lavagolem123
Smash Journeyman
Well, from time to time, when I'm playing against my friends, I pop in a jab to stun my opponent. Now this is kind of situational, and definately can't be abused, but I think it still has some use. It's just slow enough to catch some characters when hey attempt to shield grab. Most of the time I use it after a D-Tilt to give me a little extra window of time to either WD away or possibly stun and start a new combo. If it's CC'ed it obviously won't serve much purpose due to the low power. Maybe it's possible to interrupt aerials/wakeup attacks(eh..when your opponent hits the floor without teching and then does an attack while getting up). Hey it might even be a mediocre or decent tech chase at best = / So, your thoughts?