CanBeatAnyFaux
Smash Cadet
Yo! There's something up with Marth's f-throw, in regular Melee Fox/Marth don't get knocked down until ~9%, but in Melee light knockdown occurs from 0
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Internet should not be an issue, and would only contribute to the initial loading time. The game currently is heavily unoptimized, but this is a high priority to fix. A large amount of very talented people have joined the team recently, so you can expect greats things in a matter of time.I'm playing it on my laptop (not super powerful) on pretty meh wifi and the game seems to just be running really slowly. Almost three times slower. Is it just a performance/internet issue?
I assume this is the product in question. This hasn't been officially supported yet, but it obviously works and just needs a remapping. To do this I would need you to go here and your controller should be detected. I would need the exact name given the controller, what button corresponds to which number and which analog input corresponds to which bar. It's a relatively painless process and we have supported many controllers this way, so let me know the details. We are also working on a more formal way to support new controllers if you prefer to wait.sry, if this is doesn't belong here but:
i have a problem with the button mapping for my mayflash pro controller
ZR, ZL, and L are mapped to shield
R is mapped to grab (this could be intentional)
X is mapped to special
B is mapped to jump
is there a way i can change that?
Thank you! <3 And yes it does show quite a bit of resemblance to those dustforce levels, I think I may take some more inspiration in the future.I just made an account to say this is really fantastic! I saw it on OHKO's channel and I'm excited to see where this project goes. A lot of Smash projects have a really janky feel to them but this looks really smooth and professional. The aesthetic reminds me of the Difficult series of stages from Dustforce. :D
Thank you. This is something that I hope to fix in the next patch.Yo! There's something up with Marth's f-throw, in regular Melee Fox/Marth don't get knocked down until ~9%, but in Melee light knockdown occurs from 0
I believe we talked last night on Discord and the problem seemed to be Windows XP. For the record, I do not want to write it off, and hope to support it at some point, but I cannot say it is a high priority for us.Will downloading it allow me to run it without an internet connection?
Edit: Nevermind, got it to work :D
Edit 2: I've encountered another problem. When I try using the downloaded file offline, the gamecube controller doesn't get detected. I've done a few tests and the adapter drivers were definitely installed and working, but Melee Light wasn't detecting any inputs. I was using Firefox, if that helps.
Edit 3: I tried Chrome, and it still doesn't work.
It seems like Mac gives the controllers a different name than windows, I ran into another user with this issue last night and pushed an update. It should now work on chrome, and you may need to check each port. We are working on adding more support for MacHey! im on mac and my mayflash adapter is not working what do i do?
You could try resetting your controller by holding X+Y+DpadUp for 3 seconds. If that doesn't work then I will need to properly map your controller, which i'd need your help with.This is such an awesome concept! I'm having an issue, though, in Chrome using my 3-in-1 Magic Joy Box. For some reason, my character just holds shield the entire time. I can wavedash out of it or jump but as soon as I land, I stay back in shield.
That is odd, perhaps the axis index is a bit off. Could you go here and tell me exactly which axis (shoulders+sticks) is associated with which bar, and also tell me the exact name given to the controller.That fixed my shielding issue, thanks! I did notice the controls are a bit off, though. My c-stick doesn't really work aside from the right direction while down on the c-stick shields.
It is possible to do this by downloading the game and editing a file, but we do plan to make controller configuring easier. It is very difficult though because there are so many different types controllers to consider.would it perhaps be easier to make players map their controllers themselves and just give them a tool to do so? I have friends who are pretty unhappy with the xbox controller mapping and they'd really like to be able to move around what keys do what.
Also you should consider getting rid of that bug where you can airdodge through walls in target test when theres a platform present, it makes target test pretty easy.
I've got the same problem., but I can't solve it. Do I have to reset my contoller in a specific part of the game?You could try resetting your controller by holding X+Y+DpadUp for 3 seconds. If that doesn't work then I will need to properly map your controller, which i'd need your help with.
Falcon is planned to come after Falco.I know you're doing falco next I'm sure peach and climbers would be the hardest to implement of top 8 but I'd really love to see my man falcon in soon, though I'm sure you have already decided who is going in when (if they're going in at all)
Reseting should work anywhere. What adapter are you using?I've got the same problem., but I can't solve it. Do I have to reset my contoller in a specific part of the game?
Thank youThis is probably the best Smash Bros fangame I've ever played! Major props to Schmoo and others!
I'd love to see some fixes to the sounds as well, they often play in out of place scenarios. Netplay HYPE
Hey guys, since the debut, the dev team has really grown with some really awesome talented people joining us. Most of the time has been spent cleaning up the code and making it easy to read, manage and contribute towards.
But in the spirit of christmas, we wanted to transform the environment to reflect the season and give you a taste of things to come.
What's new?
Electron app (Melee Light as a standalone program)
Using electron, we can make melee light a downloadable application that runs outside of your web browser. Examples of electron apps (Discord, Slack, Atom). Links:
Windows : https://mega.nz/#!qQYywbCL!pshs77Vyc2aW6YSvOfo-eDJ5JWA0v9AXSIUdi9x60m4
Mac : https://mega.nz/#!rA5CmCRZ!T-rxf_MLXfXJV70mLSEsbWz0o5nFDAof9XTJ3r4MEvM
Linux : https://mega.nz/#!2ZpRBCCD!kONGzcvfMycLgdvpxQHvOWnxgMoAAqZDNF1Tn-9ZWNc
Please bear in mind that Electron, like Chrome does not support vJoy inputs for your Official Wii U adapters.
Improved input interpretation accuracy
The conversion code has been vastly improved to emulate the feel of console melee. Your shield drop notches should work perfectly for example.
AI upgrade
Randall
Tap Jump Settings
Lots of bug fixes and controller support
We are right on the edge of some big updates, including a collision overhaul (yes target test 9 will be fixed) with sloped surfaces, new characters and even netplay! Thank you for all the support and we hope you enjoy!
It currently does not support it natively. We are close to an update that will allow any browser compatible controller to be calibrated and custom mapped. So that should hopefully work for your controllers.I need some help getting an Ortz Gamecube controller adapter working for Melee Light. I'm not sure how to get it working on the PC in the first place, but I just want an answer on how to get gamecube controllers working for Melee light, but with an Ortz Gamecube controllar adapter working. Thanks to anyone to get it working!
It basically looked like this: https://youtu.be/2ZgKoPgeiGs?t=26Where do I post bugs? I encountered something REAAALLY weird and I have no idea what happened, I also have like 2 pictures.
Here or in the discord: https://discordapp.com/invite/qagFaytWhere do I post bugs? I encountered something REAAALLY weird and I have no idea what happened, I also have like 2 pictures.
Oh **** sorry I didn't see your reply, I'm not on smash boards a whole lot my b. I'll get on my computer as soon as possible and post my screen shot there.Here or in the discord: https://discordapp.com/invite/qagFayt
this is a great training map i made feel free to try it out if you want s0.00,0.00&b106.67,45.00,186.67,58.33,-53.33,-75.00,53.33,-61.67,-120.00,-88.33,-106.67,71.67,-173.33,-88.33,-160.00,71.67,106.67,-75.00,186.67,-61.67&p-80.00,71.67,80.00,71.67,-200.00,-101.67,200.00,-101.67,-66.67,18.33,-13.33,18.33,13.33,18.33,66.67,18.33,-106.67,-88.33,-93.33,-88.33,-106.67,-61.67,-93.33,-61.67,-106.67,-35.00,-93.33,-35.00,-106.67,-8.33,-93.33,-8.33,-106.67,18.33,-93.33,18.33,-106.67,45.00,-93.33,45.00,-186.67,45.00,-173.33,45.00,-186.67,18.33,-173.33,18.33,-186.67,-8.33,-173.33,-8.33,-186.67,-35.00,-173.33,-35.00,-186.67,-61.67,-173.33,-61.67,-186.67,-88.33,-173.33,-88.33,113.33,-41.67,133.33,-41.67,160.00,-41.67,180.00,-41.67,133.33,-21.67,160.00,-21.67,-53.33,-35.00,53.33,-35.00&l0,0,0,1,1,1,1,0,2,0,2,1,3,1,3,0,4,0,4,1&t200.00,-101.67
PLAY : http://ikneedata.com/meleelight
DOWNLOAD :
Windows : https://mega.nz/#!qQYywbCL!pshs77Vyc2aW6YSvOfo-eDJ5JWA0v9AXSIUdi9x60m4
Mac : https://mega.nz/#!rA5CmCRZ!T-rxf_MLXfXJV70mLSEsbWz0o5nFDAof9XTJ3r4MEvM
Linux : https://mega.nz/#!2ZpRBCCD!kONGzcvfMycLgdvpxQHvOWnxgMoAAqZDNF1Tn-9ZWNc
If using mayflash adapter, switch to PC mode. You may need to refresh the page or restart your browser
If using official adapter, install vJoy drivers (http://m4sv.com/page/wii-u-gcn-usb-driver) and play on Firefox
Any other controller please PM me
Play as Marth, Puff and Fox on 4 Melee stages!
Earn medals on target test and complete against your own personal best and the world record!
Build your own target stages!
Knockback and movement using Melee's own dimensions and formulas for smooth gameplay.
Melee tech implemented : Wavedash, waveland, ledgedash, l-cancel, autocancel, short hop/full hop, moonwalk, sticky walk, boost run, DI, lightshield, shield tilt, powershield, ledgehop, sweetspot, up-b angling, walljumps, walltech/techjump, up-b walljump, pivots, jc upsmash, run cancel, boost grab, IASA frames and more!
Use gamecube controller adapter or xbox 360 controller to play!
To beta test, join the discord here: https://discord.gg/qagFayt and go to getting-started channel for info.
Please report any bugs and issues to the relevant discord channels
i wondering that tooAre we ever going to see more characters in Melee Light?
Thank you everyone who has stuck around and keeping this community alive. After the initial release there was a boom in development, with about a dozen developers joining. Shortly after, a dozen whiddled down to 2. Shf and Neghromancer, both have contributed hugely to the project of which I am incredibly thankful. The scope of the project got the better of everyone, and life has got in the way. shf is finishing his phd in maths and nehgro has been worked like a dog at his job. And me, well im a 23 yo college dropout living with my parents lol, I'm trying to start my career. There is a lot of completed or near completed features that are in various branchs, and so I will be compiling a "final" version of the game salvaging what I can. It may not be the final version ever, but it will mark the start of my hiatus as I dedicate my time to other things. This version will have Falco bug free, new collision (with stages and stage builder), various new vfx and backgrounds, controller mapping interface, tucan's css icons and maybe some other things. You can expect it within a month. Thanks again everyone!
So the characters are rendered by grabbing a very long array of positions for their current animation frame. Then it draws out the shape point by point, then fills it. The technology I used is called canvas and is a part of html5. The problem is drawing on canvas is written in javascript, and is incredibly un-optimized. Games usually use stuff like OpenGL or DirectX, which are written in low level programming languages like C, and have a more direct access to your GPU. Being low level and being optimized over decades, these would have no problem with Melee Light. There is something called WebGL, which is the web version of OpenGL. This is what we were trying to convert the game to, but it proved to be a bigger challenge than anticipated.Why is the game slow, and a bit choppy, and not crispy like Melee on a GC / Wii, even when downloaded and played locally?
Is it because it's JS instead of C or something?
You said lots of talented people are optimizing it 2 years ago, is any of that done or did u guys stop?
I really like this and might be down to throw some money at it if you think this type of technology would be feasible for a Smash 64 build, with a few characters. I think smash 64 would work better for this type of tech, but it would need to be crispy just like the 25 year old technology: Nintendo 64 which I feel is not alot to ask for?