You have nothing technically wrong with your Marth. You pretty much hit every l-cancel and moved well enough so that I know you understand how to actually move with Marth. Which is great, I get to talk about what really matters in this game. Tactics. But first, missed opportunities.
Hey thanks for that comment, this means a lot to me since I recall my movement was my major issue a while back when I first asked for your advice. So I'm glad to hear I brushed up pretty nicely in this department.
1. ~1:00 - That could have linked to another uptilt or shffl upair before the tech. If you know he is going to tech and don't want to uptilt or shffl upair, you could have wavelanded onto the platform or did some type of double jump delayed response on his tech.
Ah yes, I see. I should have kept the uptilts going. Its really beyond me why I stopped. Speaking of wavelanding, I have yet to practice that, you know? I'm sure I'll catch onto it pretty quick...just a matter of me taking the time to blend it in my style. I'll keep remember to practice that.
2. ~1:25 - C-stick your full jump aerials if you meant to do a doublejumped upair or fair and messed it up. In this case you could have fulljumped with X or Y and dbj with up and c-stick (since in this situation double jumping with X to c-stick fair could be complicated, with Y no problems). If you meant to do a bair cause you thought he was far enough behind you whoops. But I think you should have been able to tell the bair wasn't going to link to anything or provide an edgegaurd opportunity.
LOL. Yeah that bair was way off! Yeah I can tell that one wasn't a C stick bair. This actual surprises me since I use the C stick for all my SHFFL aerials. So yeah, totally my bad on that one. ^^"
3. ~2:03 - You hit with that fair... It's very important to know when you hit the fair or if you miss/get shielded. Don't want to miss those opportunities.
Hmm, yeah that could have been a free grab right there. I'll have to pay more attention and not be in a rush to blindly dash away after a SHFFL.
4. ~2:13 - Again with the Bair messup. For quick reaction follow ups that are vertical to your position whatever you do is not working. I don't know how you play so I don't want to elaborate anymore than what I said above. Just figure out a better way to upair or use the C-stick in those situations. That easily could have been a sh upair, it just seems you get caught holding a direction and trying to use A.
Got it. :-)
5. ~3:32 - Missed Combo, don't know why nair was in your head when he was clearly above and in front of you.
Yeah, that was a pretty bad aerial choice, indeed. I suppose I should have inserted a double fair combo at that point, huh? lol
Everything else is either covered below or an edgequard mistake. Edgegaurd mistakes were nothing major, just need to relax and make sure you ledgehop as apposed to jumping off the edge.
Major issues:
I understand that Melee is about prediction, but you need to keep prediction from actual situations. If you predict a tech so you prepare to shffl a fair, make sure your timing the fair to hit the predicted tech. DON'T throw it out there. Basically, either your prediction works and you can REACT to it, or it doesn't and it's just a missed opportunity. You can minimize the gap between reaction and prediction this way. There are plenty of situations that are mainly prediction, but I'm talking about those situations where your predictions give you time to react to what may happen.
For example:
Say you bthrow someone and you predict that they will tech towards you. So you will prepare to shffl a fair on that spot by sh in place. Now, in most situations, you can actually tell if your predictions are correct or not. If they roll towards you, hit them with the fair, if they don't then DON'T FAIR. In this situation you have the time to make that decision, which just enables you to keep the pressure on a little better.
Wow, this was incredible. Very beautifully said, it really struck a cord with me. I would be the person who would have thrown it out there regardless too. Haha.
There are plenty of situations where you can't actually do this (doing a move that takes longer than it takes you to register the roll). But once your airborne fair only takes 4 frames, you should be able to react in time.
Situations were this happened ~1:19 (I guess you could assume that he was going to miss the tech, but your friend rarely missed techs and you should have based your game around that) and a couple other throw situations. There was also a decent chunk where Link was jumping around platforms and you were shffling under the platforms. I hope you weren't predicting he was going to actually land in one of those. If your doing it just waiting for him to come down fine, but if you actually want to hit him if he goes down you need to pay attention.
Yeah I was being lazy and was trying to make him come to me. But I will be totally honest, nowadays, when I play people on this level I hunt them down with full jump uairs when they go on the platforms. lol But yeah, I will pay attention a bit more when I do decide to camp again like that.
One in particular I want to address at ~0:50.
here you bthrow and you dash away. Why? There was no reason to dash away here as you were in the perfect spot for everything. I find if your close to someone that may or may not be teching walking is the best option. It enables you to attack/shield/dash easily in either direction while keeping you moving. Standing still generally for me gives my opponent the advantage as they notice, walking though seems to intimidate them into action.
Walking? Really? Hm, interesting. Now that I think of it, walking would trigger the spot dodge or roll, especially Marth's walk. Haha. Yeah, point taken. I promise this will be another feature you will see in my future vids.
Overall:
Style: Your basic style in this matchup was to just keep Link in front of you... The whole match. I think you dashed behind him once. Maybe your friend is very good at upbing out of shield if you try to dash behind him, but I felt there was a general lack of variation in that particular situation. Throw in some walking, dashing behind, wavelanding on/off platforms, etc. to give your opponents different looks.
I felt he was abusing your shffl spacing because... well you shffl'd pretty much identically every time when you both were on the ground. Barely no difference in length or spacing when you were actually approaching. You could have slow fastfalled a nair more to hit his spotdodges instead of fairing as well.
Ahh yes, I clearly remember you telling me this last time we spoke. So changing the timing of my SHFFLs is something I must remember to do. Oh and I won't forget to start practicing my wavelandings too! I've been meaning to integrate it into my Marth and Fox. Oh and of course, I will do the walking.
Make sure you try to minimize that gap between what you want to do and what actually happens in a match. This is hard to explain. but there are situations where you can predict AND react at the same time. Where prediction+reaction either = exactly what you want to do OR a missed attempt but you don't leave yourself too open.
I think I have an example. Would one be back throwing a Samus of the level with Marth and then immediately do a a full jump bair that Samus jumps into, which the marth player predicted. Is that an example? ^^"
Pretty much everything else that happened is when Link made a good choice and you made a bad one. Which can never be fixed unless you can read minds 100% of the time. Everyone makes bad choices.
I think you have reached that point where nothing I'm saying is beyond your ability, it's just a different way of looking at what you thought you could do.
I have definitely rambled on here. Feel free to ask me to clarify anything I meant to say but failed miserably at.