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Methods of Pillaring

Smoke and smash

Smash Journeyman
Joined
Sep 1, 2009
Messages
394
Location
jersey
Which way is optimal for Pillaring with Falco, jc with analog, or jc with x/y?

I'm better at jumping with the button, as I use the button way more than the analog stick. I can Pillar both ways but the button gives me more consistant results.

So which is better for developing a top game falco?

Or is this one of those "whatever works for you " things?
 

CrypTik

Smash Journeyman
Joined
Mar 30, 2009
Messages
367
Location
Orlando, Florida
Shouldn't you be wavedashing out of your shine? I don't know about you but I can't waveshine with control stick. Unless you're talking about some of the floatier chars in which case I prefer to waveshine to upair. While their trying to land on the ground it gives me some time to analyze the game.
 

Smoke and smash

Smash Journeyman
Joined
Sep 1, 2009
Messages
394
Location
jersey
Yea I can wavedash out of shine no problem. That's actually one of the biggest habits i've developed in this game.

But theres a lot of times where all I can do is wavedash in place to shine repeatedly while in the back of their shield for shield pressure because my pillaring is unreliable. The better option is to pillar with dair/nair and maybe throw in a jc grab out of shine if you want to stop pillaring. I am currently practicing pillaring and want to know if it's more benficial to do it with analog or x/y.
 

TresChikon

Smash Lord
Joined
Jun 25, 2009
Messages
1,730
Location
@ the barnyard
Waveshine is just for chasing DI, it's not always going to be necessary.

Do what you feel is easiest for pillaring. Just think of it as an extension of a Shffl.

Anyways, just keep in mind you can get grabbed or hit out of a pillar fairly easy if the opponent just pays attention to what kind of pillar you're using.

Just go for the shinegrab which is much more reliable.
 

AprilShaw

aka Logan
Joined
Aug 27, 2009
Messages
1,578
Location
Pittsburgh, PA
You mean pillaring as in shield pressure, right?

I'd say X/Y, unless you can short hop with the stick every time. Actually I'd recommend the buttons for pretty much everything involving jumping, for me I only use the stick for JC up smashes. I don't think there's ever a situation where the stick is "better" though.

Also what Chikon said, shinegrab go.
 

JPOBS

Smash Hero
Joined
Jun 26, 2007
Messages
5,821
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Mos Eisley
BUT

shinegrab dont lead to ****, cuz falco's grab game is trash. so shine grabbing all the time is fine and all but it wont get you anywhere.

whereas pillaring may be more risky (barely) but if you poke the sheild, or they try to catch you with a sheild grab and fail you can combo their balls off.

I mostly pillar because of the rewards it gives, and im confident in not messing up/mixing up my timing. You just have to be good at it. But if you arent, shine grab is good too but less beneficial.
 

TresChikon

Smash Lord
Joined
Jun 25, 2009
Messages
1,730
Location
@ the barnyard
Punishing a pillar isn't about you making a mistake, it's about them reading if you're late, early, normally dairing and appropriating a response.

Late dairs can't be SGed or hit by anything OoS, but they'll hit you before you start the dair, if they read it.
Early dairs can catch an attempt to escape the shield, but can be SGed or hit by an OoS option.
Normal dairs are punishable by both SG and OoS options. I'm not sure what the added advantages of normal pillaring are, but I believe the shieldstun covers more time since the shine and dair are more evenly spaced out.

Anyways, pillaring is great, and a single poke can cost them their stock, but if you find yourself getting punished too often:

See if they're tilting their shield up - This throws off your FF and L-cancel, so be sure to adjust to that.
Getting grabbed or hit after the dair and before the shine - Either you need to make sure your shine is spot on or switch to late dairs so the shieldstun can cover you until you shine.
Hit before you dair/letting them escape - Dair ASAP from your jump to cover their options.

Shinegrab is much much much safer, but isn't nearly as rewarding as JPOBS mentioned.
 

Smoke and smash

Smash Journeyman
Joined
Sep 1, 2009
Messages
394
Location
jersey
Yea I pretty much have pillaring down now, using the buttons with either a or c stick. I like to mix it up, and like to mix up nair shines with dair shines. It was actually really easy to perfect this technique, not sure why I haven't been doing this earlier.
 

AprilShaw

aka Logan
Joined
Aug 27, 2009
Messages
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Pittsburgh, PA
The best is to condition them to think you're D-airing early a few times, then just fall to the ground with a laser -> grab.

Obviously grabs aren't as rewarding but above 40% on most characters F-throw leaves them grounded. Just SHL and you cover all their getup options, and can start a combo that way if you react fast enough ^.^
 

Smoke and smash

Smash Journeyman
Joined
Sep 1, 2009
Messages
394
Location
jersey
Yea, F-throw is probably already my most common throw. Up throw to platform shine works okay from under a platform against fast fallers. Up throw to dair is okay too. I like attempting f throw to shl regrab first, then I'll something else the second time.
 

AprilShaw

aka Logan
Joined
Aug 27, 2009
Messages
1,578
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Against fastfallers at really low %s I'll upthrow then try to jump into shine/nair/bair but it doesn't always work. Depending on their DI, upthrow -> shine turnaround b-air looks pretty sexy (though not as sexy as Fox's version lol). plus you can get them off the stage with a good nair/bair which might lead to low % kills.

Falco's throws are all about guessing really, nothing's guaranteed off them like Fox's. And if your opponent has good DI you might not get anything (DJ Nintendo DI'd into my lasers on uthrow, then SDI'd them down to hit the platform. Wtf @ that.)
 
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