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MK, one of the easier match ups???

Ayaz18

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you would imagine that it's suicide but actually I have an easy time against MK (well at least easier than Falcon) when Ganon. why because even if MK can out prioritize 20 of my attacks, it still takes 120%+ to KO me, however as soon as he's at 60-70% he's as good as dead from Dair (auto cancel), also MK can't meteor cancel very well either so Dair I think is key for killing him. Then for racking up damage flame choke seems to work very well because of SA. I personally feel Ganon is the key to beating MK because of the fast kills

who agrees/disagrees?
 

:034:

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I wouldn't know since I don't play against good Meta's, but I can imagine. Ganondorf has what Meta Knight doesn't: kill moves. Sure, Meta has Shuttle Loop but Ganon can probably do the same on all his moves. Meta still has a disjoint and heaps of fast moves though, so I imagine he can easily run circles around Ganny.
 

Ayaz18

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I wouldn't know since I don't play against good Meta's, but I can imagine. Ganondorf has what Meta Knight doesn't: kill moves. Sure, Meta has Shuttle Loop but Ganon can probably do the same on all his moves. Meta still has a disjoint and heaps of fast moves though, so I imagine he can easily run circles around Ganny.
I know but still Flame choke should rack up quick damage right?

cause I usually mind game with it to Falme choke like 10 times by predicting a roll or attack, then start the Dairs. Also from playing falcon for long i know the Falcon kick catches people off gaurd a lot
 

Tenki

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Here's something that might help though.

In the Sonic forums, I was doing testing on horizontal and vertical kill %'s. Some characters either regained control faster and were 'heavier' or harder to KO horizontally, but were much, much lighter to kill vertically.

I tested them relative to Marth, but Metaknight was about 5% lighter than Marth to KO horizontally, but about 15% lighter than Marth vertically.
 

HeoandReo

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Meta can get hit while lying down by dair, due to his body shape, and I sometimes use that in my follow-ups from Flame Choke, and killing.
 

Metal_Dave

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Another one of these threads? O_o

A good MK knows that it shouldn't take 120% to KO any of his opponents. This matchup belongs to MK regardless of the lack of KO moves. His game relies heavily on gimping opponents, and if he doesn't gimp them of course he's going to lose especially to heavier characters. I play both characters, and I'm pretty sure about what I think of this matchup as me and a buddy of mine have done a lot of these matches trying to find ways for Ganon to keep up with the intense speed of MK, but nothing has been found yet.
 

Ayaz18

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Another one of these threads? O_o

A good MK knows that it shouldn't take 120% to KO any of his opponents. This matchup belongs to MK regardless of the lack of KO moves. His game relies heavily on gimping opponents, and if he doesn't gimp them of course he's going to lose especially to heavier characters. I play both characters, and I'm pretty sure about what I think of this matchup as me and a buddy of mine have done a lot of these matches trying to find ways for Ganon to keep up with the intense speed of MK, but nothing has been found yet.
yeah but flame choke in air is suicide an if up by one stock that's all that is needed, but im pretty new to Ganon so I really wouldn't know that much about how he works, all I do is Flame choke and auto canceled Dairs with up smashes when to far away

however I stand by my theory
 

Metal_Dave

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yeah but flame choke in air is suicide an if up by one stock that's all that is needed, but im pretty new to Ganon so I really wouldn't know that much about how he works, all I do is Flame choke and auto canceled Dairs with up smashes when to far away

however I stand by my theory
This is true but once you get use to the flame choke, and if the user is familiar with the move. Then it can easily be avoided...there really isn't much ganon can do to mk.
 

-Aether

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Another one of these threads? O_o

A good MK knows that it shouldn't take 120% to KO any of his opponents. This matchup belongs to MK regardless of the lack of KO moves. His game relies heavily on gimping opponents, and if he doesn't gimp them of course he's going to lose especially to heavier characters. I play both characters, and I'm pretty sure about what I think of this matchup as me and a buddy of mine have done a lot of these matches trying to find ways for Ganon to keep up with the intense speed of MK, but nothing has been found yet.
Hm, I'll agree that MK's game is a lot of gimping, but there's only so much you can do as any character due to the new air dodge as well as auto-sweetspot mechanics. Ganondorf is still going to be killing MK earlier than MK is killing Ganondorf, this I do not doubt.

Still, you'd be lucky to do more than 40 damage a life to an equally skilled MK. It's a hopeless matchup. However, your KO game will be easy.
 

Tenki

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Something that I've heard too many times but never actually realized was that Ganondorf's Up-B takes your jumps away.

It sounds weird, but can you imagine Ganondorf up-B > edgeguard f-tilt/d-air against someone who usually has multiple jumps, like MK/Kirby/Pit?
 

Ayaz18

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This is true but once you get use to the flame choke, and if the user is familiar with the move. Then it can easily be avoided...there really isn't much ganon can do to mk.
yeah then they learn their lesson on don't try to match Ganon off stage, which brings them back to square one, down smashing or forward smashing ganon to death
 

Metal_Dave

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yeah then they learn their lesson on don't try to match Ganon off stage, which brings them back to square one, down smashing or forward smashing ganon to death
Well if you wanna be on the safe side you don't have to chase him, but you have two options you can either fastfall to avoid it and if the ganon does it too early ganon's going to miss grabbing the edge. Second option would be the option of timing an up+b to knock him out, but I usually do this when I'm closer to the stage to grab the edge for edge guard after if he returns but it usually gets me the KO. The second option is pretty risky because if done wrong then yes the ganoncide will succeed.
 

napZzz

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anyone thinking its an easy match up is dumb. MK has no lag on his attacks and can juggle ganon non stop and barely give him any time to attack. No body is stupid enough to fall for the flame choke offstage. Its predictable and mk probably already knows your going to try this so he will jump out just to let you try this and watch you fall to your death.
 

Metal_Dave

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anyone thinking its an easy match up is dumb. MK has no lag on his attacks and can juggle ganon non stop and barely give him any time to attack. No body is stupid enough to fall for the flame choke offstage. Its predictable and mk probably already knows your going to try this so he will jump out just to let you try this and watch you fall to your death.
Someone here knows what I'm talking about lol. But yeah in conclusion MK > Ganon unless theres some type of discovery made later to improve Ganon's game incredibly to keep up with him, but until then this matchup belongs to MK.
 

Zakosai

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I think that good prediction is the key to this battle. Any Ganondorf player who hopes to win this match must master the art of prediction because unlike MetaKnight, Ganon cannot just throw moves out left and right without either punishment or reward.

You'll want to be extra dodgy in the air because you only get one or two chances to attack, while MK has an obscene amount.

Ganons dash attack is very good and would likely be your best approach.

One last thing; don't get hit by the shuttle loop! It's easier to dodge and punish than you think!
 
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