hm... let me think.
well, the NSMBWII is better by the grapfics way, model is OK and he can move (i think) all part on his body but the problem will be the animations. Big problem to get animations work property and it is time comsuming to make all animations by yourself or make the original animations work with the scaled mld0 (or you can have toad giant so the original animations problem is gone
![Chuckle :chuckle: :chuckle:](/styles/default/xenforo/smilies/chuckle.gif)
(now I thinking twice, maybe he will be around the same size as
bowser D: ))
But the SSBB model is better with the
Techniuce way, the bonetree seems
already fit to brawl (TopN, HaveN, RotN
ect and if it mess up with walking glitch,
it should be easy to fix) and he has
some animations already but the big
problem is the graphics, not much
moveable bones (fingers will be stuck
like his hand ect)
My opinion is to try NSMBWII and see how good and bad it is :3 and I think he will be great x3 it if not gonna work, you
have SSBB model as a plan B x3
OH! now I thinking, can it be posibly that FitCharacter.pac HAS the bone movement index and editing it will
change the characters movement index
(ex TransN -> Xrot and vice versa) in
project SA?
Dont understand that :/
I mean, if you change one keyframe in brawlbox, should't the next keyframe change too in one animation?
(I mean like this: )
key frame 1 x: 100.58 keyframe 7 x: 101.6003
EDIT keyframe 1x: 11.12 Keyframe 7 x: 101.6003