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Miggz' Marth Vids [New Matches Indside - Jan 8]

Miggz

Pancake Sandwiches
Joined
May 28, 2007
Messages
1,473
Location
Bermuda [We Gotz De Triangle]
*New Videos*

Miggz [Marth] V.S. RoK [C.Falcon]

Match 1 - PS
http://www.youtube.com/watch?v=nDifwOfsmGY&feature=channel_page

Match 2 - FD
http://www.youtube.com/watch?v=EKZb8j6b21A&feature=channel_page

Match 3 - FOD
http://www.youtube.com/watch?v=EnDZGRSaExs&feature=channel_page



Well I noticed there are quite a few new Marth players on these forums, so I decided to post a few random vids of my Marth. I may not be pro but I am hoping some of these vids will shed some light on some new questions new players may have. Oh and of course, advice is always welcomed. Even though these vids are a few months old, I sill wouldn't mind words of wisdom from my fellow smashers. Ok so...here we go. :-)

Miggz [Marth] V.S. Boochie [Link] -BF
http://www.youtube.com/watch?v=fiQqqI8FDug

Miggz [Marth] V.S. Boochie [Link] - FD
http://www.youtube.com/watch?v=iTCfKJfzQiY

Miggz [Marth] V.S. Boochie [Mario] - YS
http://www.youtube.com/watch?v=wQ6NArgx0LQ

Miggz [Marth] player 1 - V.S. RoK [Marth] FD
http://www.youtube.com/watch?v=wpkqyQ-Vbak
 

kdna11

Smash Rookie
Joined
May 13, 2008
Messages
8
Location
mexicali
nice matches!!
very entertaining i wish i could give u some advices but the one u told me will be very helpful and i will practice alot =]
im watching the vids again and i can clearly how do u use the dash...
after you SHFFL's you dash away and thats very helpfull because if u miss it the opponent will think on a grab but if im link i will use alot more the Nair hehe.
right? ill keep in mind what u told me on my post =]
greettings.
 

kdna11

Smash Rookie
Joined
May 13, 2008
Messages
8
Location
mexicali
oh and i can see u dont use the Uairs ... isnt that some helpfull?? or not for link players? hehe
 

elvenarrow3000

Smash Master
Joined
Jul 22, 2007
Messages
3,308
Okay, I'm watching the match on Final Destination.

You have a little delay between your fthrow and regrab attempt, which is probably why it isn't working. Also, I wouldn't grab attack at zero, because even their DI'ing the throw can break them out of it.

Don't recover that high against Link. He has the Spin Attack and the nair which will both eat your face. Also, he has projectiles, which suck. On the topic of projectiles, watch for the returning boomerang, as it can screw up a lot of your stuff.

You're getting outspaced and out prioritized by Link, which just shouldn't happen. Also, when you're trying to edgeguard, try to go from an edgehog. Then you can ledgehop dair, drop and fair or even drop and Counter. Counter from the edge is nice too if your opponent can't sweetspot exactly.

Beautiful pivot grabs, though, and they're JC'd! Yayz.

Learn your ledgehop options. If someone's recovering over you when you're edgehogging, ledgehop a reverse nair or a bair at them.

You're using your double jump in the air too much to break out of tumble. Wiggle out or fair or Dancing Blade or something, otherwise he might hit you out of it and it'll be hard to recover.

Against Link (or most projectile spammers, really) what you want to do is camp just outside his range. In this case, it'd be right outside hookshot range. Dashdance and all. When he goes for the bomb or boomerang, which're actually both really slow, dash attack or grab him.

Also against projectile spammers, once you get close, don't roll away. Press your opening, shield or spotdodge if you have to, maybe wavedash to reposition. Rolling is extremely laggy for your purposes and gives him an opening to projectile spam again.

Ack... at 2:16, don't forget your Dancing Blade, and don't forget that you can swing at him with the fair. If you're going to recover onto the stage, remember that you can airdodge up onto it, and if you really must use the Dolphin Slash, don't go that high. That's a lot of lag.

When you get a grab in a position like 3:27, it's really good. You're close enough to the edge so that he can't really tech away effectively, as he'll eat an fsmash and if he techs towards you, you can just grab him again. If he techs in place, you could still fsmash him, or run in and grab him again. So watch for that and capitalize.

C'mon man! Where was the Ken Combo at the end? At least finish it with a reverse Dolphin Slash if you don't think you can spike with the dair.
 

Miggz

Pancake Sandwiches
Joined
May 28, 2007
Messages
1,473
Location
Bermuda [We Gotz De Triangle]
nice matches!!
very entertaining i wish i could give u some advices but the one u told me will be very helpful and i will practice alot =]
im watching the vids again and i can clearly how do u use the dash...
after you SHFFL's you dash away and thats very helpfull because if u miss it the opponent will think on a grab but if im link i will use alot more the Nair hehe.
right? ill keep in mind what u told me on my post =]
greettings.
Sorry for the double post. But yes, you do have the idea, my friend. Look forward to your next batch of vids. :)
 

Oracle

Smash Master
Joined
Apr 15, 2008
Messages
3,471
Location
Dallas, TX
Utilt over Up smash. ALWAYS
D tilt edgeguard isn't that good at lower percentages unless you can consistently tipper.
Other than that good.
 

ArcNatural

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Jul 19, 2006
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Pick one you want me to really critique. I don't want to look through them all because I really go overboard on my criticisms (in a good way I think you know).
 

ArcNatural

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You have nothing technically wrong with your Marth. You pretty much hit every l-cancel and moved well enough so that I know you understand how to actually move with Marth. Which is great, I get to talk about what really matters in this game. Tactics. But first, missed opportunities.

1. ~1:00 - That could have linked to another uptilt or shffl upair before the tech. If you know he is going to tech and don't want to uptilt or shffl upair, you could have wavelanded onto the platform or did some type of double jump delayed response on his tech.

2. ~1:25 - C-stick your full jump aerials if you meant to do a doublejumped upair or fair and messed it up. In this case you could have fulljumped with X or Y and dbj with up and c-stick (since in this situation double jumping with X to c-stick fair could be complicated, with Y no problems). If you meant to do a bair cause you thought he was far enough behind you whoops. But I think you should have been able to tell the bair wasn't going to link to anything or provide an edgegaurd opportunity.


3. ~2:03 - You hit with that fair... It's very important to know when you hit the fair or if you miss/get shielded. Don't want to miss those opportunities.

4. ~2:13 - Again with the Bair messup. For quick reaction follow ups that are vertical to your position whatever you do is not working. I don't know how you play so I don't want to elaborate anymore than what I said above. Just figure out a better way to upair or use the C-stick in those situations. That easily could have been a sh upair, it just seems you get caught holding a direction and trying to use A.

5. ~3:32 - Missed Combo, don't know why nair was in your head when he was clearly above and in front of you.

Everything else is either covered below or an edgequard mistake. Edgegaurd mistakes were nothing major, just need to relax and make sure you ledgehop as apposed to jumping off the edge.

Major issues:

I understand that Melee is about prediction, but you need to keep prediction from actual situations. If you predict a tech so you prepare to shffl a fair, make sure your timing the fair to hit the predicted tech. DON'T throw it out there. Basically, either your prediction works and you can REACT to it, or it doesn't and it's just a missed opportunity. You can minimize the gap between reaction and prediction this way. There are plenty of situations that are mainly prediction, but I'm talking about those situations where your predictions give you time to react to what may happen.

For example:

Say you bthrow someone and you predict that they will tech towards you. So you will prepare to shffl a fair on that spot by sh in place. Now, in most situations, you can actually tell if your predictions are correct or not. If they roll towards you, hit them with the fair, if they don't then DON'T FAIR. In this situation you have the time to make that decision, which just enables you to keep the pressure on a little better.

There are plenty of situations where you can't actually do this (doing a move that takes longer than it takes you to register the roll). But once your airborne fair only takes 4 frames, you should be able to react in time.

Situations were this happened ~1:19 (I guess you could assume that he was going to miss the tech, but your friend rarely missed techs and you should have based your game around that) and a couple other throw situations. There was also a decent chunk where Link was jumping around platforms and you were shffling under the platforms. I hope you weren't predicting he was going to actually land in one of those. If your doing it just waiting for him to come down fine, but if you actually want to hit him if he goes down you need to pay attention.

One in particular I want to address at ~0:50.
here you bthrow and you dash away. Why? There was no reason to dash away here as you were in the perfect spot for everything. I find if your close to someone that may or may not be teching walking is the best option. It enables you to attack/shield/dash easily in either direction while keeping you moving. Standing still generally for me gives my opponent the advantage as they notice, walking though seems to intimidate them into action.

Overall:

Style: Your basic style in this matchup was to just keep Link in front of you... The whole match. I think you dashed behind him once. Maybe your friend is very good at upbing out of shield if you try to dash behind him, but I felt there was a general lack of variation in that particular situation. Throw in some walking, dashing behind, wavelanding on/off platforms, etc. to give your opponents different looks.

I felt he was abusing your shffl spacing because... well you shffl'd pretty much identically every time when you both were on the ground. Barely no difference in length or spacing when you were actually approaching. You could have slow fastfalled a nair more to hit his spotdodges instead of fairing as well.

Make sure you try to minimize that gap between what you want to do and what actually happens in a match. This is hard to explain. but there are situations where you can predict AND react at the same time. Where prediction+reaction either = exactly what you want to do OR a missed attempt but you don't leave yourself too open.

Pretty much everything else that happened is when Link made a good choice and you made a bad one. Which can never be fixed unless you can read minds 100% of the time. Everyone makes bad choices.

I think you have reached that point where nothing I'm saying is beyond your ability, it's just a different way of looking at what you thought you could do.

I have definitely rambled on here. Feel free to ask me to clarify anything I meant to say but failed miserably at.
 

Miggz

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Messages
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Location
Bermuda [We Gotz De Triangle]
You have nothing technically wrong with your Marth. You pretty much hit every l-cancel and moved well enough so that I know you understand how to actually move with Marth. Which is great, I get to talk about what really matters in this game. Tactics. But first, missed opportunities.

Hey thanks for that comment, this means a lot to me since I recall my movement was my major issue a while back when I first asked for your advice. So I'm glad to hear I brushed up pretty nicely in this department.

1. ~1:00 - That could have linked to another uptilt or shffl upair before the tech. If you know he is going to tech and don't want to uptilt or shffl upair, you could have wavelanded onto the platform or did some type of double jump delayed response on his tech.

Ah yes, I see. I should have kept the uptilts going. Its really beyond me why I stopped. Speaking of wavelanding, I have yet to practice that, you know? I'm sure I'll catch onto it pretty quick...just a matter of me taking the time to blend it in my style. I'll keep remember to practice that.

2. ~1:25 - C-stick your full jump aerials if you meant to do a doublejumped upair or fair and messed it up. In this case you could have fulljumped with X or Y and dbj with up and c-stick (since in this situation double jumping with X to c-stick fair could be complicated, with Y no problems). If you meant to do a bair cause you thought he was far enough behind you whoops. But I think you should have been able to tell the bair wasn't going to link to anything or provide an edgegaurd opportunity.

LOL. Yeah that bair was way off! Yeah I can tell that one wasn't a C stick bair. This actual surprises me since I use the C stick for all my SHFFL aerials. So yeah, totally my bad on that one. ^^"

3. ~2:03 - You hit with that fair... It's very important to know when you hit the fair or if you miss/get shielded. Don't want to miss those opportunities.

Hmm, yeah that could have been a free grab right there. I'll have to pay more attention and not be in a rush to blindly dash away after a SHFFL.

4. ~2:13 - Again with the Bair messup. For quick reaction follow ups that are vertical to your position whatever you do is not working. I don't know how you play so I don't want to elaborate anymore than what I said above. Just figure out a better way to upair or use the C-stick in those situations. That easily could have been a sh upair, it just seems you get caught holding a direction and trying to use A.

Got it. :-)

5. ~3:32 - Missed Combo, don't know why nair was in your head when he was clearly above and in front of you.

Yeah, that was a pretty bad aerial choice, indeed. I suppose I should have inserted a double fair combo at that point, huh? lol

Everything else is either covered below or an edgequard mistake. Edgegaurd mistakes were nothing major, just need to relax and make sure you ledgehop as apposed to jumping off the edge.



Major issues:

I understand that Melee is about prediction, but you need to keep prediction from actual situations. If you predict a tech so you prepare to shffl a fair, make sure your timing the fair to hit the predicted tech. DON'T throw it out there. Basically, either your prediction works and you can REACT to it, or it doesn't and it's just a missed opportunity. You can minimize the gap between reaction and prediction this way. There are plenty of situations that are mainly prediction, but I'm talking about those situations where your predictions give you time to react to what may happen.


For example:

Say you bthrow someone and you predict that they will tech towards you. So you will prepare to shffl a fair on that spot by sh in place. Now, in most situations, you can actually tell if your predictions are correct or not. If they roll towards you, hit them with the fair, if they don't then DON'T FAIR. In this situation you have the time to make that decision, which just enables you to keep the pressure on a little better.


Wow, this was incredible. Very beautifully said, it really struck a cord with me. I would be the person who would have thrown it out there regardless too. Haha.

There are plenty of situations where you can't actually do this (doing a move that takes longer than it takes you to register the roll). But once your airborne fair only takes 4 frames, you should be able to react in time.

Situations were this happened ~1:19 (I guess you could assume that he was going to miss the tech, but your friend rarely missed techs and you should have based your game around that) and a couple other throw situations. There was also a decent chunk where Link was jumping around platforms and you were shffling under the platforms. I hope you weren't predicting he was going to actually land in one of those. If your doing it just waiting for him to come down fine, but if you actually want to hit him if he goes down you need to pay attention.

Yeah I was being lazy and was trying to make him come to me. But I will be totally honest, nowadays, when I play people on this level I hunt them down with full jump uairs when they go on the platforms. lol But yeah, I will pay attention a bit more when I do decide to camp again like that.

One in particular I want to address at ~0:50.
here you bthrow and you dash away. Why? There was no reason to dash away here as you were in the perfect spot for everything. I find if your close to someone that may or may not be teching walking is the best option. It enables you to attack/shield/dash easily in either direction while keeping you moving. Standing still generally for me gives my opponent the advantage as they notice, walking though seems to intimidate them into action.

Walking? Really? Hm, interesting. Now that I think of it, walking would trigger the spot dodge or roll, especially Marth's walk. Haha. Yeah, point taken. I promise this will be another feature you will see in my future vids.
Overall:

Style: Your basic style in this matchup was to just keep Link in front of you... The whole match. I think you dashed behind him once. Maybe your friend is very good at upbing out of shield if you try to dash behind him, but I felt there was a general lack of variation in that particular situation. Throw in some walking, dashing behind, wavelanding on/off platforms, etc. to give your opponents different looks.


I felt he was abusing your shffl spacing because... well you shffl'd pretty much identically every time when you both were on the ground. Barely no difference in length or spacing when you were actually approaching. You could have slow fastfalled a nair more to hit his spotdodges instead of fairing as well.

Ahh yes, I clearly remember you telling me this last time we spoke. So changing the timing of my SHFFLs is something I must remember to do. Oh and I won't forget to start practicing my wavelandings too! I've been meaning to integrate it into my Marth and Fox. Oh and of course, I will do the walking.

Make sure you try to minimize that gap between what you want to do and what actually happens in a match. This is hard to explain. but there are situations where you can predict AND react at the same time. Where prediction+reaction either = exactly what you want to do OR a missed attempt but you don't leave yourself too open.

I think I have an example. Would one be back throwing a Samus of the level with Marth and then immediately do a a full jump bair that Samus jumps into, which the marth player predicted. Is that an example? ^^"

Pretty much everything else that happened is when Link made a good choice and you made a bad one. Which can never be fixed unless you can read minds 100% of the time. Everyone makes bad choices.

I think you have reached that point where nothing I'm saying is beyond your ability, it's just a different way of looking at what you thought you could do.

I have definitely rambled on here. Feel free to ask me to clarify anything I meant to say but failed miserably at.
Thank you so much, my friend. You have helped me time and time again, and I am always amazed at what you teach me. I am very thankful for your words. Oh and btw, do you ever critique Fox players? I posted one vid of my Fox which is a few months old, but its still pretty recent on the Fox forum line up. I'll have new Marth/Fox vids up by this weekend, and I would really appreciate a similar critique you have done for my Marth to my Fox too. :-)

Thanks again. :)

P.S. I replied to most of your paragraphs within the quote post. ^^
 

ArcNatural

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Thank you so much, my friend. You have helped me time and time again, and I am always amazed at what you teach me. I am very thankful for your words. Oh and btw, do you ever critique Fox players? I posted one vid of my Fox which is a few months old, but its still pretty recent on the Fox forum line up. I'll have new Marth/Fox vids up by this weekend, and I would really appreciate a similar critique you have done for my Marth to my Fox too. :-)

Thanks again. :)

P.S. I replied to most of your paragraphs within the quote post. ^^
^^/ I usually only critique nowadays if someone asks me specifically. Since I recalled doing this for you before and you got better I felt I need to keep it going!

My critiques are heavily based on movement, tactics and overall awareness, not so much specific moves and characters. If you feel you need a different read on your Fox than your Marth then just pm me the thread and which match you would like me to critique. I'll do that for you. I critique publicly though as it's always good to get pros/cons from other players.

Arcnatural said:
Make sure you try to minimize that gap between what you want to do and what actually happens in a match. This is hard to explain. but there are situations where you can predict AND react at the same time. Where prediction+reaction either = exactly what you want to do OR a missed attempt but you don't leave yourself too open.
Miggz said:
I think I have an example. Would one be back throwing a Samus of the level with Marth and then immediately do a a full jump bair that Samus jumps into, which the marth player predicted. Is that an example? ^^
I can't be certain. If you need to immediately do the fulljump bair out of the throw that means it's all prediction because you don't have time to react. If you fulljump wait for the double jump THEN double jump to attack, or empty shffl to bait the double jump to fulljump attack, etc. then your predicting AND reacting. See the difference? There are situations that you NEED to predict without reacting, but there are also situations where you can predict and use that prediction to react to something.

Here is a perfect example: Say Marth is on the ground with Fox fulljumping on top of him. Fox still has his double jump.

Your prediction: Fox will use his first jump as bait to double jump on top of Marth.

Two plausible scenarios(there are others but I just want to highlight my point):

1. You uptilt before they double jump and hit them. This is pretty much pure prediction. You really have no way of knowing WHEN they will double jump you just uptilt and try to catch them beforehand.

2. You predict a double jump and wait for the double-jump then uptilt. Here you have predicting AND reacted. You take the risk of them not double jumping and just attacking.


I hope this clears it up. I think my teching example with the bthrow makes more sense(since it's a reward while minimizing risk situation). None of this is really black and white, there is a lot of grey area here. Like I said it's more about minimizing that gap between prediction and reaction where applicable.

EDITEDITEDITEDIT Things I wanted to elaborate on:
Arcnatural said:
2. ~1:25 - C-stick your full jump aerials if you meant to do a doublejumped upair or fair and messed it up. In this case you could have fulljumped with X or Y and dbj with up and c-stick (since in this situation double jumping with X to c-stick fair could be complicated, with Y no problems). If you meant to do a bair cause you thought he was far enough behind you whoops. But I think you should have been able to tell the bair wasn't going to link to anything or provide an edgegaurd opportunity.
Miggz said:
LOL. Yeah that bair was way off! Yeah I can tell that one wasn't a C stick bair. This actual surprises me since I use the C stick for all my SHFFL aerials. So yeah, totally my bad on that one. ^^"
The issue here was you double-jumped, not the shffl. Which is possibly why you messed it up. I can't remember if the 2nd one was double jumped as well. But if it was, then all you need to do is either get better at controlling that particular input sequence, or change which inputs you use.


Arcnatural said:
One in particular I want to address at ~0:50.
here you bthrow and you dash away. Why? There was no reason to dash away here as you were in the perfect spot for everything. I find if your close to someone that may or may not be teching walking is the best option. It enables you to attack/shield/dash easily in either direction while keeping you moving. Standing still generally for me gives my opponent the advantage as they notice, walking though seems to intimidate them into action.
Miggz said:
Walking? Really? Hm, interesting. Now that I think of it, walking would trigger the spot dodge or roll, especially Marth's walk. Haha. Yeah, point taken. I promise this will be another feature you will see in my future vids.
To further elaborate, this is a very different situation if you say bthrow them in the middle of FD. Now dashing can be used as you can't cover all the options.

It's very important that you recognize that while walking was one of the things I wanted to point out, the more important issue is you SHOULDN'T of dashed away in this situation. Even if you predicted a get-up attack, you actually have time to see the movement (either standing or get-up attacking animation) before dashing away to avoid it.
 

J0RDY

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Mar 29, 2008
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On FD against link I was upset you didn't end the ken combo on the last stock :(. lol but apart from that very consistent.
 

elvenarrow3000

Smash Master
Joined
Jul 22, 2007
Messages
3,308
Your Marth ditto still has *new addition* next to it. Tricky. Confused me for a while.

Okay, Final Destination. The fthrow regrab is an excellent idea, but you're shielding before it for some reason. Don't. That's probably why you got grabbed. Just stick with tried and true jump cancel grabs.

I also like the tech trap near the edge. Very cool. Just a tip though, when you're techchasing, always plan for the tech in place first. That's going to be their fastest option, so anything else just builds from there. Good prediction though, a lot of people do tend to techroll away from the stage. Do you play this person a lot? He might be catching on.

I would tried for a falling fair after getting hit by the Falcon Kick, as it looked like you were in a neutral position. Barring that, don't go for the dash attack after that. It's the most direct approach, so people will expect it and it's very laggy. Dashdance to look for the immediate defensive option that people will go to a vast majority of the time, since people know that Falcon Kick is a crappy move and is inviting punishment. Then grab him or whatever.

Good idea with the dashdance, tough luck on the Raptor Boost. It's really just a reaction time thing. Make sure you're watching your opponent, not yourself. It helps.

Try not to fulljump the dair out of shield if you can. It's already laggy enough =P You might want to consider other options, too, like bairs or even DI'd nairs.

I like the movement. I'm assuming the ledgejump is a mistake. Just don't get nervous and take your time. It's better to do what you want a little slower than to flub it completely, although ideally you'll be going for exactly what you wanted. When you get in on Falcon, especially with his back to the edge, don't back away. Dashdance or whatever, just keep the pressure and presence there. It'll make him nervous because he needs space to work, and you can punish him for making stupid decisions.

Scary. Try not to use your doublejump that high in the air to recover. Falcon can fly at you with a uair after the Dancing Blade and that goes that stock.

Uhhh... are you messing up the ledgehops or are you intentionally ledgejumping? Ledgejumping is only useful in very very rare circumstances, so try avoiding it unless you really have no better choice. At that point, you coulda gone for a ledgehop dair. No worries, I'm sure you might've been a little pressured there to get the dair out quickly and messed up.

You're letting him pressure you on the edge too much. Ledgedash into something aggressive so you can get off the backfoot. Playing defensively against Falcon is not good for you. I would also cut down on the dash attack. It seems safe, but it's really not.

At 2:50, even if you connected with the ledgehop uair, it probably wouldn't have set up for anything substantial, since he was at a really high damage. Try a nair or a bair instead.

Are you... shield canceling your dashes into a grab? Just jump cancel grab. Trust me on this one.

You use pressure pretty well when you get control, just work on maintaining control and regaining it when you lose it.
 

Miggz

Pancake Sandwiches
Joined
May 28, 2007
Messages
1,473
Location
Bermuda [We Gotz De Triangle]
Sorry for the confusion, friend. I'll delete that part. ^^"

Hey thanks for the tips and props. Its much appreciated. I must admit that I do have a habit of looking at my own character most of the time rather then my opponent's. So I will get into the habit of keeping a constant eye on my foe.

As for the constant ledgejumps yeah most of them are errors on my part. I'm going to have to practice those ledge hop attacks a little bit more, that's for sure. Last thing I need is to make that a habit. So thanks for pointing that one out too. As for how often I play RoK, I would say a weekly basis. Bermuda is so tiny and there are only 3 solid players on this little rock, myself included. ^^"

Oh and yeah I do switch between shield canceled grabs with JC grabs. I know, its very weird. Haha. No clue how I even got into that, but no problem, I can fix that. Thanks again for the critque.

Oh by the way, do you play Fox? If so, do you often post/post your thoughts on Fox vids? I posted some on the Fox forums last night and I would really appreciate your advice on my Fox. Here is the link. XD

http://www.smashboards.com/showthread.php?t=202659
 

Ndot

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Dec 8, 2007
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Toronto, Ontario, Canada
Hey yo Miggz, do you plan on going to any big tournaments in the future? I want to face you. Its kinda cool, cuz me and you started playing competively at the same time I remember. Just wana know how I fair against you. (Pun not intended) O_o

Theres going to be a big one called Genesis, in Cali during July 2009. Heres the thread if you don't already know about it. Check it out.
http://www.smashboards.com/showthread.php?t=211141

Yo elven, do you plan on going to Genesis too?
 

Miggz

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Bermuda [We Gotz De Triangle]
Hey yo Miggz, do you plan on going to any big tournaments in the future? I want to face you. Its kinda cool, cuz me and you started playing competively at the same time I remember. Just wana know how I fair against you. (Pun not intended) O_o

Theres going to be a big one called Genesis, in Cali during July 2009. Heres the thread if you don't already know about it. Check it out.
http://www.smashboards.com/showthread.php?t=211141

Yo elven, do you plan on going to Genesis too?
Hey, what's up? Yes, I do remember seeing you on the boards long ago. Nice hearing from you again. Yeah I would totally like to play you too. As for this tourney, never traveled that far before but I suppose it is quite possible for me to attend. I'll have to ask my folks, but thanks for the link. Is there another way we can keep in touch? MSN, facebook even? Just let me know. ^^"
 

Ndot

Smash Journeyman
Joined
Dec 8, 2007
Messages
335
Location
Toronto, Ontario, Canada
Yea, if I do go to this, it would be my first big out of country tournament too. It looks really awesome, and yea sure I'll pm you so we can keep in touch or something.
 
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