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Melee is Still Great

Yeniths

East Midlands!
Joined
Feb 26, 2008
Messages
1,987
Sorry but I couldn't get through the video as the flashes gave me such an headache, shame too as it looked real nice
 

Archangel

Smash Hero
Joined
Dec 4, 2008
Messages
6,453
Location
Wilmington, Delaware
NNID
combat22386
ah, I might upload a flashless version at some point...I was just trying something new/giving a select group what they want. Saying my vids are too bland and not flashy...so I literally gave them flashy. Ironically enough that group found it the most impressive video I've made in awhile. *shrugs* can't win with everyone I suppose.
 

Metà

Smash Master
Joined
Feb 20, 2006
Messages
4,248
Location
Coquitlam (Vancouver), BC
i actually thought the video editing was good on the whole, but the video itself was very lackluster. it's almost like you tried to make a bland video interesting by adding trippy visuals and epic sounding music, but it just comes off like you're trying too hard. re-consider what type of video you're trying to make next time, and it won't end up like this. the music sounds like something epic is going to happen, but it never does, save for a good falcon punch (should've used it at the end imo)
 
Joined
Feb 3, 2008
Messages
858
Location
PWN
All in all it wasn't that bad imo. You do put out a lot of vids, so I can see perhaps the pressure to add a little more to them.

If I may give a tip on flashes for next time...

The two problems with your flashes (in the first third of the video) are obvious:

1. They're very brief (and bright).
2. They happen within quick succession of each other. Together, these cause seizures.

The cause of the problem is this:

I'm going to blame the song, partly. You have a cut-time/high bpm song that has a pretty constant drive to it, which means if there were any beats you could synch your flashes to, they would most likely be close together, and within the same measure of the song. This leaves the editor only the largely unpredictable hits of the character to have the flashes occur at. This is somewhat confusing to the viewer, for in your typical 4/4 song with more micro-arcs in its dynamics, clashes of the characters often land on semi-predictable hits in the song, giving the viewer that sense of resolve or movement between the two subjects (of which your more erratic flashing scheme deprives them).

So, for the solution:

Try using the flash only on the beginning or end hits of a combo; and, remember that brighter backgrounds will give a brighter flash, so keep in mind the average brightness of your flashes as well. Also, try synching your flashes to character clashes that land on 'predictable' hits of the song, such as the start of the measure, or where the emphasis is. Since this song has so many beats in between its 'phrasings' ("long measures"), your synching period can be lengthy, so a synch every one or two measures would be more optimal, for example. I usually count on a bit of luck that my clips land on those beats (though I do work with a slower character).

For the rest of your video, the flashes were more subtle, but it also felt like they might have just 'been there'. Which, is fine, really... but often one desires there be a bit more connection or meaning to an effect, otherwise it may come off as superfluous.

Your editing is fairly tight, otherwise, and there were some other effects I liked in there. :p
 

Archangel

Smash Hero
Joined
Dec 4, 2008
Messages
6,453
Location
Wilmington, Delaware
NNID
combat22386
All in all it wasn't that bad imo. You do put out a lot of vids, so I can see perhaps the pressure to add a little more to them.

If I may give a tip on flashes for next time...

The two problems with your flashes (in the first third of the video) are obvious:

1. They're very brief (and bright).
2. They happen within quick succession of each other. Together, these cause seizures.

The cause of the problem is this:

I'm going to blame the song, partly. You have a cut-time/high bpm song that has a pretty constant drive to it, which means if there were any beats you could synch your flashes to, they would most likely be close together, and within the same measure of the song. This leaves the editor only the largely unpredictable hits of the character to have the flashes occur at. This is somewhat confusing to the viewer, for in your typical 4/4 song with more micro-arcs in its dynamics, clashes of the characters often land on semi-predictable hits in the song, giving the viewer that sense of resolve or movement between the two subjects (of which your more erratic flashing scheme deprives them).

So, for the solution:

Try using the flash only on the beginning or end hits of a combo; and, remember that brighter backgrounds will give a brighter flash, so keep in mind the average brightness of your flashes as well. Also, try synching your flashes to character clashes that land on 'predictable' hits of the song, such as the start of the measure, or where the emphasis is. Since this song has so many beats in between its 'phrasings' ("long measures"), your synching period can be lengthy, so a synch every one or two measures would be more optimal, for example. I usually count on a bit of luck that my clips land on those beats (though I do work with a slower character).

For the rest of your video, the flashes were more subtle, but it also felt like they might have just 'been there'. Which, is fine, really... but often one desires there be a bit more connection or meaning to an effect, otherwise it may come off as superfluous.

Your editing is fairly tight, otherwise, and there were some other effects I liked in there. :p
alright thanks, Some of the most constructive posts I've read.
 
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