreover, since what affects Time affects Space as well, and this is METAmindgamespamming we're talking about, your MMGSing can be used to affect the Space WITHIN the game.
In short, whenever some lamer tries to stall for the win (I'd have been Sandbagging the entire time to charge up my MetamindgameSpam, of course), I simply use MMGS to cut off my association with time, shift around the In-Game space so that my character is right next to my opponents, resume the time flow and take off my opponents stock.
MetamindgameSpammers never stall because it is counterproductive to MetamindgameSpamming, so that is a nonissue, in case you were wondering.
|WARNING|
Now that I have imparted to you this knowledge, I should caution you all not to be so eager to warp the fabric of Space and Time to your whim with MMGS. As the creator of MMGS, even I find this most extreme use of MMGS to be fairly difficult. Every time I do it, I start tasting purple. So, be careful out there, don't get drunk with power, et cetera.
|End Note|
See? It pays to go to college, kids. College improves your Smash playing.