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What about the ones you think mewtwo wins inummmmm... This might be a thread for the Q&A thread or MU discussion thread, buuuttttt... here we go...
Anyways, I find ROB, Shiek, Fox, CF and some of the other faster characters to be particularly annoying.
Rob-
He just has so much Stage control that I find it difficult to fight him. He also has enough kill power to easily take a stock. in the forms of Uthrow, Dthrow-Uair, Usmash, Dsmash and to a lesser extent Fsmash. If he catches you with an Uair you can expect to die as early as 80% and you can't beat it with any of Mewtwo's moves.
Shiek-
Do I really need to say?
Fox-
Quick, can easily punish Mewtwo, has a fast reflector, can juggle Mewtwo and has quick smashes.
CF-
Fast and has a very good juggle game.
This is just my opinion and these MU's are the ones that I have had a particular problem with compared to others.
This matchup can't possibly be 75:25 Kirby, just because Mewtwo is extremely slippery and is well-equipped to exploit Kirby's main weakness, which is approaching. Mewtwo is a high-mobility character in the air and on the ground, while possessing ranged, disjointed attacks, a killer projectile, and long rolls. Literally Mewtwo's best strategy is to just hit and run, and antagonize Kirby to dare to catch up. Yes, if you try to get in close and fight then Kirby will wreck Mewtwo. Kirby will actually wreck most characters in CQC, but most characters will do their damn best to try and keep him out.Kirby seems like Mewtwo's hardest MU. Mewtwo doesn't have a grab in this MU since it will whiff against Kirby 95% of the time and several of his moves, such as nair and Fair won't hit kirby on the ground. Due to Mewtwo's gigantic hurtbox and low weight, Kirby can easily combo Mewtwo forever and kill him at like 80% with Up Smash. We really can't punish a Kirby using aerials on our sheild as well due to mewtwo's bottom tier traction. Kirby's aerials can also intercept our up B, forcing us to recover high. Only thing Mewtwo has in this MU is bair imo. I think this MU is at least 75:25 in Kirby's favor, but its probably worse.
A fully charged Shadow Ball is one of the least laggy projectiles in the game.@ Nobie you seem to think that a charizard would use fare blitz in a situation where you can sheild it
also charizard has disjointed wings meaning he can juggle your giant floaty hurtbox and since you are the second lightest chharacter you die at <100% to up throw without rage. also your only projectile is extremely laggy and easilty punished due to charizards high speed. also and attempts to gimp charizard can lead to you dieing because his up b has super armour
If there is platforms on the stage charizards up throw can kill you really early even with good di and even earlier with rage. Also charizard won't always need to be in the air to juggle you because he can use his incredibly fast dash speed to punish your landings. Also Charizard can combo from his down throw and easily get 20+ Percent off of one down throw, and when he can kill you with most moves around 80% you don't want to take that much damage. Also every hit I take before I die just means I can kill you earlier while you take longer because you have less powerful kill moves and you are a lot lighter.2nd lightest vs 4th heaviest. Also since a fully charged shadow ball takes a while to charge up you can't successfully zone me because I can get to you before you can charge another oneA fully charged Shadow Ball is one of the least laggy projectiles in the game.
To compare, here are the first active frames of all the charge shots, fully charged, stored up (if possible), and then shot:
Samus Charge Shot: 61
Zero Suit Samus Paralyzer: 71
Lucario Aura Sphere: 62
Greninja Water Shuriken: 91
Wii Fit Trainer Sun Salutation: 57
Diddy Kong Peanut Pop Gun: 49
Mii Gunner Charge Shot: 39
Sheik Needle Storm: 54
Mewtwo Shadow Ball: 49
So basically the only charge shot that has less lag is Mii Gunner's, and Shadow Ball actually hits harder than all of them bar an Aura-powered Aura Sphere.
Mewtwo is large and floaty, but Charizard is large and slow in the air. For every hit that Charizard can successfully land, Mewtwo can land 3x as many. Charizard's up throw can kill sub-100% with bad DI, but good DI will help Mewtwo out a lot more. On the opposite end, Mewtwo's up throw is one of the least DI-affected throws in the game.
Moreover, Charizard is has one of the lowest air speeds in the game while Mewtwo is among the highest, which means Mewtwo can escape Charizard's juggles much more easily than Charizard can escape Mewtwo's. Up Smash kills Charizard sub-100% as well, except that Charizard being so large and having such poor air speed means that it's not hard to chase a Charizard down. The light weight is of course a major weakness, but I basically have no fear when fighting Charizard.
Thanks, that makes sense, but with ZSS doesn't her options beat out Mewtwo? It seems that with paralyzer, stunner and flip jump that she could easily punish Mewtwo. I'm just thinking about how if we make one mistake, ZSS will probably be able to capatilize on it and kill us.Mewtwo's worst matchups are probably Kirby and Fox.
His best are likely against Little Mac and maybe...Megaman.
His best relevant matchups are against Wario and Rosa imo. Rosa definitely doesn't just beat him. Luma dies hard and regularly to Mewtwo's tilts and Dash Attack.
I don't think ZSS is that bad either. Her approaches aren't really that great against him and she dies early.
You should only be punished with Paralyzer, Dsmash or Flip jump on a hard read as they are generally reactable. ZSS mostly shines when she's allowed to challenge Mewtwo in the air. Ground game...not so much.Thanks, that makes sense, but with ZSS doesn't her options beat out Mewtwo? It seems that with paralyzer, stunner and flip jump that she could easily punish Mewtwo. I'm just thinking about how if we make one mistake, ZSS will probably be able to capatilize on it and kill us.
Also, any tips for fighting ROB?
I still don't see how Mewtwo loses to Kirby. Strong combos do not equal auto win against Mewtwo if you struggle to get in and are outranged on almost everything.I think Mewtwo possibly wins against:
Loses against:
Even:
The others I haven't thought about much yet or had much experience with.
Kirby's is bad mostly due to crouching. If you can tell me how Mewtwo can bypass kirby's crouch aside from downward angled forward tilt and down tilt, I'll put it more in Mewtwo's favor. I still think Kirby beats him, though. Wii Fit may be at a disadvantage for this same reason, but we beat her projectile spam. Not sure about Jigglypuff.I still don't see how Mewtwo loses to Kirby. Strong combos do not equal auto win against Mewtwo if you struggle to get in and are outranged on almost everything.
G&W is pretty bearable as long as you can avoid his smashes and don't do anything stupid with shadow ball. Probably even if you ask me.
Little Mac I also feel is heavily underestimated, yes you can KO him super early if you can get him offstage and juggling him isn't too hard, but you just can't challenge him when he's on the ground, period, and his fast run speed makes landing a huge pain.
I am surprised you didn't say that doc loses to mewtwo due to his horrible recovery that you should be able to take advantage ofI think Mewtwo possibly wins against:
Loses against:
Even:
The others I haven't thought about much yet or had much experience with.
Doc's frame data is the same as Mario's, who already gives Mewtwo a hard time. You still have to be careful with Shadow Ball and read if he's going to reflect or not. His recovery is bad, but his aerials and his smashes are stronger than Mario's with the same speed as his, and his combos are different, but still good against Mewtwo. Also, Dr. Tornado and Doc's SJP are much better versus Mewtwo than Mario's FLUDD and SJP, so it's really up for debate I think. I admit I don't fight many Doc players, so if someone with MU experience can chime in on this I'd appreciate it.I am surprised you didn't say that doc loses to mewtwo due to his horrible recovery that you should be able to take advantage of
Also I still believe charizard beats mewtwo
Considering the two moves you listed basically outrange everything Kirby can do out of a crouch I'll take my chances. Dtilt also pops Kirby into the air where he'll have a much harder time avoiding Mewtwo's moves. If Kirby is crouching a lot than you simply adjust the moves you use.Kirby's is bad mostly due to crouching. If you can tell me how Mewtwo can bypass kirby's crouch aside from downward angled forward tilt and down tilt, I'll put it more in Mewtwo's favor. I still think Kirby beats him, though. Wii Fit may be at a disadvantage for this same reason, but we beat her projectile spam. Not sure about Jigglypuff.
Mr. Game and Watch easily combos Mewtwo and he completely shuts down Shadow Ball. It's also tough to bypass his crouch. Your best bet would be to try and fake out his bucket, but it's tough. I don't see how it can ever be in Mewtwo's favor. Villager would be a winning matchup too IMO if it wasn't for the Pocket shutting down one of Mewtwo's most major options.
Little Mac is probably 55:45 or 60:40 Mewtwo since LM is really fast on the ground and can give Mewtwo a hard time trying to hit him due to his crouch. He can also KO Mewtwo stupidly early with low commitment moves. However, Mewtwo's prime method of damage racking is grabbing and popping LM up in the air, and his throws have enough base knockback to put LM in a terrible position. He hates confusion as well since he can't retaliate strongly after it except for using Jolt Haymaker which leaves him in special fall. He doesn't jump often which leaves him more vulnerable for a Disable. He has no projectiles to challenge Shadow Ball, forcing Mac to approach. This is why I think Mewtwo wins this one.
You just have to be smart with your rolls. Mewtwo's are kind of slow, so you can't just skirt around the opponent expecting to not get hit. Just retreat with them and spot dodge/air dodge otherwise.Something else to note about Kirby is that his hurtbox becomes slightly smaller when he uses his aerials, meaning mewtwo cannot punish them with his grab. His dash grab can also punish Mewtwo's rolls quite easily as well due to it traveling a large distance.
Yeah, Kirby and G&W body Mewtwo.
Something people don't get about crouching: just because an option has counterplay doesn't mean it's not still really strong, particularly when said option has virtually no commitment attached to it. Instead of "Dtilt beats crouch," it's more like "crouch beats everything save Dtilt, which is beat by another low-commitment movement option (jump)." When you can reduce your opponent to a binary set of options with just your control stick, that's really, really good.
And Mac hates Dtilt more than he fears grab.
I play doc and i have experience vs mewtwos. mewtwo is to slow and big so he can get harrased by pills pretty well and your only projecile shadow ball is very punishable and easy to reflect. It is dangerous for mewtwo to try and gimp doc because the super jump punch can stage sike you and kill you at fairly low percent. Also since you are also slow odcs speed isnt as much of a disadvantage and he can still easilty juggle mewtwo due to his floatiness and large hurtbox. Just my eperience on the mu, nothing officialDoc's frame data is the same as Mario's, who already gives Mewtwo a hard time. You still have to be careful with Shadow Ball and read if he's going to reflect or not. His recovery is bad, but his aerials and his smashes are stronger than Mario's with the same speed as his, and his combos are different, but still good against Mewtwo. Also, Dr. Tornado and Doc's SJP are much better versus Mewtwo than Mario's FLUDD and SJP, so it's really up for debate I think. I admit I don't fight many Doc players, so if someone with MU experience can chime in on this I'd appreciate it.
Mewtwo isn't slow. That's a common misconception for some reason. His air speed is very good, and his run speed is around the same as WFT's which is decently fast. His fast fall is also pretty decent. The only slow thing he has is his fall speed, his air acceleration, and his frame data. Super Sheet also isn't too threatening since Mewtwo can just reflect his shadow ball back with Confusion. Mewtwo just has to predict correctly.I play doc and i have experience vs mewtwos. mewtwo is to slow and big so he can get harrased by pills pretty well and your only projecile shadow ball is very punishable and easy to reflect. It is dangerous for mewtwo to try and gimp doc because the super jump punch can stage sike you and kill you at fairly low percent. Also since you are also slow odcs speed isnt as much of a disadvantage and he can still easilty juggle mewtwo due to his floatiness and large hurtbox. Just my eperience on the mu, nothing official
yes but the floaatiness means that you take a while to get to the ground and doc can easily get to you o keep jugglingMewtwo isn't slow. That's a common misconception for some reason. His air speed is very good, and his run speed is around the same as WFT's which is decently fast. His fast fall is also pretty decent. The only slow thing he has is his fall speed, his air acceleration, and his frame data. Super Sheet also isn't too threatening since Mewtwo can just reflect his shadow ball back with Confusion. Mewtwo just has to predict correctly.
Anyway, I appreciate the input on the rest.
Doc runs too slow to catch a fleeing Mewtwo in the air, and if he gets close one good teleport is all that's needed to escape.yes but the floaatiness means that you take a while to get to the ground and doc can easily get to you o keep juggling
Which is why despite @ RayNoire 's insistence to the contrary, I don't believe Mario is Mewtwo's worst matchup, though I agree that it's tough. It's not impossible to land, but you do have to be good at mindgaming.Fun fact, Mewtwo actually outspeeds Mario on the ground (in terms of running. Mario walks faster than Mewtwo) and ties him in the air.
I do think Mario is a poor MU, but I don't think it's unwinnable by any means. There are far worse MUs, like Sheik and Fox. ZSS is probably painful as well, but I haven't fought a good one recently (just flowchart ones on FG).Which is why despite @ RayNoire 's insistence to the contrary, I don't believe Mario is Mewtwo's worst matchup, though I agree that it's tough. It's not impossible to land, but you do have to be good at mindgaming.
How well does Confusion work on Kirby? Does he crouch that too?Kirby does not beat Mewtwo because of crouching....
He beats Mewtwo because everything whiffs on his small *** frame.The only moves Mewtwo gets to use in Neutral are Dtilt, Dash Attach and sometimes Utilt. Everything else just keeps whiffing...
Kirby also has high damaging combos on Mewtwo and its hard to punish anything he does on shield.
A Kirby that mostly plays airborne will probably lose out to Mewtwos range but stay grounded and Kirby basically wins for free.
As for GW, I don't think its bad. He has to commit too much and Mewtwo can play the range game here, even with the limited usability of Shadow Ball.
I feel like Falcon is even, but pretty volatile. At times it look like Falcon can win for free with some of his combos but then Mewtwo can get free gimps at any percent if he can capitilize on Falcons recovery.
Kirby does not beat Mewtwo because of crouching....
He beats Mewtwo because everything whiffs on his small *** frame.The only moves Mewtwo gets to use in Neutral are Dtilt, Dash Attach and sometimes Utilt. Everything else just keeps whiffing...
Kirby also has high damaging combos on Mewtwo and its hard to punish anything he does on shield.
A Kirby that mostly plays airborne will probably lose out to Mewtwos range but stay grounded and Kirby basically wins for free.
As for GW, I don't think its bad. He has to commit too much and Mewtwo can play the range game here, even with the limited usability of Shadow Ball.
I feel like Falcon is even, but pretty volatile. At times it look like Falcon can win for free with some of his combos but then Mewtwo can get free gimps at any percent if he can capitilize on Falcons recovery.
Yes I'm quite aware of when the moves will whiff. Crouching in itself does not allow Kirby to win the matchup. That's all my first sentence is referring to so it makes quite a bit more than 0 sense.You do realize that it only whiffs on Kirbys who are crouching or landing. On a standing Kirby everything hits, nothing whiffs. So your first sentence makes 0 sense. Kirby does beat Mewtwo BECAUSE he can crouch thus eliminating 90% of Mewtwo's moveset.
Also Dash Attack also whiffs if Kirby crouches when hit (instead of holding crouch, imagine a sort of "perfect crouching" scenario).
Basically we got D-Tilt, Down Angled F-Tilt, Confusion and U-Tilt (Full Charge Shadow Ball too I guess, but nothing below mid charge will hit), everything else will whiff on a crouching Kirby.