ILOVESMASH
Smash Ace
- Joined
- Sep 12, 2014
- Messages
- 590
- NNID
- Marioman123450
- 3DS FC
- 3368-1022-7382
This update was insanely good for mewtwo. I think he went from being a bottom 15 character to a potential high tier.
The Speed increase is an insane buff to mewtwo's neutral and advantage in pretty much every way. Mewtwo now has an easier time camping slower characters with shadow ball since he can run away from them more efficiently. His faster run speed also makes it easier for him to get a grab, as he can catch up to the shadow ball around the time it hits the opponents shield. Doing things such as KOing, trapping landings, starting combos, etc. is also much easier thanks to M2's better mobility.
The buffs to M2's aerials significantly improve his juggle and SHAD game. The buffs to Uair and Bair make Mewtwo pretty good at juggling now as opposed to just being average. The landing lag decreases from all his aerials also make his SHAD insanely good, since he can do things such as being able to confirm a grab out nair or start FAir chains much easier.
I personally like the changes the devs made to his d-throw as well since it can setup into 50 / 50's with U Smash or fair. Still mad we can't truly combo stuff out of this throw due to its insane endlag.
The Speed increase is an insane buff to mewtwo's neutral and advantage in pretty much every way. Mewtwo now has an easier time camping slower characters with shadow ball since he can run away from them more efficiently. His faster run speed also makes it easier for him to get a grab, as he can catch up to the shadow ball around the time it hits the opponents shield. Doing things such as KOing, trapping landings, starting combos, etc. is also much easier thanks to M2's better mobility.
The buffs to M2's aerials significantly improve his juggle and SHAD game. The buffs to Uair and Bair make Mewtwo pretty good at juggling now as opposed to just being average. The landing lag decreases from all his aerials also make his SHAD insanely good, since he can do things such as being able to confirm a grab out nair or start FAir chains much easier.
I personally like the changes the devs made to his d-throw as well since it can setup into 50 / 50's with U Smash or fair. Still mad we can't truly combo stuff out of this throw due to its insane endlag.