Read the article to understand what's said about trophy descriptions.
Are you telling me that DI, light shields, and air dodging were all accidents?
Melee doesn't stick out to me. 64 is competitive, too. Kirby's Dream Course is surprisingly deep. Mother is one of the hardest JRPGs I've ever played. SimCity isn't a kids' game. These games didn't involve Sakurai, but they did involve HAL which knew how to make good games. Sakurai was not actively trying to keep Smash from being competitive in 2001, and the trophy descriptions clearly indicate that the devs had 1v1 in mind.
The argument boils down to 'Tech X was an accident, therefore the whole competitive nature of the game was an accident' which is fallacious to begin with.
You aren't listening. Light shields, DI, and trophies can't just be left in. It's impossible. Whereas little slide-y reactions can.
All Smash games are competitive. It's only Melee that has what's essentially a replacement for walking, it's only Melee that has one character type in it's top quarter, and it's only Melee that has so much universal tech.
It ain't HAL that made Melee's depth. Kirby Fighters both resembles Brawl and isn't technical at all. HAL hasn't made a single thing that remotely resembles Melee's depth since. And of course, you can't prove HAL had any significant imput on Melee. Sakurai keeps on talking like he made the games by himself... And nobody is saying otherwise. If HAL really had any imput, people would of interviewed them as a whole instead of just Sakurai.
Difficulty =/= depth, and Melee's trophy descriptions stated Bowser was the best character. Yeah, no, they put effort into 1v1 play, but they clearly had no idea what they were doing. 64, Brawl, and 4 all clearly had 1v1 testing too. The classic modes and Event Matches all had 1v1 fights. Smash 4 has a whole mode for 1v1 play.
Sakurai has said Melee was too hard... It was
accidentally too hard. It's much harder then any other Smash, or any other game he's made as far as learning curves go.
It is most likely that wavedashing overall was an accident. A combination of solving some problem with a solution that adds other things indirectly and then not giving a crap if it stays in or not (could be that they liked it at they time, could be lack of time, could be a bunch of things). I think it is most likely something like they didn't expect it to do much to the game and there were definitely time constraints for releasing the game.
Just because you don't like something that is in the game that you created doesn't mean that you didn't intend for it to be there. Likewise, people using it more or differently from how you expected it to be used doesn't mean that you didn't intend for it to be there in the first place.
My stance on this whole thing is that there are things that seem to have been deliberate, and there are things that seem to have been accidents. I think at some level, melee has to be considered an accident.
That was my point of using Roy. It was just some arbitrary thing that was not kept in the game. There are still other potential reasons for not including wavedashing that allow it to not be an accident in melee, perhaps for making it appeal to brawl playes. I still have no proof either way, but I haven't seen anything conclusive for either side.
Just because he says he wants the game to have competition in mind doesn't mean he will achieve his goals. Maybe wavedashing was all he needed (not implying that that's the case, just using it as an example) and he didn't put it in because he wanted to appeal to newer players and brawl players. Who knows?
I never said you couldn't dislike something you intentionally put in. And there's a difference between an unintended reaction and an unintended use, yes, but they're both unintentional all the same.
Again, Sakurai would of just said it was intentional if it was. He hasn't. Can you give me a good reason why he hasn't said so? I don't think you can... So, if he's dancing around the question, who is he trying not to insult? Melee fans, obviously.