DarkRunner00
Smash Journeyman
Well, it seems to me.
Marth is very common sense based? The guides, I've seen don't have too many exploit on Marth, at least to change his metagame too much. Every thing, I read about Marth is so -- react and use common sense, right?
And so, since Marth isn't broken (IMO, like Snake per say) I feel like I make too many mistakes, trying to incorporate a well balanced strategy--an unpredicatble strategy...
Which runs to me to a corner where, I premeditate attacks and ultimately force strategies and epic fail them.
A few big mistakes I run to are:
Marth's Grab Game (Thanks, to Emblem Lord, it had helped me look at a few good follow ups)
Marth's spacing
Marth's over lag, Punishable by Shield
And, though I've run playing Snake more and more, I wanted to be a dedicated Marth. (I win more with Snake in my casual circles. I even lose to Sheik as Marth, haha and I know Marth > Sheik)
Anyway,
It there a way to learn to time, react to attacks or Air Dodges and such...
For instance, Marth's Grab game is purely reaction. Fmash from Dthrow, Fthrow, Grab release. But it's situational to % and Air dodging and weight of opponent. And usually I fail to react to the correct follow up (because as I mention early, I've made a bad habit of premeditatedly execute one)
Also Sheild Grab, How do I learn it's reach and timing, out of an attack
And then goes perfect sheilding...
I seem to Fair, Double Fair, DB Fair approach... and which ever... I get shield grabbed or shielded and punished...
A few other things...
Are Chain Grab escapes?
How do you properly DI for Marth (Since I've seen him survive at 180% to 200%'s
Spacing techniques? (aside from grabbing, or rote positioning)
Does Fair, some how help stun lag? (I see people Fair, when knocked back)
There's a few more, I can't think of ATM
Anyway, I see good Marth's playing slow. Combo a little, but walk and slowly pace themselves... When I attempt to pace myself and slow down... everything just blows up and epic Fail...
Are there methods or little rote things to remember when to use which manuever?
Marth is very common sense based? The guides, I've seen don't have too many exploit on Marth, at least to change his metagame too much. Every thing, I read about Marth is so -- react and use common sense, right?
And so, since Marth isn't broken (IMO, like Snake per say) I feel like I make too many mistakes, trying to incorporate a well balanced strategy--an unpredicatble strategy...
Which runs to me to a corner where, I premeditate attacks and ultimately force strategies and epic fail them.
A few big mistakes I run to are:
Marth's Grab Game (Thanks, to Emblem Lord, it had helped me look at a few good follow ups)
Marth's spacing
Marth's over lag, Punishable by Shield
And, though I've run playing Snake more and more, I wanted to be a dedicated Marth. (I win more with Snake in my casual circles. I even lose to Sheik as Marth, haha and I know Marth > Sheik)
Anyway,
It there a way to learn to time, react to attacks or Air Dodges and such...
For instance, Marth's Grab game is purely reaction. Fmash from Dthrow, Fthrow, Grab release. But it's situational to % and Air dodging and weight of opponent. And usually I fail to react to the correct follow up (because as I mention early, I've made a bad habit of premeditatedly execute one)
Also Sheild Grab, How do I learn it's reach and timing, out of an attack
And then goes perfect sheilding...
I seem to Fair, Double Fair, DB Fair approach... and which ever... I get shield grabbed or shielded and punished...
A few other things...
Are Chain Grab escapes?
How do you properly DI for Marth (Since I've seen him survive at 180% to 200%'s
Spacing techniques? (aside from grabbing, or rote positioning)
Does Fair, some how help stun lag? (I see people Fair, when knocked back)
There's a few more, I can't think of ATM
Anyway, I see good Marth's playing slow. Combo a little, but walk and slowly pace themselves... When I attempt to pace myself and slow down... everything just blows up and epic Fail...
Are there methods or little rote things to remember when to use which manuever?