Karsticles
Smash Journeyman
I was reflecting on this yesterday. Mewtwo might have the most unreliable and shoddy set of hitboxes in the game right now. I feel this deserves its own thread on the off chance that a Treehouse member is perusing the forums and spots the thread title, and because drawing attention to this issue will help the Mewtwo community admit there is a problem.
Jab - misses at point blank range against some small characters, like Pikachu. Also, Mewtwo might jab the worst jab to multijab transition in the game - the gap between the two moves is enormous.
Ftilt - consistent, no issues except for being too slow in many situations.
Dtilt - pretty much perfect.
Utilt - inconsistent in how it props up various characters. Some can be Utilt combos into Usmash, but not all, even at point blank range. Animation does not represent the hitbox well, especially in the second half of the move.
Grab - whiffs at point blank range sometimes, and whiffs against crouching characters.
Fsmash - whiffs at point blank range.
Usmash - opponents pop out on the first hit sometimes.
Dsmash - sometimes the animation comes out during a trade, but doesn't actually have a hitbox.
Fair - animation does not represent the hitbox at all. Short hop air dodge into fair produces many situations where an opponent is entirely inside the hitbox, but doesn't get hit.
Bair - animation does not represent the hitbox well, most notably when you are near the ground before using it. Tail goes through opponent, opponent is okay with that and hits you.
Dair - perfectly consistent, as far as I can tell, though it's hitbox is bigger than the animation. It needs a graphical change rather than a hitbox change like his other moves.
Nair - random in how it ejects opponents after it finishes. Is in desperate need of having a larger bottom hitbox so it doesn't 100% whiff of shield against small characters.
Confusion - the reflection glyph is bigger horizontally than the hitbox, but smaller vertically. The active frames are not represented well.
Shadow Ball - seems consistent.
Disable - seems consistent.
Teleport - ricochets off of some flat walls when recovering straight up against them, like Boxing Ring. Possibly an issue with Boxing Ring, though.
Is any other character this wonky and unfinished feeling? Like QA was rushed.
Jab - misses at point blank range against some small characters, like Pikachu. Also, Mewtwo might jab the worst jab to multijab transition in the game - the gap between the two moves is enormous.
Ftilt - consistent, no issues except for being too slow in many situations.
Dtilt - pretty much perfect.
Utilt - inconsistent in how it props up various characters. Some can be Utilt combos into Usmash, but not all, even at point blank range. Animation does not represent the hitbox well, especially in the second half of the move.
Grab - whiffs at point blank range sometimes, and whiffs against crouching characters.
Fsmash - whiffs at point blank range.
Usmash - opponents pop out on the first hit sometimes.
Dsmash - sometimes the animation comes out during a trade, but doesn't actually have a hitbox.
Fair - animation does not represent the hitbox at all. Short hop air dodge into fair produces many situations where an opponent is entirely inside the hitbox, but doesn't get hit.
Bair - animation does not represent the hitbox well, most notably when you are near the ground before using it. Tail goes through opponent, opponent is okay with that and hits you.
Dair - perfectly consistent, as far as I can tell, though it's hitbox is bigger than the animation. It needs a graphical change rather than a hitbox change like his other moves.
Nair - random in how it ejects opponents after it finishes. Is in desperate need of having a larger bottom hitbox so it doesn't 100% whiff of shield against small characters.
Confusion - the reflection glyph is bigger horizontally than the hitbox, but smaller vertically. The active frames are not represented well.
Shadow Ball - seems consistent.
Disable - seems consistent.
Teleport - ricochets off of some flat walls when recovering straight up against them, like Boxing Ring. Possibly an issue with Boxing Ring, though.
Is any other character this wonky and unfinished feeling? Like QA was rushed.
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