2 C H i L L E D
Eternal Hitstun
Found this about a month ago but I just never got around to posting it. Not sure if anyone else has discovered this but by perfectly spacing the power hit of DC near any edge you can cancel the lag from the strong hit allowing you to perform any move or action instantly. And also by holding the opposite direction (Whatever way you are DC'ing toward the ledge DI the opposite direction) of the edge (if it's able to be grabbed) you can cancel the strong hit into an instant edgehog.
Its uses seem limited to me now, but what you can do with it when mastered would be amazing (assuming the PMBR doesn't remove it).
Since the spacing is so strict it makes the AT difficult to perform at first, but after some practice you'll be able to use it more consistently. And It also only works while moving forward with DC. If you try to do it any other way you will just do a reg DC strong hit with its massive lag. The animation for DC's strong hit will not appear just the sword swipe and hitbox, MK's forward momentum will be maintained. (So you know if you did it right.)
Quick Uses:
(Recovering Opponents) Assuming you IDEC --> Offstage.
IDEC --> Reverse Shuttle Loop
IDEC --> Drill Rush (Possible stage spike)
IDEC --> Mach Tornado
IDEC --> **** it. Anything that fits the situtation.
Those are just a few things you can do with it. Even if you don't intend to hit your opponent with the strong hit you always have an instant follow-up coming be it an attack or a ledgegrab. And it can be used on platforms for more movement options but if you screw up the spacing by even the smallest amount you're going to get punished. Sorry for no video but the only way I'd be able to upload is by cell phone, so **** that. Someone else can film themselves doing the AT and post if they want tho.
It's not the easiest or most convenient of AT's but I can see it really working well in MK's arsenal if time is taken to master it.
Its uses seem limited to me now, but what you can do with it when mastered would be amazing (assuming the PMBR doesn't remove it).
Since the spacing is so strict it makes the AT difficult to perform at first, but after some practice you'll be able to use it more consistently. And It also only works while moving forward with DC. If you try to do it any other way you will just do a reg DC strong hit with its massive lag. The animation for DC's strong hit will not appear just the sword swipe and hitbox, MK's forward momentum will be maintained. (So you know if you did it right.)
Quick Uses:
(Recovering Opponents) Assuming you IDEC --> Offstage.
IDEC --> Reverse Shuttle Loop
IDEC --> Drill Rush (Possible stage spike)
IDEC --> Mach Tornado
IDEC --> **** it. Anything that fits the situtation.
Those are just a few things you can do with it. Even if you don't intend to hit your opponent with the strong hit you always have an instant follow-up coming be it an attack or a ledgegrab. And it can be used on platforms for more movement options but if you screw up the spacing by even the smallest amount you're going to get punished. Sorry for no video but the only way I'd be able to upload is by cell phone, so **** that. Someone else can film themselves doing the AT and post if they want tho.
It's not the easiest or most convenient of AT's but I can see it really working well in MK's arsenal if time is taken to master it.