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Meta Knight Mixup?

l3lue2ain

Smash Journeyman
Joined
Apr 24, 2007
Messages
288
Location
Maryland
Well first off I have been reading tons of posts and it looks like the Tornado is godlike but what mixup do you guys use? I still am not sure how to "most effectively" use it in my gameplay is a projectile user only skill / recovery? Everyone speaks against the forward a but what are you guys doing if your not ? Are you only using Nair (neutral a in the air). My metaknight has really good off stage game. Filled with dairs, fairs and nairs but I am having problems with DK that hoe will not die I dair him everytime he comes back adn he still spinning back. Diddy Kong and that bannana mixups then after he is off there is so many options he has for recovery I find it hard to keep him off. In some situations I find wolf easy to kill but sometimes when he uses that dash attack recovery Its like I am trying to hit him but he just keeps coming back. Also this a new development how in the world do you edge guard game and watch I know it sounds stupid but I swear his dimensions throw me off everytime I go to hit him he somehow hits me. I am simply clueless as how to gimp him.

just a over view of what I wrote above.

--->Tornado mixups?
--->Meta mind games and mix ups?
--->Edguarding against DK,Diddy, Wolf, & game and watch also snake. I heard about the grabbing thing but its not viable if he always glides to high.
 

acv

Smash Journeyman
Joined
May 11, 2008
Messages
496
Location
VA
for tornado just use it moderately since it gets repetitive and predictable if you spam it.just use it moderately to rack up damage.

for mind games and mix ups just dont get predictable by varying your attacks such as using a dtilt or ftilt after an aerial or unexpectingly grabbing or throwing a random upB.just make sure to space properly.

as for edgeguarding against DK, his recovery has a set trayectory once he has done it he cant change directions so just hit him with aerials or sometimes a dsmash once you know he is coming.

for diddy try to keep him below the stage so he cant use sideB.his upB recovery has a predictable trayectory not to mention he stays stationary for a while.

i dont know about GaW. but for snake abuse upB and fair.

wolf has one of the most gimpable recoveries so just hit him with a fair or dair.
 

l3lue2ain

Smash Journeyman
Joined
Apr 24, 2007
Messages
288
Location
Maryland
for tornado just use it moderately since it gets repetitive and predictable if you spam it.just use it moderately to rack up damage.

for mind games and mix ups just dont get predictable by varying your attacks such as using a dtilt or ftilt after an aerial or unexpectingly grabbing or throwing a random upB.just make sure to space properly.

as for edgeguarding against DK, his recovery has a set trayectory once he has done it he cant change directions so just hit him with aerials or sometimes a dsmash once you know he is coming.

for diddy try to keep him below the stage so he cant use sideB.his upB recovery has a predictable trayectory not to mention he stays stationary for a while.

i dont know about GaW. but for snake abuse upB and fair.

wolf has one of the most gimpable recoveries so just hit him with a fair or dair.

As for the DK thing he still gets a up+b even after I down spike him unless he randomly gets stage spiked. Wolf everytime I try to intercept him I get electrocuted and pushed away. Depending on his distance away from the stag dairs are effective fair ususally fails me. The diddy is really smart so he tries to dodge me and when I go out there to spike his up be or push him away he sucides with his up+b making the barrel kill me. G&W he looks so werid when I fight him its hard to make heads or tails how to "properly" gimp him. Snake that guy will be at 200% and still alive and happy then I am like oh he is dead then he blows himself up just to get another f*cking up and still comes back meanwihle he easily kills me at 100%.
 

Affinity

Smash Hero
Joined
May 27, 2006
Messages
6,876
Location
Wichita, KS
NNID
Affinity2412
For DK, most of the time you'll want to gimp him VERY quickly; otherwise just let him recover.

He'll either try to grab the ledge which you won't be able to edgeguard most of the time, or he'll just land on the level where you can then punish him with a grab or whatever works best in your situation.


Also, check the MK directory for some very helpful info: http://smashboards.com/showthread.php?t=180331
 

l3lue2ain

Smash Journeyman
Joined
Apr 24, 2007
Messages
288
Location
Maryland
For DK, most of the time you'll want to gimp him VERY quickly; otherwise just let him recover.

He'll either try to grab the ledge which you won't be able to edgeguard most of the time, or he'll just land on the level where you can then punish him with a grab or whatever works best in your situation.


Also, check the MK directory for some very helpful info: http://smashboards.com/showthread.php?t=180331
the thing about dk is like you have to hit down smash him multiple times when he is off the stage.
 
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