Any tip for edge guarding with Palutena? I haven't actually practiced anything with it, and usually just kill my opponents using the dthrow > uair combo.
I also panic every time I jump off stage with Palutena, her recovery just feels so... unreliable at times.
If you're talking offstage, some characters you just don't want to challenge, but with those you do, every aerial has a place.
Fair is fast and great for just running off and poking for pressure or hitting people out of double jump
Bair obviously out-prioritizes basically EVERYTHING and can be used pretty easily against certain recoveries to stop them in their tracks.
Nair and Uair cover a ton of space, and Uair can kill at reasonable percents, though a bit higher when you're low offstage than normal. I generally will either drop off the stage with nair to cover the area below the ledge or just hop around with it and put hitboxes where I know my opponent wants to go.
Dair is somewhat hard to use but the application is obvious.
Don't be afraid to go out there, as she can get back from a good distance away. Just be calm about hitting Up B, don't panic and hit it from a bad angle, and try not to go under the stage. It might be a good idea to go as deep as you think you can during friendlies/practice matches to just get used to where you can survive at and how to get back safely.
On stage, Up Smash is practically brain-dead against horizontal recoveries and can net you free kills if they miss the ledge. I think the move also will hit just a bit below the ledge but I don't have proof. Reflect can also stop certain ones from passing through, and as a -very- situational option the windbox on Fsmash can push someone who is in freefall above the ledge away from it to their doom.
Once they're on the ledge, you have standard options for keeping them in a bad position. Nair and Uair cover jump, turn-around fsmash covers roll, jab covers standard get-up, block and punish, pivot smash, or short hop bair cover get up attack and ledgehoped aerials.
I don't think Palu has big problems edgeguarding as a character. I'd like her more with safer smashes, but while we're wishing I want lightweight to be part of her default moveset.
Edit: I forgot to mention ledge trumping, which is great, because doing that and hopping up after them puts them in prime position for a bair, which they're not likely to win against.