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Minions' Revenge - A new minion comes, and an old friend returns.

Get A Load of This!

Smash Journeyman
Joined
Aug 4, 2009
Messages
370
Location
Bergen
44% is rediculous. Tone it down to the 20s.

As for Spear Waddle Dee, I'll be finishing up his set after I go to lunch, so keep an eye on this page.

Edit: And here we go! His moveset's rather generic, but it's hard to come up for one so generic himself. =P If it's hard to understand my descriptions of his motions, tell me and I'll try to detail it more.

Spear Waddle Dee
Each stat is scored out of 10 points.
Size – 1/10 – Jigglypuff size, basically.
Weight – 2/10 – Heavier than Puff and nobody else.
Walk – 2/10 – Relaxed, leisurely and slow.
Run – 4/10 – Slow. Link slow. Does have a quick initial dash though.
Power – 2/10 – Most of his moves are fairly weak pokes.
Attack Speed – 7/10 – Fairly quick, somewhere around the speed of Toon Link.
Range – 9/10 – Disjointed hitboxes and long range pokes are pretty much what the character’s about.
Priority – 5/10 – Definitely not going to beat out any of the sword users (except maybe Toon Link or Meta Knight) unless he uses his range advantage.
Air Speed – Pikachu/10 – See rating.
Has ten jumps, each lower in height. The first is about the same as Kirby’s, but the nine jumps after only add up to about the length of Ganondorf’s Dark Dive. This gives him more aerial freedom, but his recovery isn’t as broken as it sounds.
Spear Dee’s playstyle revolves around spacing and keeping the opponent at a distance. Using him is a slow jaunt, but effective if played right. Certain attacks allow for loops and tech chasing. He must keep stacking on damage, and then bait into his killing moves, which are gimmicky and there are not many of. Edgeguarding is harder to do than with the best of them, but possible. He must be able to keep those putting pressure on him at a distance, as he is weaker at close range.

Idle – A firm stance with his spear held in his right hand, spear head facing upward.
Wait1 – Looks around, one arm over his eyes like he’s trying to block the sun.
Wait2 – Quickly shuffles his feet, as if running in place.
Wait3 – Obligatory headscratch.
Jab – The first attack has him shifting his right leg behind him whilst swinging the spear a short distance in front of him, from right to left, using both hands. This pops the opponent a short, set distance in the air. The second hit has him spinning clockwise and spiking the opponent back onto the ground. The first hit does 2% while the second does 3%. This automatically floors the opponent, allowing for potential follow-ups.
F-Tilt – Holding his spear in both hands, he stalls for a moment and then jabs forward. This is the basic Spear Waddle Dee attack as seen in Kirby Super Star Ultra. Has praiseworthy reach, but has absolutely no vertical range. Does about 3% up close and 6% for a hit with the spear’s tip.
U-Tilt – He plants his spear head-down in the ground and does a flip over it. The hitbox is small but the range is comparable to Ike’s U-Smash. The knockback is great, with some noticeable endlag as he reorients himself. Does about 10%
D-Tilt – A simple slap towards the ground with the butt of the spear. Does about 4% with low knockback. Has less range than his F-Tilt but has more vertical coverage.
F-Smash – Three continuous spins, going counterclockwise. The first two hit low and pop the enemy in the air, with the last batting them away. Each spin does about 4% uncharged, and 6% fully charged. The startup is lagging and the end lag is large, but the knockback is stellar.
D-Smash – A very quick spin with large range, doing about 8% uncharged and 11% charged. Mostly a spacing move, as it has little knockback. Has a high chance of tripping and next to no lag.
U-Smash – Spins in a half-circle clockwise before swinging the spear upwards. Weak 3% hitbox on the spin, and 9% uncharged and 12% charged on the actual hit. Does not have coverage over his head.
Dash Attack – Plants his spear in the ground whilst spinning around it, akin to a pole a gymnast might use. Knocks the enemy away about the distance of a Battlefield platform. Does 6% with average range, the length of his body.
N-Air – If you know Javelin Knight, you know this move. He spins rapidly in the air, doing multiple hits for about 2% each. However, if he should land on the ground whilst performing the move, he’ll jump up again and keep spinning, doing a 10% damage single hit with KO potential. Like F-Tilt, has great horizontal range but almost none vertically.
F-Air – A short, right to left swing. Actually hits in front and below him, with the downwards range being better. Does 4% normally and 6% if tipped. Slow but the hitbox stays out long. Has killing potential around 110%.
B-Air – A VERY quick jab with the spear butt. Speed is comparable to Jigglypuff’s aerials with slightly better range. Does 3%.
U-Air – Fairly similar to the Ice Climbers’. Has good range but has no horizontal coverage. It does about 2%, 5% if tipped.
D-Air – A straight down jab that does 1%. The thing is, this move can be spammed to no end. The range is large vertically and each hit pushes the opponent down slightly. Allows a lead into other attacks If it hits a grounded opponent.
Grab – Picks the opponent up with the spear’s butt. Has moderate range, but if it whiffs, he stumbles.
Pummel – Slams the opponent into the ground, doing 4% damage. Around the same speed as Kirby’s.
F-Throw – Tosses the opponent up and then bats them away. Does 9%. Can kill around 150%.
B-Throw – Slams the enemy into the ground and then shoves them away, grinding them along the ground all the while. Does about 7% and does completely horizontal knockback.
U-Throw – Pops the enemy up, impales them on the head of the spear, and then throws the spear. Always sends them away the same distance. He then pulls out a new spear. Does 6%.
D-Throw –Jumps up and flips forward before swinging the spear and driving the enemy to the ground at an angle. Does 5% and can send opponents below the ledge if done close enough whilst facing an edge.
N-Special – Megaton Pierce– Leaps slowly into the air. If B is pressed again or if enough time passes, he’ll throw his spear to the ground, doing a shockwave about the size of a Battlefield platform. It hits only grounded foes and does 8% whilst tripping them. However, Waddle Dee flashes white at an interval of his jump. When pressed at that exact moment, both it and the spear crash down, causing a quake that puts opponents into the ground.
F-Special – Spear Toss – Spear Dee throws his spear at an angle. If the B button is held, the angle will be lower and the spear will travel farther, faster. After a certain distance, or it hits something, the spear will reappear in his hand. Trips standing opponents and is a weak spike to aerial ones. Does about 12%.
U-Special – Spear Vault – On the ground, he does a maneuver similar to his u-tilt before jumping high into the air, comparable to Falco’s initial jump. His entire body is a hitbox that does 13% with killing potential. In the air, he does the same thing, but at the end, he grabs hold of a piece of fluff (a parasol will do if there is no effect that can be used to simulate a dandelion) and slowly floats back down. In this state, he can either throw a spear a short distance with B (5% damage) or let go entirely and enter free-fall. Unlike Peach’s parasol, he cannot press up to start falling slowly again, so care is needed.
D-Special – Panic – A Golden Waddle Dee staple, he starts high tailing it faster at speeds Captain Falcon can’t catch over a short distance. The lovely thing is, this gives Spear Waddle Dee super armor for attacks that don’t do over 10%. After a long distance or reaching an edge, he stumbles and has to catch his breath, giving ample time to be punished if this escape move is not used carefully. This cannot be interrupted.
Final Smash – Big Spear Waddle Dee – Growing in size immensely, Spear Waddle Dee becomes an unflinching monstrosity akin to Giga Bowser. In this state, Waddle Dee can only walk, jump or throw a handful of spears with B, doing weak knockback (think Shiek’s Needle Storm, at a downward angle) with each spear that hits doing 3%. As he walks, the ground quakes, doing 2% to grounded opponents. Landing causes a quake with large knockback that does 7%, and touching him deals great knockback and 10%. This lasts about 12 seconds before he pops, returning to his usual self. (Optionally, Big Spear Waddle Dee despawning could summon a small troupe of regular, NPC Waddle Dees.)
Taunts:
Up – Twirls his spear as if it were a cane and hops.
Side – Grips the spear in both hands and strikes a battle pose.
Down – Flinches, as if he’s seen a ghost of some sort.
Results Screen:
Victory 1 – Kirby Dance!
Victory 2 – With his spear head down in the ground behind him, he wipes his brow, shakes himself off and strikes a victory pose.
Victory 3 – Mimicking Meta Knight, he twirls his spear once, and then spins rapidly (trying to vanish) but simply gets dizzy and falls on his face.
Lose – Actually cheers his opponent on, waving his hands and occasionally doing a fist pump.
 

Roo525

Smash Ace
Joined
Jan 20, 2010
Messages
537
44% is rediculous. Tone it down to the 20s.

As for Spear Waddle Dee, I'll be finishing up his set after I go to lunch, so keep an eye on this page.

Edit: And here we go! His moveset's rather generic, but it's hard to come up for one so generic himself. =P If it's hard to understand my descriptions of his motions, tell me and I'll try to detail it more.

"Awxome movesets"
Any pics? Also, should we expect a release soon?
 

Get A Load of This!

Smash Journeyman
Joined
Aug 4, 2009
Messages
370
Location
Bergen
I can't do PSA or anything, that's just for anyone who wants to pick it up.

Most I can do is give moveset outlines that are probable with what PSA's capable of.
 

kangaroogreen

Smash Ace
Joined
Nov 22, 2009
Messages
812
Location
Somewhere in twoson.
Wait, whaddya mean by that? (PSA 'n' stuff?




... if so,... I can't really make my own hacks... ;_;)


If not, go ahead.
aw, c'mon, I made it so you could make a minion :(
I could help you whenever you needed it.

STARTED A PSA FOR AX KNIGHT !!!!!!
IT S MY VERY FIRST ONE !!!!!!
AND IT S UBER LEET !!!!!!
i need some help so far to decrease the speed and editing the attacks actions and hitboxes ....

A Pic of the New forward smash damage :
*axe knight win!*
It makes 44% when fully charged :chuckle:
But i ll edit
speed of what? him or the animation?
because the animation would have to be edit'd in brawlbox.
and the character speed is in the attributes section at the top of psa.

also, what is the problem with the hitbox?

And to GALOT, spear waddle dee will be awesome :)

Edit: almost forgot, I finished Wheelie's down smash, its the move from the games where he falls on his side and starts spinning around.
 

GameWatching

Smash Ace
Joined
Apr 6, 2010
Messages
839
Location
Tunisia
I have no idea,
i have only started today and i want to make him heavier and slowser than meta-knight.

His speed and his animation
 

Serrix

Smash Journeyman
Joined
Mar 7, 2010
Messages
224
Location
Johto Region
Ok, I'll do this in lumps, akin to another user whose name I have forgotten...

Spear Waddle Dee
Each stat is scored out of 10 points.

Size – 1/10 – Jigglypuff size, basically.
Hmmm... there are characters smaller than Jiggly. So, would actually be probably 3/10. But good size. We are (somewhat) going for originality here.

Weight – 2/10 – Heavier than Puff and nobody else.
Hummmm... maybe just a little heavier? Kirby's, more like it? Or is he about the same?

Walk – 2/10 – Relaxed, leisurely and slow.
No problem here.

Run – 4/10 – Slow. Link slow. Does have a quick initial dash though.
Exactly as he would run. If he ever did...

Power – 2/10 – Most of his moves are fairly weak pokes.
Yea... Waddle Dees aren't the strongest... hammers in the... forge?

Attack Speed – 7/10 – Fairly quick, somewhere around the speed of Toon Link.
Just a little slower, I think. Great otherwise.

Range – 9/10 – Disjointed hitboxes and long range pokes are pretty much what the character’s about.
No problem.

Priority – 5/10 – Definitely not going to beat out any of the sword users (except maybe Toon Link or Meta Knight) unless he uses his range advantage.
Yea... as I said before, he's not too strong.

Air Speed – Pikachu/10 – See rating.
Has ten jumps, each lower in height. The first is about the same as Kirby’s, but the nine jumps after only add up to about the length of Ganondorf’s Dark Dive. This gives him more aerial freedom, but his recovery isn’t as broken as it sounds.
I support this one. BUT, make it so his first 4/5 jumps are about the same as Kirby's, then the last few much much shorter. Like in the games. You jump a few times, with stars *** (Let's just say that size.) Then you jump continually with stars *** that size.

Spear Dee’s playstyle revolves around spacing and keeping the opponent at a distance. Using him is a slow jaunt, but effective if played right. Certain attacks allow for loops and tech chasing. He must keep stacking on damage, and then bait into his killing moves, which are gimmicky and there are not many of. Edgeguarding is harder to do than with the best of them, but possible. He must be able to keep those putting pressure on him at a distance, as he is weaker at close range.
Hmmm.. I won't know until I play him. Still, he sounds awesome.
Pretty original to Waddle Dee.

Idle – A firm stance with his spear held in his right hand, spear head facing upward.
Just as it should be.

Wait1 – Looks around, one arm over his eyes like he’s trying to block the sun.
SWD: Whut? Where'd he go?

Wait2 – Quickly shuffles his feet, as if running in place.
SWD: urrrg... getting edgy here...

Wait3 – Obligatory headscratch.
Lol... gotta love headscratches!
No problems here.

Jab – The first attack has him shifting his right leg behind him whilst swinging the spear a short distance in front of him, from right to left, using both hands. This pops the opponent a short, set distance in the air. The second hit has him spinning clockwise and spiking the opponent back onto the ground. The first hit does 2% while the second does 3%. This automatically floors the opponent, allowing for potential follow-ups.
Hmm... yes... yeeeeees... do go on...

F-Tilt – Holding his spear in both hands, he stalls for a moment and then jabs forward. This is the basic Spear Waddle Dee attack as seen in Kirby Super Star Ultra. Has praiseworthy reach, but has absolutely no vertical range. Does about 3% up close and 6% for a hit with the spear’s tip.
Totally original.

U-Tilt – He plants his spear head-down in the ground and does a flip over it. The hitbox is small but the range is comparable to Ike’s U-Smash. The knockback is great, with some noticeable endlag as he reorients himself. Does about 10%
Coolio

D-Tilt – A simple slap towards the ground with the butt of the spear. Does about 4% with low knockback. Has less range than his F-Tilt but has more vertical coverage.
Lol... BONK

F-Smash – Three continuous spins, going counterclockwise. The first two hit low and pop the enemy in the air, with the last batting them away. Each spin does about 4% uncharged, and 6% fully charged. The startup is lagging and the end lag is large, but the knockback is stellar.
Awesome.

D-Smash – A very quick spin with large range, doing about 8% uncharged and 11% charged. Mostly a spacing move, as it has little knockback. Has a high chance of tripping and next to no lag.
Hmmm... I would have expected him to use the pointy end of the spear and stab the opponent in the way. But it's pretty good.

U-Smash – Spins in a half-circle clockwise before swinging the spear upwards. Weak 3% hitbox on the spin, and 9% uncharged and 12% charged on the actual hit. Does not have coverage over his head.
Yes...

Dash Attack – Plants his spear in the ground whilst spinning around it, akin to a pole a gymnast might use. Knocks the enemy away about the distance of a Battlefield platform. Does 6% with average range, the length of his body.
This would stop him immediately, right? It should. (Hey, if you plant a spear in a ground like that, you're gonna stop.)

N-Air – If you know Javelin Knight, you know this move. He spins rapidly in the air, doing multiple hits for about 2% each. However, if he should land on the ground whilst performing the move, he’ll jump up again and keep spinning, doing a 10% damage single hit with KO potential. Like F-Tilt, has great horizontal range but almost none vertically.
Hehe... I might have fun with this.

F-Air – A short, right to left swing. Actually hits in front and below him, with the downwards range being better. Does 4% normally and 6% if tipped. Slow but the hitbox stays out long. Has killing potential around 110%.
??? Tipped?

B-Air – A VERY quick jab with the spear butt. Speed is comparable to Jigglypuff’s aerials with slightly better range. Does 3%.
Nothing wrong here...

U-Air – Fairly similar to the Ice Climbers’. Has good range but has no horizontal coverage. It does about 2%, 5% if tipped.
I'd say it should be more similar to the Links' U-Air...

D-Air – A straight down jab that does 1%. The thing is, this move can be spammed to no end. The range is large vertically and each hit pushes the opponent down slightly. Allows a lead into other attacks If it hits a grounded opponent.
Lol... STABSTABSTABSTABSTAB (AAAAAAUGGGGGH! MY HEAD!)
Awesome.

Grab – Picks the opponent up with the spear’s butt. Has moderate range, but if it whiffs, he stumbles.
Hm. Slowest grab in the game then. No way I'd try spamming it.

Pummel – Slams the opponent into the ground, doing 4% damage. Around the same speed as Kirby’s.
Lol.

F-Throw – Tosses the opponent up and then bats them away. Does 9%. Can kill around 150%.
Good.

B-Throw – Slams the enemy into the ground and then shoves them away, grinding them along the ground all the while. Does about 7% and does completely horizontal knockback.
Augh... that'd hurt much more than you'd think... little more damage? 9-10%?

U-Throw – Pops the enemy up, impales them on the head of the spear, and then throws the spear. Always sends them away the same distance. He then pulls out a new spear. Does 6%.
Yeeeeh... that's gotta hurt... but wouldn't you need a different Spear model for that?

D-Throw –Jumps up and flips forward before swinging the spear and driving the enemy to the ground at an angle. Does 5% and can send opponents below the ledge if done close enough whilst facing an edge.
Coolz
Great throwing...

N-Special – Megaton Pierce– Leaps slowly into the air. If B is pressed again or if enough time passes, he’ll throw his spear to the ground, doing a shockwave about the size of a Battlefield platform. It hits only grounded foes and does 8% whilst tripping them. However, Waddle Dee flashes white at an interval of his jump. When pressed at that exact moment, both it and the spear crash down, causing a quake that puts opponents into the ground.
...What if the spear hits on the way down?

F-Special – Spear Toss – Spear Dee throws his spear at an angle. If the B button is held, the angle will be lower and the spear will travel farther, faster. After a certain distance, or it hits something, the spear will reappear in his hand. Trips standing opponents and is a weak spike to aerial ones. Does about 12%.
Awesome... It's so classic

U-Special – Spear Vault – On the ground, he does a maneuver similar to his u-tilt before jumping high into the air, comparable to Falco’s initial jump. His entire body is a hitbox that does 13% with killing potential. In the air, he does the same thing, but at the end, he grabs hold of a piece of fluff (a parasol will do if there is no effect that can be used to simulate a dandelion) and slowly floats back down. In this state, he can either throw a spear a short distance with B (5% damage) or let go entirely and enter free-fall. Unlike Peach’s parasol, he cannot press up to start falling slowly again, so care is needed.
Aww... he's got a bit of fluf- wait, what's that black thing heading towards m-*STAB*

D-Special – Panic – A Golden Waddle Dee staple, he starts high tailing it faster at speeds Captain Falcon can’t catch over a short distance. The lovely thing is, this gives Spear Waddle Dee super armor for attacks that don’t do over 10%. After a long distance or reaching an edge, he stumbles and has to catch his breath, giving ample time to be punished if this escape move is not used carefully. This cannot be interrupted.
SWD: OMGOMGOMGOMGOMGOMGOMFGOMG I'M LATE I'M LATE FOR A VERY IMPORTANT DATE!
Perfect.

Final Smash – Big Spear Waddle Dee – Growing in size immensely, Spear Waddle Dee becomes an unflinching monstrosity akin to Giga Bowser. In this state, Waddle Dee can only walk, jump or throw a handful of spears with B, doing weak knockback (think Shiek’s Needle Storm, at a downward angle) with each spear that hits doing 3%. As he walks, the ground quakes, doing 2% to grounded opponents. Landing causes a quake with large knockback that does 7%, and touching him deals great knockback and 10%. This lasts about 12 seconds before he pops, returning to his usual self. (Optionally, Big Spear Waddle Dee despawning could summon a small troupe of regular, NPC Waddle Dees.)
I'd add those Waddle Dees. Too bad they're useless otherwise...! Have them hold BOMBS! YES, BOMBS!
Cool Final Smash... but he could at least do a little more things... it is a Final Smash, after all.

Taunts:
Up – Twirls his spear as if it were a cane and hops.
Nice.

Side – Grips the spear in both hands and strikes a battle pose.
DADA-DAA!

Down – Flinches, as if he’s seen a ghost of some sort.
Make sure to add the blue blush and big eyes and sweatdrop.

Results Screen:
Victory 1 – Kirby Dance!
DA-DA-DA-DA--DA-DA-DA-DA--DA-DO-DOO--DA-DA-DA-DA-DA-DAA--DAA!

Victory 2 – With his spear head down in the ground behind him, he wipes his brow, shakes himself off and strikes a victory pose.
Whew...

Victory 3 – Mimicking Meta Knight, he twirls his spear once, and then spins rapidly (trying to vanish) but simply gets dizzy and falls on his face.
Lol

Lose – Actually cheers his opponent on, waving his hands and occasionally doing a fist pump.
LOL... (From Horton Hears a Who) YEAAAAH!
lol... this is exactly what a Waddle Dee must really be like. This is a great moveset.
 

Get A Load of This!

Smash Journeyman
Joined
Aug 4, 2009
Messages
370
Location
Bergen
Tipped meaning if you hit with the actual spearhead instead of just the pole. Basically being as far away as possible and still landing the move.

For the weight, he's been that weight canonically before, if you play as Waddle Dee in Canvas Curse.

Hitting with the actual Megaton Spear wasn't actually supposed to do anything, but, 7% with a powerful spike I suppose.

Making the Final Smash more chaotic would be bad. It's already a Landmaster with better control pretty much.

But then again, it IS just a moveset. Anyone who wants to do the actual PSA doesn't have to follow it exactly, or at all, really.
 

kangaroogreen

Smash Ace
Joined
Nov 22, 2009
Messages
812
Location
Somewhere in twoson.
Tipped meaning if you hit with the actual spearhead instead of just the pole. Basically being as far away as possible and still landing the move.

For the weight, he's been that weight canonically before, if you play as Waddle Dee in Canvas Curse.

Hitting with the actual Megaton Spear wasn't actually supposed to do anything, but, 7% with a powerful spike I suppose.

Making the Final Smash more chaotic would be bad. It's already a Landmaster with better control pretty much.

But then again, it IS just a moveset. Anyone who wants to do the actual PSA doesn't have to follow it exactly, or at all, really.
WHY DOESN'T ANYONE WANT TO ACTUALLY MAKE A CHARACTER GRRRRRAH!! :mad:
 

Get A Load of This!

Smash Journeyman
Joined
Aug 4, 2009
Messages
370
Location
Bergen
I CAN'T make a character. Some part of me refuses to let me learn other languages, and that includes coding.

I'll see if I can ask around the KC-MM boards for some help but I can't do anything, here.
 

Serrix

Smash Journeyman
Joined
Mar 7, 2010
Messages
224
Location
Johto Region
WHY DOESN'T ANYONE WANT TO ACTUALLY MAKE A CHARACTER GRRRRRAH!! :mad:
I CAN'T make a character. Some part of me refuses to let me learn other languages, and that includes coding.

I'll see if I can ask around the KC-MM boards for some help but I can't do anything, here.
GALoT: That'd be really helpful, as they might also want to help and pick up the pieces of some of the others, like Bomber, which really could use a moveset...
kg: You must remember, not all of us can hack everything. GALoT, as he says, is not fluent with PSA, and I am basically no help to hacking other than organizing this thread, which needs to be updated, if I remeber correctly...
 

Get A Load of This!

Smash Journeyman
Joined
Aug 4, 2009
Messages
370
Location
Bergen
Actually, requesting a model swap, vertex hack AND a PSA seems rather large to ask just a total stranger. Maybe there should be a project thread over there as well, just to see if that could attract more potential members?

..I suppose I could always try looking over PSA stuff again. But it won't work.

EDIT: FFFF I don't have 3DS Max so I can't even do the model.
 

Serrix

Smash Journeyman
Joined
Mar 7, 2010
Messages
224
Location
Johto Region
...
We need other features...
like a strap loader, or a menu... eh. random thinking.
Oh, and since we need something for Projectroid...
Who here has read the webcomic Planet Zebeth?
 

Get A Load of This!

Smash Journeyman
Joined
Aug 4, 2009
Messages
370
Location
Bergen
Alright, I've gotten somebody to help me out with SWD.

As for Zebeth, have you considered getting Simon Belmont's model from Castlevania Judgement and using that for the Crocomire Hunter?
 

Giygue

Smash Journeyman
Joined
Jul 16, 2009
Messages
207
Location
Alpharetta Georgia
seems to me that Waddle Dee's down special is more fitting for his final smash. a huge speed increase, super armor, add increased attack speeds and you've basically got a wario man-esque final smash
 

Get A Load of This!

Smash Journeyman
Joined
Aug 4, 2009
Messages
370
Location
Bergen
Yeah, no. His down special is only a long distance escape move. You have no actual control over him, he can't attack, and a big Dee makes more sense because Waddle Dees actually DO come in variable sizes. Thanks for the input and all, though...It's just that your idea doesn't strike home as Waddle Dee.
 

Zenox the Chimera

Smash Journeyman
Joined
Feb 11, 2010
Messages
209
Location
In ur Chimera Lab, eatin' teh scientistz
I noticed you have some stage requests in the OP, and I just wanted to say that while I'm not working on any of THOSE, I am making the Flying Pyramid from Kirby 64, so I'll be happy to let you guys use that when you're done. I'm making slow progress on it, but it's getting done.

BTW, if any of you happen to have Kirby 64 textures, OR know where to get them, please let me know, as I need the background for it.
 

kangaroogreen

Smash Ace
Joined
Nov 22, 2009
Messages
812
Location
Somewhere in twoson.
I noticed you have some stage requests in the OP, and I just wanted to say that while I'm not working on any of THOSE, I am making the Flying Pyramid from Kirby 64, so I'll be happy to let you guys use that when you're done. I'm making slow progress on it, but it's getting done.

BTW, if any of you happen to have Kirby 64 textures, OR know where to get them, please let me know, as I need the background for it.
here you go, I'm delivering the desert pyramid texture from kirby 64. you just need to stretch and tile it horizontally.



just ripped this. :D
 

Serrix

Smash Journeyman
Joined
Mar 7, 2010
Messages
224
Location
Johto Region
I noticed you have some stage requests in the OP, and I just wanted to say that while I'm not working on any of THOSE, I am making the Flying Pyramid from Kirby 64, so I'll be happy to let you guys use that when you're done. I'm making slow progress on it, but it's getting done.

BTW, if any of you happen to have Kirby 64 textures, OR know where to get them, please let me know, as I need the background for it.
Wait, you mean the spaceship that the Pix are the guardians of?
 

kangaroogreen

Smash Ace
Joined
Nov 22, 2009
Messages
812
Location
Somewhere in twoson.
Hey guys, I need ideas for wheelie's aerial A attacks, like, really fast!
and nothing too amazing i.e. "he does 1000 backflips and explodes in a giant ball of fire destroying the entire stage durr hurr hurr." :laugh:
just some simple flips and such.
 

Serrix

Smash Journeyman
Joined
Mar 7, 2010
Messages
224
Location
Johto Region
Hey guys, I need ideas for wheelie's aerial A attacks, like, really fast!
and nothing too amazing i.e. "he does 1000 backflips and explodes in a giant ball of fire destroying the entire stage durr hurr hurr." :laugh:
just some simple flips and such.
N-Air - Spins the wheel a few times, generating friction, doing slight fire damage.
F-Air - Shoots forward similar to his normal attacks, but when he lands, he puts on the breaks, and anyone in the way trips.
D-Air - Charges downward in an attempt to feebly crush the opponent, succeeds in simply doing damage.
U-Air - Flips rapidly.
B-Air - Fires exaust, stunning enemies on the ground and reversing enemies in the air. 1% Damage...

EDIT: Sigh... haven't you guys noticed that this has only been going on for 2 months, while other have gone on for much longer? We're doin' pretty good... 3 full characters being made, and they all might actually be finished soon... scratch that, 4.
 

Zenox the Chimera

Smash Journeyman
Joined
Feb 11, 2010
Messages
209
Location
In ur Chimera Lab, eatin' teh scientistz
here you go, I'm delivering the desert pyramid texture from kirby 64. you just need to stretch and tile it horizontally.



just ripped this. :D
Sorry, I probably should have been more specific. I meant the background texture inside of it. It's like purple chains on a dappled gray background, actually. The clouds it switches to every few seconds would be nice too, if you could. BTW, what are you using to rip those?

Wait, you mean the spaceship that the Pix are the guardians of?
Yep. It was my all time favorite Kirby 64 level.
 

kangaroogreen

Smash Ace
Joined
Nov 22, 2009
Messages
812
Location
Somewhere in twoson.
Sorry, I probably should have been more specific. I meant the background texture inside of it. It's like purple chains on a dappled gray background, actually. The clouds it switches to every few seconds would be nice too, if you could. BTW, what are you using to rip those?
sorry about that, I am using rice video plugin to dump the textures. Here you go. :)

clouds (transparent bg or black)


inside the pyramid bg


other pyramid textures


hope you have fun making a level. :)
 

GeminiCrossFade

Smash Ace
Joined
Mar 16, 2010
Messages
811
1 awsome SWD cool if i could suggest a vertex hack for him i would say spear shyguy 2 i dont have brawl anymore so kg mind pming me where you got your stuff
 

Fen__

Smash Ace
Joined
Mar 25, 2008
Messages
727
Sorry if this has been answered, but I have to ask: What are you going to do animation-wise for Wheelie holding onto and climbing up from ledges? Also, I guess ladders are to be considered as well.
 

Zenox the Chimera

Smash Journeyman
Joined
Feb 11, 2010
Messages
209
Location
In ur Chimera Lab, eatin' teh scientistz
sorry about that, I am using rice video plugin to dump the textures. Here you go. :)

clouds (transparent bg or black)


inside the pyramid bg


other pyramid textures


hope you have fun making a level. :)
XD
I'll definitely use some of these textures, the cloudes especially, but the one I asked for, the purple chains, isn't there. I hate to keep asking, but could you rip it for me if possible? It's the one on the windows when they aren't see through. (You know, they flash clear and not clear?) I'd get them myself with rice video, but my computer can't anywhere NEAR run a N64 emulator. Thanks! :bluejump:
 

GeminiCrossFade

Smash Ace
Joined
Mar 16, 2010
Messages
811
Kirby Universe = Smash Universe = Masahiro Sakurai

Spear Waddle Dee is going to be tested over Popo just in case anyone cared.
Spear Waddle Dee will PWN everyone else even thou his attacks are very weak... and I dont think he would be able to beat meta knight toe to toe.... HE WOULD STILL PWN HARD
 

Get A Load of This!

Smash Journeyman
Joined
Aug 4, 2009
Messages
370
Location
Bergen
I've teamed up with someone else to make Spear Waddle Dee.

Also, fun thing about SWD is his near invulnerability to attacks out of shields, due to just how big on range his pokes are, getting him away from the usual Shuttle Loop set up. He might fare better or worse when the actual character is released. Only warning I have is to not get too hyped because this might take a while to become presentable, due to timezone and priority issues between me and the guy helping me out.

I'll be sure to mention his name once he finishes up on his current project.
 

kangaroogreen

Smash Ace
Joined
Nov 22, 2009
Messages
812
Location
Somewhere in twoson.
XD
I'll definitely use some of these textures, the cloudes especially, but the one I asked for, the purple chains, isn't there. I hate to keep asking, but could you rip it for me if possible? It's the one on the windows when they aren't see through. (You know, they flash clear and not clear?) I'd get them myself with rice video, but my computer can't anywhere NEAR run a N64 emulator. Thanks! :bluejump:
this is just about the only thing that I could find that involved windows, so this better be it.
 
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