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PikaJew, your intentions are benevolent and in most rights I agree-some people do take it a bit too far on their feeling towards the upcoming Smash, and as you have said each game should feel different from the last and like an unique beast. but I feel the issue people had, and the reason why Melee gets so much praise, is because it was arguably the most well rounded of the 3-64 was a very, VERY offensive game, and then Melee introduced more tools for defensive use like the air dodge and Samus/Link's Grapples, but still maintained enough of an offensive game that it was engaging to have matches in. Brawl went overkill with defensive tools, with changing the air dodge to infinite use, the auto ledge grab, and gliding, as well as cutting hitstun almost in half. because of that, most matches devolved to a more campier nature, sometimes to the point where some were turned off by the design, and some offensive characters suffered from the change(Weegee,cap,Puffy).
What I'm basically driving at is even though I love Brawl and will defend it with it's warts and all, I can still see why some were turned off and are wary of the next game....and to an extent I agree. But I'm, absolutely sure Sakurai has heard the feedback and seen the fan reaction, and with Nintendo trying to target a more traditional gaming audience, KI:U NOT being designed in a more casual-natured setting, and them getting Bamco to help(including guys who worked on Tekken and SC), I get the feeling they may be trying to recapture that balance of offense and defense again. Sakurai said he doesn't plan on making another Melee, but as long as it can maintain the same intensity of gamplay, isn't that really enough?
Mind explaining where you are getting this info? What hard evidence is there that the greater Smash fanbase does not commend Melee?Melee's praise comes mostly from competitive players, not the fanbase as a whole.
Because I've been around long enough. The only reason someone might think Brawl was bad and Melee was the best is that the audience who wants more Melee happens to also be the loudest. This opinion isn't shared by the fan base. It depends on who you ask. If you only look here, you'll get the wrong answer. Go to other message board and you'll here Brawl come up more and the people who say Melee will likely say "Brawl sucked and lacked depth" It's actually kind of sad because the people who liked Melee more just cause are drowned out by competitive players whining. Some other fun facts:Mind explaining where you are getting this info? What hard evidence is there that the greater Smash fanbase does not commend Melee?
It depends on how its implemented. Looking at Tekken as a reference, we could have a QCF motion for wavedashing forward and a up-back, back motion for a back wavedash (or whatever it'll look like) and neither would be bad with just a little bit of practice. The thing with wavedashing was that it was an unintentional byproduct of Melee's air dodging mechanics. I'm pretty sure the input would be much more user friendly had it been deliberate all along.@El Duderino
I do love wavedashing, and believe me I would love it to be in SSB4, but I don't see any possible future in which Sakurai actively chooses to put that in the game.