MookieRah
Kinda Sorta OK at Smash
So I've decided to main M2 again, and have been messing around with a lot of stuff (mostly teleport tricks that I never learned) and I am thinking that there is no reason for M2 to not be the king of the ledge.
I was wanting this to be a place where we could all discuss Mewtwo's options from the ledge, and try to brainstorm new options for him, and to weight the pros and cons of these options.
Since I am unable to look this stuff up, I was wondering if anyone has the frame data on Mewtwo's getting up from ledge animation (total length and amount of frames invulnerable) as well as his >100% get up attack. Mewtwo's ledge getup seems similar to Marth's, which only has two frames of vulnerability in it's animation which is why I'd like to know the data for M2. His getup attack seems to have some nice invulnerability before the hit, so it's worth looking into as well. Since Mewtwo can easily transition to the ledge by teleporting the moment he leaves the ground, he should be able to abuse his invincibility to possibly re-establish a neutral position against his opponent; however, how viable this all hinges on how little frames he is actually vulnerable.
I was also wondering what were all the known teleport options from the ledge are. I know a few things, like teleporting onto the lower platforms or the floor(with very little to no lag) as well as edge cancelling on the lower platforms horizontally (check the Taj vs Armada vids to know what I'm talking about specifically).
The more options M2 has from the ledge, the easier it would be for him to destroy his opponent's momentum by going to the ledge. It makes the ledge a safe option if M2 is lacking stage-control, and makes it very frustrating to his opponents, whom likely won't know what to do against it due to his rarity.
I was wanting this to be a place where we could all discuss Mewtwo's options from the ledge, and try to brainstorm new options for him, and to weight the pros and cons of these options.
Since I am unable to look this stuff up, I was wondering if anyone has the frame data on Mewtwo's getting up from ledge animation (total length and amount of frames invulnerable) as well as his >100% get up attack. Mewtwo's ledge getup seems similar to Marth's, which only has two frames of vulnerability in it's animation which is why I'd like to know the data for M2. His getup attack seems to have some nice invulnerability before the hit, so it's worth looking into as well. Since Mewtwo can easily transition to the ledge by teleporting the moment he leaves the ground, he should be able to abuse his invincibility to possibly re-establish a neutral position against his opponent; however, how viable this all hinges on how little frames he is actually vulnerable.
I was also wondering what were all the known teleport options from the ledge are. I know a few things, like teleporting onto the lower platforms or the floor(with very little to no lag) as well as edge cancelling on the lower platforms horizontally (check the Taj vs Armada vids to know what I'm talking about specifically).
The more options M2 has from the ledge, the easier it would be for him to destroy his opponent's momentum by going to the ledge. It makes the ledge a safe option if M2 is lacking stage-control, and makes it very frustrating to his opponents, whom likely won't know what to do against it due to his rarity.