Welcome to Smashboards, the world's largest Super Smash Brothers community! Over 250,000 Smash Bros. fans from around the world have come to discuss these great games in over 19 million posts!
You are currently viewing our boards as a visitor. Click here to sign up right now and start on your path in the Smash community!
This is why you should only do friendlies in Smashladder as a Mii.I hope to experiment versus other people online with other variants soon. Why does Smashladder ranked only use 1111? -_-
if it makes you feel better I'm a Swordfighter main with a 3ds so if you want to smash hit me up maybe I'm availableHey guys, picking Swordfighter back up. Had some matches on Smashladder with 1111 SF earlier:
Sorry about the video quality. Living the no 3DS capture card life.
Things I know that I can improve on:
- Stop U-smashing out of dash so much
- Be less predictable with Airborne Assault
- Stop SDing and misinputting specials
I hope to experiment versus other people online with other variants soon. Why does Smashladder ranked only use 1111? -_-
Mii swordfighter's dair is like the sexiest thing.This just a friendly game, but what happened here was so hillarious that any Mii Swordfighter main will get a kick out of it. A bit of context: Me and two friends were playing together while chatting on skype. the part in the video where we freeze is them wondering what the hell happened. Cause it was pretty funny. Anyway, here it is. The moment that shows Mii Swordfighter making two opponents lose the will to fight.
sorry reflex i can't watch all of these rn but i did watch game 1 vs Villager. It's so weird telling one of the best wario mains this, but I think you were being a bit too aggro as swordfighter Villager sucks at actually getting back a lead as long the enemy stays on the defensive (of course it was just friendlies so its fine) I did like what you did with counterHadn't used this character in a long time prior to this. That said, please point me in the right directions.
Wow, that was impressive actually. I don't know what to tell you. You seem play the character marvelously. Any reason you are using 1111 guest size? I guess a few things with this set that the Swordfighter community discover:Hadn't used this character in a long time prior to this. That said, please point me in the right directions.
Isn't it fullhop > doublejump dair?Wow, that was impressive actually. I don't know what to tell you. You seem play the character marvelously. Any reason you are using 1111 guest size? I guess a few things with this set that the Swordfighter community discover:
Airborne Assault (Side B1) can be a spinning ball of death at the ledge. You can delay the ledge snap by hold down. This will leave you in the spin motion of Hitboxes for how ever you charge it. Smash Capp realize you can potentially hit the 2 frame window and beat 3/4 ledge getups(Jump,Stand, maybe attack?).
Also to add... AA charge can be Smash and Tilted like Pikachu's Skull Bash.
FF Fair before the last hit can lead into anything. (Grab, Jab, Dtilt, Smashes). A nice Kill combo is FF Fair into Upsmash.
Stone Scabbard (Up B1) has invincible at frame 4 and as you already know comes with a powerful spike. Delay the ledge snap to utilize the spike hitbox.
You understand the range and power of Fsmash. It sort have a tipper effect if spaced right. Stutter-Step that move to increase that deceptive range.
Full hop Dair can cancel the shockwave endlag with another attack endlag (like Nair or Bair).
It will take time to get used to Gale Strike but your use of it is really good. Same with Counter.
So what is your general with this character? How about the 1111 set? You went through the basic stages. Any opinions on which one is in Swordfighter favor? Lastly, what did Orca think of Swordfighter and the matches?
Hmm... wait I thought you said full hop dair? If it double jump, then nevermind.Isn't it fullhop > doublejump dair?
Fullhop dair can be cancelled by a special with a tiny mii :3Hmm... wait I thought you said full hop dair? If it double jump, then nevermind.
I suggest trying to play more grounded in general, your jabs and dtilts were good pressure. Tornado was good for dealing with pin. Also empty hops when your opponent is above you can definitely help bait out an action, and thus get a kill.Got a Mii Swordfighter (1331) match against a Corrin at Local Smashfestonly game 1 only
https://www.youtube.com/watch?v=REgMIROdVx8