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Melee Ports Wanted Changes Thread

MagnesD3

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This thread will be where people can list wanted changes to the following characters: Marth, Jiggilypuff, Shiek, Captain Falcon, Fox and Falco. The changes are to help balance and/or give tune ups to characters who have received little to no change from melee.

REASONS FOR CHANGES:

1: Balance, aka adjusting moves to help make the game better overall.

2: Eliminating/Changing Basically Useless moves.

3: Freshness, making an older character feel new while not changing his core gameplay design but with the intent in giving players reasons to explore their characters potential further.

4: Depth, changes to make certain good moves remain good but require futher spacing/offensive/defensive skills to be as effective.
 

| Kailex |

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Falco with 5 jumps because he personally prefers the air | remove cf from the game because he's supposed to race in the background, not fight| marth: a much more feminine voice (my opinions, idc) | make fox able to sing | jigz rest heals herself, not destroy an opponent | make shiek disappear whenever link tries to approach her
 

Pwnz0rz Man

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I think it would be an interesting change if Fox's shine was only a reflector and he could roll out of it by holding the reflector and hitting left or right on the left stick. It would certainly feel differently.

Falco for flavor's sake could kick his reflector like he did in Brawl, while allowing his reflector to be used offensively, at odds with Fox's more defensive use of it.

Marth should have his Brawl shield breaker, for no reason asides from that it has his actual critical hit animation from Fire Emblem. Let Roy be the only one that has the charge slash.

Make Puff use more than fair, bair, rest, and pound for the most part. While at it, make Falcon use more than his aerials and grab.
 

Shadow Huan

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figures that this thread would be taken as a joke

what's this about Marth's shieldbreaker? okay...

why not give donkey kong his old running attack back? just because he did the roll in Donkey Kong Country doesn't mean he should in smash!

and make Ike's fire orange again. why does it have to be blue? oh that's canon to his game? so what? orange looks more like fire.

Metaknight's new dair is a lot like something he does in the Kirby games, why can't it be his awesome and useful dair from brawl?

blah blah blah, I could go on but I don't feel like it, it's too early where I am.

there is a thread for Fox and Falco, Captian Falcon has already gotten a few specials buffs and a recovery boost, Sheik has gotten some beast dthrow/bthrow mixups without having a dumb works on 80% of the cast chainthrow, a crawl, and the brawl chain.

I would be very interested to read some genuine change suggestions for Puff, who has stayed more or less the same in all the smash games thusfar.

as for Marth? Brawl shieldbreaker with some tweaks could work just fine. perhaps make the hitbox of the inital uncharged attack larger with a similar trejectory to the current one, and a focused, smaller tipper hitbox for the fully charged one? what else do you use a fully charged shieldbreaker for in either game anyways, aside from killing a sleeping puff? it doesn't have to buff Marth's recovery either... I gotta find that corrupted SD card and post a video of it...

a 1 through 5 frame invulnerable startup for upB would be a good little buff, as would 1.1 damage on counter. add these to the changes that have already been made and I would be fine with it.

despite it being a "clone" engine hopefully Roy won't end up sharing a lot of his animations with Marth because melee :p

also give Ganondorf something to do with his sword besides **** tease. meh lol
 

Paradoxium

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The melee vets are fine, slight tweaks, SLIGHT TWEAKS, would be all that is required. Marth is fine, grab range and all. There's always gonna be a character who best at something and Marth is best at grabbing. The only thing I would change is his side -b, down-b, and normal b. They aren't really that useful.
Jiggs is fine, I actually enjoy a spacing/zoning game.
Shiek is fine
C Falcon needs better recovery, and his down be needs to be tweaked. Other than that he's fine.
 

MagnesD3

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My Personal Change wishlist for these vets:

Marth:

* Change marths b move to animation and hit box of brawl shield breaker, cause the charge time till full charge to be shortened, increase damage potential to shields on non fully charged versions, the lowest charge time should move you slightly forward in air (this property should increase the more you charge it), moves marth slightly forward on the ground (the further charged the farther you move.) Less Recovery on the move overall.

* You can cancel all (or possible just some) normals into marths B over.

Jiggs:

* Make rollout cancellable in air or on the ground by inputting B (momentum is still obtained from the move after cancel).

* Give Jiggilypuff a useful B Up (New move entirely, i need to think more on what personally as Id like for it to help cover a hole in her game.)

* Double Mash up taunt (similar to ness's) now does sing, It has the same properties that the current move has now (so it will put enemies nearby to sleep.)

Sheik:

* Make her Chain move better (possibly by extension, or increasing how much shield damage it does?)

* Remove Transformation and giver her a new B Down move (possibly similar to a homing illusion attack with shorter range than fox's?)

Captain Falcon:

* Increase Speed, Power and Range on Falcon Punch.

* Change forward tilt to Smash 64 version (including explosion and YEAH clip.)

* Decrease startup of Falcon Kick slightly and extend its horizontal hitbox more (more flames and more priority if possible).


Fox/Falco Is covered by me in their respected thread.
 

Shadow Huan

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I would be okay with falcon having his 64 fsmash. he could use a grounded spacing tool outside of dash dance I guess. give the 64 players something besides taunt cancelling and pika's Bair
 

standardtoaster

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Falco's dair is now auto-cancelled, OR he is capable of DJC.
Fox's recovery gains 1.5x itself in distance, his up b charges and finishes 3x faster, and his forward b is lagless.
Peach's turnips cannot be caught by anyone but her, and stitch and items is/are now a one-in-fifteen probability.
Luigi has become a fastfaller (think: Falco), and misfires are a one-in-four chance. He also regains his SSB64 up b, and can up b directly after the PPP.
Ganon gets to use his sword. His neutral b becomes the command for him to go into sword mode. The sword greatly extends his arm-related attacks, and turns his uair into a Fox-like uair. (uairs normally, but sword smacks opponent up before they can fly away. SDIable.
Bowser has auto-cancelled everything and is twice as heavy.
Shiek's up b is now lagless and has continuous momentum once Shiek reappears. Platform cancels galore.
Captain Falcon can now float like Peach for three seconds. He can float at the speed at which he can run. His double jump is the same.
Link gets his SSB64 bombs, boomie, fair, dair and dsmash back. This also implies that his fairs and dairs are now auto-cancelled. Shield pressure anyone?
DK has a pre-charged Giant Punch
Mario ate a fire-flower, looks possessed, runs twice as fast, and fireballs move and come out twice as fast.
Jigglypuff has a gun. It is similar to Falco's, except Puff's is not auto-cancelled.
Marth dual-wields. His arms can be de-synched like the ICs. He grabs via impalement
Pikachu has evolved into Raichu. He's twice as heavy, 1.5x as big, does a slight bit more damage, and has larger hitboxes. His speed and moveset is the same.
Mr. Game and Watch's forward b only produces sixes, his up b can be charged (for <3 seconds) and shot in any direction, and his pancakes gain significant forward trajectory.
Zelda runs as fast as Captain Falcon, and has her up b extended and divided into three sub-divisions (think: Shiek with three up b stages instead of two).
Roy floats as much as Jugglypuff, and his neutral b charges twice as fast. He can also store a charge for ten seconds. OMG SUSPENSE
Ness is a grown man with an auto up b (no waiting for the beam to come full circle.) He spent decades in the wilderness honing his PSI, and his T-rex arms are less of an issue.

-credit to Planet Piss
 

turtletank

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In all seriousness I think it would be a nice idea to give Jigglypuff a 5-10% damage heal on rest. Compensate for it's high risk while living up to it's namesake, a two bird one stone kind of deal.
 

Phaiyte

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We should make Ganon and Falcon's neutral B come out on frame 5 with invincibility on startup. Nothing else is changed.
 

Crescent Monkey

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All I want is to be able to hit my opponents with aerial Raptor Boost while they're on the stage, and have time to shield before they tech, get up, make a sandwich, and smash me back off the stage. If you get hit by aerial Raptor Boost while standing on the stage, you deserve to lose your edgeguard. Also to clarify, I don't mean hit their shield, if they shield it, they should have time to run over and grab Falcon before he can shield.
 

Phaiyte

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I personally would like Ganon to receive a new tool instead of warlock punch but I could accept this with CF.
I hope you realize how much of a joke this thread is lol

All I want is to be able to hit my opponents with aerial Raptor Boost while they're on the stage, and have time to shield before they tech, get up, make a sandwich, and smash me back off the stage. If you get hit by aerial Raptor Boost while standing on the stage, you deserve to lose your edgeguard. Also to clarify, I don't mean hit their shield, if they shield it, they should have time to run over and grab Falcon before he can shield.

P sure raptor boost is used to begin and extend combos ALL THE TIME.
 

Raccoon Chuck

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Yeah, this thread needs to be prepared for lots of troll post.
I agree that the Top Tier don't need anything overly dramatic, but Marth's Brawl Shield Breaker could work with some slight adaption.

1. It only functions in Brawl form on the ground, this is to avoid giving him a move to just charge at you with from the air that can't be punished.

2. Aerial version remains as a Melee counterpart, as I've seen others, as well as I, use it in a Roy-esque fashion with varying degrees of effectiveness.

Outside of that I can't think of much else. I'm against giving him a slide to avoid negating a key weakness in recovery. The only improvement to that Achilles heel is finding a way to rid the game of the infamous "Marth Killer". (If it hasn't been fixed already.)
 

MagnesD3

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Yeah, this thread needs to be prepared for lots of troll post.
I agree that the Top Tier don't need anything overly dramatic, but Marth's Brawl Shield Breaker could work with some slight adaption.

1. It only functions in Brawl form on the ground, this is to avoid giving him a move to just charge at you with from the air that can't be punished.

2. Aerial version remains as a Melee counterpart, as I've seen others, as well as I, use it in a Roy-esque fashion with varying degrees of effectiveness.

Outside of that I can't think of much else. I'm against giving him a slide to avoid negating a key weakness in recovery. The only improvement to that Achilles heel is finding a way to rid the game of the infamous "Marth Killer". (If it hasn't been fixed already.)
My goal would be to try and make every move not useless i suppose while changing marth in some way to make him feel new while not really changing him much at all or any ported character for that matter.
 

shadow0x0cloud

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I feel like Jiggs needs something but idk what. Maybe better air movement speed?
I would like reduced ending lag on bair to make Sh bair - double jump a little easier
Redesigned neutral B.
Faster moving pound, especially on ground.
Better tilts.
UpB is larger, maybe around toon links upB size.
 

MagnesD3

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I feel like Jiggs needs something but idk what. Maybe better air movement speed?
I would like reduced ending lag on bair to make Sh bair - double jump a little easier
Redesigned neutral B.
Faster moving pound, especially on ground.
Better tilts.
UpB is larger, maybe around toon links upB size.
I like that up b idea alot, I suppose it could function as donkey kongs down b does now as a tech trap?
 

shadow0x0cloud

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Yeah, I think it needs work. I only judge this on my play style but I find many opportunities for sing, but I catch them at too low of a percent and they get out and at higher percents, when my opponent is more cautious, I find it hard to get. I always felt jigglypuff was a character based on zoning through normals, and when pressured has a strong punishment game. I would like to be rewarded for pulling out an unsafe move SUCCESSFULLY. Not being able to convert because the opponent was at a low percent, as well as the crappiness of Jiggs neutral b, is why only pound and rest are used. However, I don't know what to do with it to make it both rewarding at all percents and balanced.
 

Pwnz0rz Man

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I think the reason that this thread is being trolled like it is, is because for the most part, these characters are good and aren't in desperate need of changes to allow them to be viable. At most, what this thread wants to discuss, at least from my understanding are changes to make the characters that received nothing but engine techs more flavorful. There's nothing wrong with building around flavor while still making the character competitive, look at the character idea submission thread. I'm going to say that around 50% of the posts about Samus are all about flavor without thinking about the impact that they'd have on the game competitively. (Ice Missiles, Ice Beam, Spread Bombs, Speed Booster, etc) But it never stops people from talking about the stuff they'd like to see, so players shouldn't feel like they can't discuss flavorful changes in this thread.


There should be a need to learn new things with old characters, even when some melee vet thinks they know exactly how to play. This is not Melee and as a result, no one should expect their character to play exactly the same as they had. In the change to Brawl, Nintendo did a lot of stupid things in altering the engine of the game, but were their changes to make characters more game accurate and flavorful really among those stupid choices?

Hell, even Project: M has changed characters to be more accurate to their games while giving them flavor and competitive power too. Wario, Lucas, Donkey Kong, Meta Knight, and even Lucario received changes. (Though Lucario's were less game accurate and more about flavor, in any case the point remains.) The thing that bothers me, is that some players are okay with these changes, but can't stand the idea that an old top-tier character would receive anything that makes them different. Isn't this the problem many of us have with the anti-Fox/Falco change brigade?

Marth already has an overhead arcing slash. It's called forward smash, is there a need for him to have the same style of attack in two moves? With Roy being added into the game, keeping Marth with Melee Shield Breaker feels like it's an exercise in "Because Melee". Marth in Fire Emblem was about precise strikes and when he took out a heavy armored class with his rapier and later with Falchion, it was by finding weak points in his opponent and dealing a swift stab to them.

I like the idea of improving Jigglypuff, but sing doesn't really strike me as a move that really needs to be improved. It grabs the ledge backwards, and punishes people that really really deserved it. Giving sing a wider range reeks to me of Brawl Minus's version of it, and that doesn't belong in a balanced game at all. Rollout on the other hand, I really like the idea of making it cancel-able like many other ground spin moves, and allowing Puff to have a little more power on the ground without being severely punished with death if you miss.

I've no idea what to do for Captain Falcon. Pretty much anything to make his specials more important to his 5 attack gameplay style, would be well received by me.
 

MagnesD3

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I think the reason that this thread is being trolled like it is, is because for the most part, these characters are good and aren't in desperate need of changes to allow them to be viable. At most, what this thread wants to discuss, at least from my understanding are changes to make the characters that received nothing but engine techs more flavorful. There's nothing wrong with building around flavor while still making the character competitive, look at the character idea submission thread. I'm going to say that around 50% of the posts about Samus are all about flavor without thinking about the impact that they'd have on the game competitively. (Ice Missiles, Ice Beam, Spread Bombs, Speed Booster, etc) But it never stops people from talking about the stuff they'd like to see, so players shouldn't feel like they can't discuss flavorful changes in this thread.


There should be a need to learn new things with old characters, even when some melee vet thinks they know exactly how to play. This is not Melee and as a result, no one should expect their character to play exactly the same as they had. In the change to Brawl, Nintendo did a lot of stupid things in altering the engine of the game, but were their changes to make characters more game accurate and flavorful really among those stupid choices?

Hell, even Project: M has changed characters to be more accurate to their games while giving them flavor and competitive power too. Wario, Lucas, Donkey Kong, Meta Knight, and even Lucario received changes. (Though Lucario's were less game accurate and more about flavor, in any case the point remains.) The thing that bothers me, is that some players are okay with these changes, but can't stand the idea that an old top-tier character would receive anything that makes them different. Isn't this the problem many of us have with the anti-Fox/Falco change brigade?

Marth already has an overhead arcing slash. It's called forward smash, is there a need for him to have the same style of attack in two moves? With Roy being added into the game, keeping Marth with Melee Shield Breaker feels like it's an exercise in "Because Melee". Marth in Fire Emblem was about precise strikes and when he took out a heavy armored class with his rapier and later with Falchion, it was by finding weak points in his opponent and dealing a swift stab to them.

I like the idea of improving Jigglypuff, but sing doesn't really strike me as a move that really needs to be improved. It grabs the ledge backwards, and punishes people that really really deserved it. Giving sing a wider range reeks to me of Brawl Minus's version of it, and that doesn't belong in a balanced game at all. Rollout on the other hand, I really like the idea of making it cancel-able like many other ground spin moves, and allowing Puff to have a little more power on the ground without being severely punished with death if you miss.

I've no idea what to do for Captain Falcon. Pretty much anything to make his specials more important to his 5 attack gameplay style, would be well received by me.
You basically hit the nail on the head.
 

Phaiyte

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I really dont care how much of a joke its being made into by people with megaboners for just melee, Im looking for people to respond who dont have their head up their butts ;)

Jokes on you bud. I literally don't give a **** about Melee lol
 

MagnesD3

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Don't pretend you have an extra chromosome floating around, son. You directly replied to me.
I replied to your comment about the jokeness of the thread, I merely responded accordingly. If my statement applied to you so be it, if it applied to others who posted in the thread so be it, It was honestly up to the person who read it to interpret if they fit the criteria of my message.
 

Phaiyte

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Would you care to tell the class your kawaii uguuuu~ ideas of how an already fantastically designed character can be made better? Something that isn't comedic gold?
 

Pwnz0rz Man

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Would you care to tell the class your kawaii uguuuu~ ideas of how an already fantastically designed character can be made better? Something that isn't comedic gold?
Flavor goes a long way. Marth in his current form has so little flavor from Fire Emblem in his moves that it barely feels like it's actually him. His Brawl version's Shield Breaker, as I've said before is the stab that he actually uses in combat, so in ways that is better. It feels like Shield Breaker is in many ways, the same exact thing as his charged forward smash and that it can be used in place of it in many respects which feels a little redundant.

It seems strange to me that a game that is designed to be a sequel, would try so hard to copy these characters in their melee forms. Brawl had a lot of problems, don't get me wrong, but some of the flavor changes that they had were pretty nice and made sense when actually considering the character as part of the series that they hailed from.

No design is perfect, not from Melee, certainly not from Brawl, and not in Project M either. Nor should any single design be incapable of generating discussion without breaking into demeaning and childish bouts of "This is already good enough, you're stupid for even saying otherwise." There's nothing inherently bad about the Melee designs from a competitive perspective, but that doesn't mean that flavor shouldn't be considered at all, nor that talking about things we'd be interested in seeing should be auto-trolled or made into some sort of joke.
 

MagnesD3

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Would you care to tell the class your kawaii uguuuu~ ideas of how an already fantastically designed character can be made better? Something that isn't comedic gold?
I'm sorry you wanna play a character from 2001 in a different game but I don't...

Flavor goes a long way. Marth in his current form has so little flavor from Fire Emblem in his moves that it barely feels like it's actually him. His Brawl version's Shield Breaker, as I've said before is the stab that he actually uses in combat, so in ways that is better. It feels like Shield Breaker is in many ways, the same exact thing as his charged forward smash and that it can be used in place of it in many respects which feels a little redundant.

It seems strange to me that a game that is designed to be a sequel, would try so hard to copy these characters in their melee forms. Brawl had a lot of problems, don't get me wrong, but some of the flavor changes that they had were pretty nice and made sense when actually considering the character as part of the series that they hailed from.

No design is perfect, not from Melee, certainly not from Brawl, and not in Project M either. Nor should any single design be incapable of generating discussion without breaking into demeaning and childish bouts of "This is already good enough, you're stupid for even saying otherwise." There's nothing inherently bad about the Melee designs from a competitive perspective, but that doesn't mean that flavor shouldn't be considered at all, nor that talking about things we'd be interested in seeing should be auto-trolled or made into some sort of joke.
You keep hitting the nail on the head, you will soon run out of nails to hammer.
 

Phaiyte

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Flavor goes a long way. Marth in his current form has so little flavor from Fire Emblem in his moves that it barely feels like it's actually him. His Brawl version's Shield Breaker, as I've said before is the stab that he actually uses in combat, so in ways that is better. It feels like Shield Breaker is in many ways, the same exact thing as his charged forward smash and that it can be used in place of it in many respects which feels a little redundant.

It seems strange to me that a game that is designed to be a sequel, would try so hard to copy these characters in their melee forms. Brawl had a lot of problems, don't get me wrong, but some of the flavor changes that they had were pretty nice and made sense when actually considering the character as part of the series that they hailed from.

No design is perfect, not from Melee, certainly not from Brawl, and not in Project M either. Nor should any single design be incapable of generating discussion without breaking into demeaning and childish bouts of "This is already good enough, you're stupid for even saying otherwise." There's nothing inherently bad about the Melee designs from a competitive perspective, but that doesn't mean that flavor shouldn't be considered at all, nor that talking about things we'd be interested in seeing should be auto-trolled or made into some sort of joke.

- What exactly is your idea of perfect?
- This game isn't a "sequel" to anything.
- These characters already have plenty of flavor to them. On top of the fact that they are quite amazingly designed based on real philosophies of great game design.
- If you actually believe shield breaker is anything like FSmash, then I got news for you, son. You got 99 problems, but quite frankly, knowledge is one.
- Do you somehow think that just changing the animation of neutral B to a stab is going to make hundreds of people flock around just to check it out? I hate to break it to you, but that sick idea of yours isn't quite what you might think it is. In fact, doing this would completely destroy the purpose its main use, which btw wasn't to destroy shields.

I'm sorry you wanna play a character from 2001 in a different game but I don't...
Not 1 single melee vet is anything like their melee counterparts. They are all inherently different via P:M engine + minor tweaks, so to even fathom calling them 2001 is beyond ********.


No matter the case or who throws the biggest hissy fit, these characters are designed too well to worry about any real changes. Not because they're good or top tier, either. It doesn't even have anything to do with "because melee", it's that they work and aren't a steaming pile of user generated **** that becomes unusable because some random beginner with a sweet wifi connection thought he had a sweet idea when they really had no idea what they're talking about.

If it ain't broke, don't fix it.
 

Shadow Huan

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brawl's shieldbreaker wasn't broken though :p

also I hate to break it to you son, but shieldbreaker and fsmash share very similar hitboxes: both start from overhead and swing down, both hit below the edges of the stage...

Shield Breaker


Fsmash


Melee shieldbreaker is basically an chargable fsmash that you can do in the air and one that you don't have to space. except that it's a worse version of the move. fsmash is a kill move without charging it up. which is why I suggested tweaking a Brawl shieldbreaker to make it more useable rather than simply porting it.

saying that it should stay the same, despite Roy now coming out with Flare Blade, which is EXACTLY the same move...

is basically saying "becuz melee"
 

Pwnz0rz Man

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- What exactly is your idea of perfect?
Perfect is perfect. To be perfect would mean that the design has no flaws what-so-ever and there could truly be nothing up for nit-picking. Because nothing we design can truly be perfect in every way, it's always up for some discussion
- This game isn't a "sequel" to anything.
If you want to argue semantics, no it's not a "sequel", but the game did and does strive to be the follow-up to Melee that Brawl clearly was not designed to be.
- These characters already have plenty of flavor to them. On top of the fact that they are quite amazingly designed based on real philosophies of great game design.
Can you point out this flavor you state the game does in fact have, preferably using the characters that I'd talked about? Can you also point out anything in Marth's Melee/Project M design that draws directly from Fire Emblem outside of the model? As I stated before, Marth does not use two hands for his attacks with Falchion in Fire Emblem, which makes the Brawl attack design more accurate to how Marth fights. I get that it would make the move function drastically different to how it does in P:M, as well as change how it can be used, but my point was that it's technically accurate in Brawl and inaccurate in Melee/Project M. I've mentioned times when they changed things from Brawl to give a character a more series accurate flavor, but reverting it to it's Melee form, while it might be competitively better, it's less flavorful to the series that he comes from.
- If you actually believe shield breaker is anything like FSmash, then I got news for you, son. You got 99 problems, but quite frankly, knowledge is one.
The exact qualities of the move are not identical to FSmash, but the two moves are both overhead swings that follow the same pattern. Technical aspects of the moves aside, they are in fact similar in appearance, asides from the fact that he swings with two hands and has a purple slice pattern. There, in pure visual terms, they are similar.
- Do you somehow think that just changing the animation of neutral B to a stab is going to make hundreds of people flock around just to check it out? I hate to break it to you, but that sick idea of yours isn't quite what you might think it is. In fact, doing this would completely destroy the purpose its main use, which btw wasn't to destroy shields.
I never said that changing the animation would make people flock around to check anything out. The only thing I've ever really argued for in terms of Marth's shield breaker is that Brawl's is accurate to his game and Melee/Project M's is not. You seem to be projecting that I'm suggesting these ideas as if it were the be-all and end-all for Marth's gameplay design, when that was never my point or intention. The only thing I was ever interested in was discussing the move in terms of game accuracy and flavor.

If you have no desire to actually discuss the ideas, why spend so much time combating the thread when your time and efforts are clearly better spent on other things? It's not like these ideas are likely going to be seriously considered in a meeting of the PMBR and implemented into the game in the future.
 

MagnesD3

Smash Master
Joined
Dec 5, 2012
Messages
4,850
Location
Hiding in Microsoft Headquarters
- What exactly is your idea of perfect?
- This game isn't a "sequel" to anything.


If it ain't broke, don't fix it.
You want pm to not be a sequel but an expansion, there in lies a huge difference between our opinions, I consider Project M a melee sequel not some expansion pack.

As for the "becuz melee" arguement and you responding to my post about the joke thread in the first place it's pretty clear you meet the criteria of people who have their head up their butts, so in fact you were correct in infering that I was talking about people like you, Great Job!
 

Phaiyte

Smash Ace
Joined
Jul 6, 2010
Messages
932
You want pm to not be a sequel but an expansion, there in lies a huge difference between our opinions, I consider Project M a melee sequel not some expansion pack.

As for the "becuz melee" arguement and you responding to my post about the joke thread in the first place it's pretty clear you meet the criteria of people who have their head up their butts, so in fact you were correct in infering that I was talking about people like you, Great Job!
This has nothing to do with what I want, nor is it what you ~*consider*~ it to be.
Did you not even read passed the 'bcuz melee' portion? Like, did you seriously only read 'bcuz melee' and then assume I want in this game? And then getting all pissy about people saying 'bcuz melee' and then throwing an additional qq when someone says that it's, in fact, not 'bcuz melee'? wowowowowowowowowowowwwwww

This is the kind of **** that explains why your kawaii desu thread isn't being taken seriously.


You do realize that characters in this game are not automatically obligated to have anything to do with their corresponding games, right? The only similarity that they "have to have" is that they're some massive combination of 0s and 1s. Like foreal, if you're that worried about canon we'd might as well just have Sheik play a harp and throw deku nuts and that's it. Or I don't know. Maybe she appeared in the archery game for the Wii as some crazy mobile ninja with a sick grab game and sweet projectiles.

Get real, dude.
 

MagnesD3

Smash Master
Joined
Dec 5, 2012
Messages
4,850
Location
Hiding in Microsoft Headquarters
This has nothing to do with what I want, nor is it what you ~*consider*~ it to be.
Did you not even read passed the 'bcuz melee' portion? Like, did you seriously only read 'bcuz melee' and then assume I want in this game? And then getting all pissy about people saying 'bcuz melee' and then throwing an additional qq when someone says that it's, in fact, not 'bcuz melee'? wowowowowowowowowowowwwwww

This is the kind of **** that explains why your kawaii desu thread isn't being taken seriously.




You do realize that characters in this game are not automatically obligated to have anything to do with their corresponding games, right? The only similarity that they "have to have" is that they're some massive combination of 0s and 1s. Like foreal, if you're that worried about canon we'd might as well just have Sheik play a harp and throw deku nuts and that's it. Or I don't know. Maybe she appeared in the archery game for the Wii as some crazy mobile ninja with a sick grab game and sweet projectiles.

Get real, dude.
The more you post about it the more you fit the bill, it would be best to leave this discussion if you have nothing of value to add.
 
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