Eggm
Smash Hero
Ok, so first off i'm making this thread to hopefully stop all the misinformed people in the melee vs brawl debates who think that due to the slower engine that there is more mindgames in brawl or that they are more important.
If you don't care about melee at all, and just play brawl please feel free to stop reading here.
Also I play both games and enjoy them both, and if you can add to the brawl's side of the argument I would love that as it will help me enjoy brawl more and make it less boring for me.
So I'm going to start listing a few of the mindgames I know were taken away or made useless from melee to brawl, and my challenge to the brawl side of the argument is to provide me with specific examples of mindgames that are now in brawl due to things the game added, that are not in melee, then I can come back and give you more examples in melee and we'll figure out which game has more. And also how can mindgames be more important if theres hardly any at all? Please don't mention mindgames that are also in melee, these are new ones that brawl added that I'm looking for.
First, empty short hop fast fall grab. No longer useful is seen coming a mile away and useless with being so floaty and slow. Second some ones on the ground your approaching from in the air, you look like your about to attack them from the air, but double jump right before you get to them effectively baiting them into an attack then fast falling after the DJ and punishing the action you tricked them into doing. Third, Tricking opponents into doing the wrong DI. Basically there are two ways to DI while being comboed, for survival or for escaping combos. Lets say you want to DI for survival then they notice this and do a weak attack that sends you close to them so you continue the combo OR you notice they are doing lots of away DI to escape your combo then you do an early finisher, and they get knocked away real hard from diing the finisher away.
Anyways i've explained these before and asked for brawl players to give me examples of mindgames that brawl has added due to the new physics, and as of now no one has came up with anything so far. This is probably because i've asked this question in random melee vs brawl threads, so not many people have seen it. Hopefully people who see this thread can inform me on some. Then it could be a fun debate with everyone listing the mindgames for both games and compare. I'm sure with everyone doing it we can come up with a pretty big list for both. Probably will be enlightening to some of the newer players to either game.
Btw, mindgames are tricking your opponent into doing a desired action based of deceptive actions, then punishing. Just so you know. For example dashing at some one they f smash you dash back then dash towards them again and punish the lag from the f smash. OH yeah, thats not in brawl either cause once you dash your pretty much entirely committed to dashing forward, unless you want to jump or dash attack.
Direvulcan maybe you'd like to answer these questions. You were the one who basically made me go off on this little rant. You claim melee players don't like brawl cause they can't push buttons fast and have to think. But until these questions I asked above are answered, I don't see how this is true. I think a lot more in melee about how to trick my opponent using my options and my movement. Then while comboing I think about tricking DI keeping it going and putting them in the most disadvantageous position possible after I realize I can't keep the combo going anymore. You claim that since theres no death combos you have to think more cause after every hit the game resets. But during combos there are tons of mindgames going on, AND before the hits, there are way more options for mindgames and tricks to get that initial hit and its far more intense in the thought process to me. I dunno please some one tell me if i'm wrong.
So please discuss everyones thoughts on this? Which game do you find more mentally demanding, and why? What mindgames do you use in barwl to trick your opponent, what was added due to brawls physics and stuff?
If you don't care about melee at all, and just play brawl please feel free to stop reading here.
Also I play both games and enjoy them both, and if you can add to the brawl's side of the argument I would love that as it will help me enjoy brawl more and make it less boring for me.
So I'm going to start listing a few of the mindgames I know were taken away or made useless from melee to brawl, and my challenge to the brawl side of the argument is to provide me with specific examples of mindgames that are now in brawl due to things the game added, that are not in melee, then I can come back and give you more examples in melee and we'll figure out which game has more. And also how can mindgames be more important if theres hardly any at all? Please don't mention mindgames that are also in melee, these are new ones that brawl added that I'm looking for.
First, empty short hop fast fall grab. No longer useful is seen coming a mile away and useless with being so floaty and slow. Second some ones on the ground your approaching from in the air, you look like your about to attack them from the air, but double jump right before you get to them effectively baiting them into an attack then fast falling after the DJ and punishing the action you tricked them into doing. Third, Tricking opponents into doing the wrong DI. Basically there are two ways to DI while being comboed, for survival or for escaping combos. Lets say you want to DI for survival then they notice this and do a weak attack that sends you close to them so you continue the combo OR you notice they are doing lots of away DI to escape your combo then you do an early finisher, and they get knocked away real hard from diing the finisher away.
Anyways i've explained these before and asked for brawl players to give me examples of mindgames that brawl has added due to the new physics, and as of now no one has came up with anything so far. This is probably because i've asked this question in random melee vs brawl threads, so not many people have seen it. Hopefully people who see this thread can inform me on some. Then it could be a fun debate with everyone listing the mindgames for both games and compare. I'm sure with everyone doing it we can come up with a pretty big list for both. Probably will be enlightening to some of the newer players to either game.
Btw, mindgames are tricking your opponent into doing a desired action based of deceptive actions, then punishing. Just so you know. For example dashing at some one they f smash you dash back then dash towards them again and punish the lag from the f smash. OH yeah, thats not in brawl either cause once you dash your pretty much entirely committed to dashing forward, unless you want to jump or dash attack.
Direvulcan maybe you'd like to answer these questions. You were the one who basically made me go off on this little rant. You claim melee players don't like brawl cause they can't push buttons fast and have to think. But until these questions I asked above are answered, I don't see how this is true. I think a lot more in melee about how to trick my opponent using my options and my movement. Then while comboing I think about tricking DI keeping it going and putting them in the most disadvantageous position possible after I realize I can't keep the combo going anymore. You claim that since theres no death combos you have to think more cause after every hit the game resets. But during combos there are tons of mindgames going on, AND before the hits, there are way more options for mindgames and tricks to get that initial hit and its far more intense in the thought process to me. I dunno please some one tell me if i'm wrong.
So please discuss everyones thoughts on this? Which game do you find more mentally demanding, and why? What mindgames do you use in barwl to trick your opponent, what was added due to brawls physics and stuff?