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Finally fixed all in-game probs with dedede stadium. My goal is to have it done by/on Saturday for a release as my birthday special. just need to fix collisions, Put up the ropes and poles, close up the bleachers, add a working floor, and put up the far wall with columns.
Before I go too much farther, I need to ask a question. Doe this stage look too big? keep in mind that I'm gonna add big poles around the corners
OKAY! here I am with news x3
I am planing to make 2 stage to minsion revenge!
but I needing some help and support x3
First stage that I will make is... *trums*
Bomb away from mario party (1 or 2)! and it gonna be over pirate ship (the best choose) http://www.youtube.com/watch?v=gI-MOiH_QEg
I see one problem that I want to know if it can be fix, that is to make the stage still and on place so the "bomb pillar" (or I replace it with the ship) and the platform are still all the time.
otherwise is it easy to the platform and I bet if the bombpillar is on screen all the time, they keep shooting bombs
hexagon heat will be in a stage with lava and if mushroom mix-up will be made, it gonna be over Melee DK stage
The idea with this stage is make random one safe platform "hexagon" in air and the other fall in lava and later raise up just like the video. dont know how many platforms they will be, maybe 3-5.
the problem I see here is to attach collusion on the model since I dont know how to do that ^^;
and to make it randomly fall. otherwise we can make it in order xD
Ok guys. I won't be on for the next week and perhaps an extra few days. I'm moving, and the new house doesn't have internet yet. So, no updates to the OP.
Yes! More stages! This is good! (And, pikazz, are you still working on Dusknoir? :3)
Soooooo... >.> I noticed that the thread has been silent for a while... <.< Whats up guys any progress on things... Serrix?? maybe workin on scyhter or sumthing... Kangaroogreen?? Ever figure out what a rasta is?... Hows that DeDeDe stage coming along... Im doing fine with toad jus waiting for those animations from Roo... (Ive also just started playing TouHou... My addiction to that game is outta control)... Pikazz?? any new machinima's coming out maybe.... Sorry for the randomness im just not tryna have this thread die
yeah X3
yes, I am still working on dusknoir :3
but firstly I want to make him work probely on DK since he fits him well and I will have him in my main machinima very very soon D:
still cant fix the problems ;_;
sorry but no machinima soon D:
I am with my father and have summer work and I dont have my wii with me ;_;
will be with him in couple of weeks, one week as already been x3
but I have write the script to my main series and done a little work on "ode to minsion" machinima.
"minsions revenge" will be made soon i guess x3
the main point in doing this pretty close to my last release is becuase i noticed how Waddle Doo's new attacks werent really working with Pikachu's PSA, so i fixed that. i now have a PSA that fixes the hitboxes of Waddle Doo's attacks (like how holding A could hit from a good distance, but both the up tilt and up smash you had to be on top of the other fighter to hit), and i finished off the rest of his A attacks, also having the PSA to go with them. personally, i think the new aerial attacks are great, i have the neutral as an avatar now. and yes, i'm kind of proud that i've learned enough about PSA to do stuff like that.
next are the specials, which may or may not take a while.
and Kisamefishfries, do you have a Shy Guy model that we could work on? otherwise we can't put it in the list, we've only put things in the list that are being worked on.
the main point in doing this pretty close to my last release is becuase i noticed how Waddle Doo's new attacks werent really working with Pikachu's PSA, so i fixed that. i now have a PSA that fixes the hitboxes of Waddle Doo's attacks (like how holding A could hit from a good distance, but both the up tilt and up smash you had to be on top of the other fighter to hit), and i finished off the rest of his A attacks, also having the PSA to go with them. personally, i think the new aerial attacks are great, i have the neutral as an avatar now. and yes, i'm kind of proud that i've learned enough about PSA to do stuff like that.
next are the specials, which may or may not take a while.
and Kisamefishfries, do you have a Shy Guy model that we could work on? otherwise we can't put it in the list, we've only put things in the list that are being worked on.
Awsome ill download this right away!!!!... I havent worked on toad much due to me being extremely lazy these past few weeks also im still waiting on those animations from roo.. Thats no excuse... Ill begin reworking on him soon T_T
..Didn't I come up with some ideas for specials for Wheelie already? Good ones?
EDIT: I did! I did taw a putty tat!
Neutral B: Quick Spin - A multi-hit attack with slow forward momentum, Wheelie drops to its side and spins. The first few frames have super armor and reflect projectiles. However, whiffing will leave Wheelie open to attack until the spin stops, where he has no actual end lag, being able to chain into another attack taking advantage of the move's hitstun.
Side B: Boost - At face value, just a quick to come out tackle with low damage and moderate knockback that lasts until the A button is pressed. However, pressing B at any moment will slow Wheelie to a crawl, before hitting the gas like no tommorow, with stellar knockback and doing about 23% with a large disjointed hitbox around it. The burst comes out quicker than a Falcon Punch, but is unlikely to land due it having to use the initial special.
Up B: Space Jump - Wheelie temporarily transforms into a star that can be controlled in any direction, similar to Lucario's Extremespeed and travels around the same distance as Mario's Super Jump Punch. The move does no knockback, but it cannot be hit during the move. It takes about a half second to start up, and leaves it in freefall afterward.
Down B: Rev - Wheelie makes a loud sound, then shoots flames behind, out of the exhaust. The fireball travels in an arc, backwards and skywards. It does a large amount of damage, but does not cause flinching. There is also a powerful outwards windbox near Wheelie.
..Didn't I come up with some ideas for specials for Wheelie already? Good ones?
EDIT: I did! I did taw a putty tat!
Neutral B: Quick Spin - A multi-hit attack with slow forward momentum, Wheelie drops to its side and spins. The first few frames have super armor and reflect projectiles. However, whiffing will leave Wheelie open to attack until the spin stops, where he has no actual end lag, being able to chain into another attack taking advantage of the move's hitstun.
Side B: Boost - At face value, just a quick to come out tackle with low damage and moderate knockback that lasts until the A button is pressed. However, pressing B at any moment will slow Wheelie to a crawl, before hitting the gas like no tommorow, with stellar knockback and doing about 23% with a large disjointed hitbox around it. The burst comes out quicker than a Falcon Punch, but is unlikely to land due it having to use the initial special.
Up B: Space Jump - Wheelie temporarily transforms into a star that can be controlled in any direction, similar to Lucario's Extremespeed and travels around the same distance as Mario's Super Jump Punch. The move does no knockback, but it cannot be hit during the move. It takes about a half second to start up, and leaves it in freefall afterward.
Down B: Rev - Wheelie makes a loud sound, then shoots flames behind, out of the exhaust. The fireball travels in an arc, backwards and skywards. It does a large amount of damage, but does not cause flinching. There is also a powerful outwards windbox near Wheelie.
Yup its as he says. Anywho.. whats up guys? Any new projects coming up? Im recently trying to figure out if I can grab a heartless model from KH and morph it onto pikachu for Serrix cuz I really wanna see that continue. Im getting help on my toad animations due to the fact that im posting this right now from my wii and I have no computer atm... Thx Kangaroogreen... So yea thats wraps up what I wanted to say kthxbai (copying tommo. no offense or nothing but it was just to cool to resist)
but as GALOT said, the Waddle Doo model wont work as i would like, specifically that Waddle Dee can only have up to 41 bones. so Waddle Dee can only replace one of the Alloys, which i've kind of been doing while i try to figure out how to make Waddle Doo's specials work in PSA. this Waddle Dee is over the Green Alloy, and right now has nost of Waddle Doo's animations. i may make a few new ones for him, but i dont know how many people have access to the Alloys. if you guys want, i'll get Waddle Dee going and release him.
Edit: Gemini, i think i took the Shadow files off my Mediafire. if you want the files, i can PM them to you.
but as GALOT said, the Waddle Doo model wont work as i would like, specifically that Waddle Dee can only have up to 41 bones. so Waddle Dee can only replace one of the Alloys, which i've kind of been doing while i try to figure out how to make Waddle Doo's specials work in PSA. this Waddle Dee is over the Green Alloy, and right now has nost of Waddle Doo's animations. i may make a few new ones for him, but i dont know how many people have access to the Alloys. if you guys want, i'll get Waddle Dee going and release him.
Edit: Gemini, i think i took the Shadow files off my Mediafire. if you want the files, i can PM them to you.
and sent the PM. anyways, i can upload my RSBE.gct with Waddle Dee. the CSS it has has access to Giga Bowser, Zero Suit Samus, all the Alloys, and Trainer independant Pokemon. this way people can actually play as him. i kind of figured some of the newer people here might not have it, the codes came from the Fully New Character Archive when i first got here, and it might still be there, though. it was needed to use any of the model swaps back then, and i'm not surprised that since the bone adder came out that it's not as popular now. but like i said, i can upload my .gct file with Waddle Dee so you can have access to him.
and sent the PM. anyways, i can upload my RSBE.gct with Waddle Dee. the CSS it has has access to Giga Bowser, Zero Suit Samus, all the Alloys, and Trainer independant Pokemon. this way people can actually play as him. i kind of figured some of the newer people here might not have it, the codes came from the Fully New Character Archive when i first got here, and it might still be there, though. it was needed to use any of the model swaps back then, and i'm not surprised that since the bone adder came out that it's not as popular now. but like i said, i can upload my .gct file with Waddle Dee so you can have access to him.
I can add the codes to mine. Mind posting them here? Im sycked about waddle doo. I cant wait for a beta release. Once i get to the point of PSA im gunna start working on a 2nd project
turns out the codes are still in the Fully New Character Archive. but here are the necissary codes to play as the Alloy's. obviously it doesn't have everything you may want, but just add these to your .gct and it'll let you choose the Alloys. just one note, they're on the bottom row (these codes add a 5th row), but their CSP's are Mario's, Captain Falcon's, Zelda's, and Kirby's, but it should be obvious which CSP goes with which Alloy. oh, and if anyone cares, if you want to put anything over the Alloys, they can only have one costume, they can't have B attacks (yes, i'm aware that Mr. Weegee got specials working on the Alloys, but it's buggy and unfinished), and their file names are Zakochild (Yellow), Zakoboy (Red), Zakogirl (Blue), and Zakoball (Green, and the one Waddle Dee is replacing).
as for Waddle Dee, let me fix up the PSA and maybe a few new animations, and i'll do a beta release tomorrow.
turns out the codes are still in the Fully New Character Archive. but here are the necissary codes to play as the Alloy's. obviously it doesn't have everything you may want, but just add these to your .gct and it'll let you choose the Alloys. just one note, they're on the bottom row (these codes add a 5th row), but their CSP's are Mario's, Captain Falcon's, Zelda's, and Kirby's, but it should be obvious which CSP goes with which Alloy. oh, and if anyone cares, if you want to put anything over the Alloys, they can only have one costume, they can't have B attacks (yes, i'm aware that Mr. Weegee got specials working on the Alloys, but it's buggy and unfinished), and their file names are Zakochild (Yellow), Zakoboy (Red), Zakogirl (Blue), and Zakoball (Green, and the one Waddle Dee is replacing).
as for Waddle Dee, let me fix up the PSA and maybe a few new animations, and i'll do a beta release tomorrow.
turns out the codes are still in the Fully New Character Archive. but here are the necissary codes to play as the Alloy's. obviously it doesn't have everything you may want, but just add these to your .gct and it'll let you choose the Alloys. just one note, they're on the bottom row (these codes add a 5th row), but their CSP's are Mario's, Captain Falcon's, Zelda's, and Kirby's, but it should be obvious which CSP goes with which Alloy. oh, and if anyone cares, if you want to put anything over the Alloys, they can only have one costume, they can't have B attacks (yes, i'm aware that Mr. Weegee got specials working on the Alloys, but it's buggy and unfinished), and their file names are Zakochild (Yellow), Zakoboy (Red), Zakogirl (Blue), and Zakoball (Green, and the one Waddle Dee is replacing).
as for Waddle Dee, let me fix up the PSA and maybe a few new animations, and i'll do a beta release tomorrow.