teh_pwns_the
Smash Journeyman
this whole thread will be devoted to information on how pit can beat MK, so lets get some discussion going so that we can get a few pointers out there, cause besides Rhy's section thats all there is , and there has to be something more then that out there.
post what you know we all stand to learn something or other, and maybe our combined knowledge will build to find an easy way out on MK like a good gimp or something who knows
The following is a compilation of knowledge from me and anyone who has posted here
1. MK is a light character which means low percent KO's if you can just sweet spot a Bair i think it kills him at a little over 70%, the problem is for that is his aerials way out prioritize, or just have longer range then PIts
2. MK's aerials out prioritize or out range pits im not sure about pits Uair against MK's Dair though i think pits Uair might out prioritize MK's Dair
3. Edge Guarding MK is practically impossible
4. MK has only 4 kill moves Dsmash Fsmash Nair and up B
5. MK has no reflectors or projectiles and is therefore open to being arrows spammed, the closes thing to edge guarding pit can hope for against MK is to shot some arrows to make the MK focus on dodging and returning and racks up some damage.
6. With two glides and quite a few hops it is practically impossible to ko him at bottom blast zone and and his recovery from the sides rivals pits which we all know is fairly amazing. the top blast zone though is always a good option and it opens him up for arrow spam while coming back down if nothing else.
7. His side B can be mirror shielded so if he attempts to recover with that, GIMP HIM
8. His Up B and glide attack can also be mirror shielded so if you can predict an up b then its would be helpful to gimp him like that
9. Camping out on the edge of the stage against a returning MK could be deneficial as you are set up for either d tilt or to mirror his up b
10. MK is immune to arrows during mach tornado but has no reflectors
11. Ftilt ***** MK's tornado
12. SH Dairs are pretty effective against him
13. SPAM ARROWS haha people always think bad when they hear spam but its almost neccesary in this matchup to take advantage of Pits arrows when far enough away from MK
14. Proper spacing is vital to avoid being whorenado-ed to death
15. SH alot to avoid MK's Dsmash which is a definite rapist
16. Looped arrows can hit MK in whorenado if you make them come straight down
17. Know your stages! Know which to pick counterpick and restrict, normally stages with platforms and or obstacles favor pit more then meta. so if you're one of the people out there who refuse to accept that their are stages out there besides final D (like me) its time to branch out a bit
Rhy's pit guide is made of win, heres the meta section from it
Don't try to edgeguard him, it doesn't matter since his light weight will get him KOd quickly. He's capable of gliding twice, and him attacking won't cost him any distance for his recovery. Take advantage of the situation by shooting as many arrows as possible.
The F-tilt and D-smash can co through Metaknight's Mach Tornado. You can also jump over him and use the D-air.
Metaknight's four KO moves are: F-smash, N-air, up-B, and D-smash.
- is F-smash is slow coming out, he'll only use it in tech chases.
- His N-air is like Jigglypuff's rest. He has to be at point blank for it to work. There's no way he can combo in to it. He'll use this is when you mistime an airdodge, or during edgeguarding.
- His up-B being his recovery move, means he's very vulnerable if missed. He can use it out of shield, but the the range in front of him isn't very far. If you're in the air, and he's coming after you from below, fast fall first and air dodge just when he's in range. If he does the up-B, he misses. If he doesn't do the up-B, your fast fall should get you out of range anyway.
- His D-smash is his easiest to land KO move, and it's also his weakest. He won't be able to KO you with it until over the 100% mark. F-tilt, and weaving in and out D-airs can avoid Metaknight's out of shield D-smash.
Out of shield smashes are your friends. Metaknight's biggest weakness would have to be his lack of shield knockback in all his attacks. There's enough lag after most of his aerials, tilts, and smashes for you to punish him with F-smash or U-smash.
post what you know we all stand to learn something or other, and maybe our combined knowledge will build to find an easy way out on MK like a good gimp or something who knows
The following is a compilation of knowledge from me and anyone who has posted here
1. MK is a light character which means low percent KO's if you can just sweet spot a Bair i think it kills him at a little over 70%, the problem is for that is his aerials way out prioritize, or just have longer range then PIts
2. MK's aerials out prioritize or out range pits im not sure about pits Uair against MK's Dair though i think pits Uair might out prioritize MK's Dair
3. Edge Guarding MK is practically impossible
4. MK has only 4 kill moves Dsmash Fsmash Nair and up B
5. MK has no reflectors or projectiles and is therefore open to being arrows spammed, the closes thing to edge guarding pit can hope for against MK is to shot some arrows to make the MK focus on dodging and returning and racks up some damage.
6. With two glides and quite a few hops it is practically impossible to ko him at bottom blast zone and and his recovery from the sides rivals pits which we all know is fairly amazing. the top blast zone though is always a good option and it opens him up for arrow spam while coming back down if nothing else.
7. His side B can be mirror shielded so if he attempts to recover with that, GIMP HIM
8. His Up B and glide attack can also be mirror shielded so if you can predict an up b then its would be helpful to gimp him like that
9. Camping out on the edge of the stage against a returning MK could be deneficial as you are set up for either d tilt or to mirror his up b
10. MK is immune to arrows during mach tornado but has no reflectors
11. Ftilt ***** MK's tornado
12. SH Dairs are pretty effective against him
13. SPAM ARROWS haha people always think bad when they hear spam but its almost neccesary in this matchup to take advantage of Pits arrows when far enough away from MK
14. Proper spacing is vital to avoid being whorenado-ed to death
15. SH alot to avoid MK's Dsmash which is a definite rapist
16. Looped arrows can hit MK in whorenado if you make them come straight down
17. Know your stages! Know which to pick counterpick and restrict, normally stages with platforms and or obstacles favor pit more then meta. so if you're one of the people out there who refuse to accept that their are stages out there besides final D (like me) its time to branch out a bit
Rhy's pit guide is made of win, heres the meta section from it
Don't try to edgeguard him, it doesn't matter since his light weight will get him KOd quickly. He's capable of gliding twice, and him attacking won't cost him any distance for his recovery. Take advantage of the situation by shooting as many arrows as possible.
The F-tilt and D-smash can co through Metaknight's Mach Tornado. You can also jump over him and use the D-air.
Metaknight's four KO moves are: F-smash, N-air, up-B, and D-smash.
- is F-smash is slow coming out, he'll only use it in tech chases.
- His N-air is like Jigglypuff's rest. He has to be at point blank for it to work. There's no way he can combo in to it. He'll use this is when you mistime an airdodge, or during edgeguarding.
- His up-B being his recovery move, means he's very vulnerable if missed. He can use it out of shield, but the the range in front of him isn't very far. If you're in the air, and he's coming after you from below, fast fall first and air dodge just when he's in range. If he does the up-B, he misses. If he doesn't do the up-B, your fast fall should get you out of range anyway.
- His D-smash is his easiest to land KO move, and it's also his weakest. He won't be able to KO you with it until over the 100% mark. F-tilt, and weaving in and out D-airs can avoid Metaknight's out of shield D-smash.
Out of shield smashes are your friends. Metaknight's biggest weakness would have to be his lack of shield knockback in all his attacks. There's enough lag after most of his aerials, tilts, and smashes for you to punish him with F-smash or U-smash.