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Mii Gunner kill percentages

Kevham

Smash Rookie
Joined
Mar 10, 2015
Messages
7
Seeing as i've yet to see anyone post these, i thought i'd do it.
All percentages are done against Mario from halfway across final destination.
At the moment i've only done Short/Light kill %s but i'll be updating this with Average and Tall/Heavy soon.
All percentages are approximate., but you should be able to kill 1-4% below what i've posted

Sidenote: I can't seem to find a good way to test the kill power of up-air or dair reliably. Any ideas are appreciated.

Never kills= Over 999%
Not viable kills= Over 300%


Short/Light
Tilts/Dash
Ftilt- 175%
Far Ftilt- 250%
Dtilt- 135%
Utilt- 135%
Dash Attack- 185%

Aerials
Nair- 280%
Fair- 220%
Far Fair- 225%
Bair- 155%
Up-Air- Further testing needed
Dair- 120%

Side Smash
Uncharged- 125%
Fully Charged- 95%

Up Smash
Uncharged- 115%
Fully Charged- 80%

Down Smash
Uncharged- 120%
Fully Charged- 80%

Throws
Uthrow- 185%
Dthrow- No Viable Kill
Fthrow- 275%
Bthrow- 220%

Special Moves
Standard B moves

1.Uncharged Charge Shot- No Viable kill
Fully Charged Charge shot-140%
2.Laser Blaze- Never Kills
3.Grenade Launch- 175%

Side B moves
1.Flame pillar- No viable Kill
2.Uncharged Stealth Burst- 180%
Fully Charged Stealth Burst- 130%
3.Homing Gunner Missile- Never kills
Power Gunner Missile- 245%

Up B moves (Used on the ground)
1.Lunar Launch- 195%

2.Cannon Uppercut- 110% (Both hits connect)

Down B moves
1. Echo Reflector- No Viable Kill.
2. Bomb Drop- 175%


Average
Tilts/Dash
Ftilt- 175%
Far Ftilt- 245%
Dtilt- 135%
Utilt- 135%
Dash Attack- 185%

Aerials
Nair- 280%
Fair- 220%
Far Fair- 225%
Bair- 155%
Up-Air- Further testing needed
Dair- 120%

Side Smash
Uncharged- 125%
Fully Charged- 90%

Up Smash
Uncharged- 115%
Fully Charged- 75%

Down Smash
Uncharged- 120%
Fully Charged- 80%

Throws
Uthrow- 185%
Dthrow- No Viable Kill
Fthrow- 275%
Bthrow- 220%

Special Moves
Standard B moves
1.Uncharged Charge Shot- No Viable kill
Fully Charged Charge shot-140%
2.Laser Blaze- Never Kills
3.Grenade Launch- 175%

Side B moves
1.Flame pillar- No viable Kill
2.Uncharged Stealth Burst- 180%
Fully Charged Stealth Burst- 125%
3.Homing Gunner Missile- Never kills
Power Gunner Missile- 245%

Up B moves (Used on the ground)
1.Lunar Launch- 195%
2.Cannon Uppercut- 105% (Both hits connect)

Down B moves
1. Echo Reflector- No Viable Kill.

2. Bomb Drop- 175%




EDIT: Added throws, Average weight/Height, Echo Reflector and Far Ftilts and Fairs.
EDIT: Fixed Far fair percentages. Thanks to Damix91 for Pointing that out. Adding Tall/Heavy once exams die down
 
Last edited:

AzuraSarah

Smash Cadet
Joined
Oct 11, 2014
Messages
62
You need to split close and far range for F-Air and F-Tilt, as they each have differing knockback depending on how close they are to the gunner.
 

Kevham

Smash Rookie
Joined
Mar 10, 2015
Messages
7
Close fair has more knockback than far fair. Those percentages must be wrong.
Odd. When I tested it the Far Fair had more knockback and a touch more power. I'll be sure to go back and test it again.
 

Kevham

Smash Rookie
Joined
Mar 10, 2015
Messages
7
Yep. I ****** it. The further Fair has less Knockback and damage. Editing main post now.
 
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