Welcome to Smashboards, the world's largest Super Smash Brothers community! Over 250,000 Smash Bros. fans from around the world have come to discuss these great games in over 19 million posts!
You are currently viewing our boards as a visitor. Click here to sign up right now and start on your path in the Smash community!
I'm still using version 6.7 of Cheat Engine, as I haven't bothered to update in awhile. I don't know about the latest versions, but for 6.7 the big-endian search data type AA scripts can still be installed like as described.Punkline Just finally got around to this, I can't seem to get the Big Endian formats imported into Cheat Manager, like at all. I was looking through the formats of the current ones versus these Big Endian codes from 2011, and I noticed that some things in the format have changed since those Big Endain ones were made. Is that causing issues with it? I bet I should probably downgrade if I want to use those Big Endian formats in Cheat Manager... What version of Cheat Manager are you using?
Oh, it looks like the 2-byte AA script isn't working. I usually just use Memory Engine for quick searches, so I only had the 4-byte value installed. The 4-byte and floating point data types still seem to work OK.Welp, seems I am still having the same issues as before. Always comes up blank after the import, and when I try to use Big Endian format it brings up nothing. :/ I'm soo confused now. I literally have been just copy pasting the entire script of one of them into the AA script manager thing, and this happens everytime.
BTW Scanning for the value 0 brings up an error saying it can't divide by zero??.... I'm not even doing that but whatever
Cheat Engine is a tool used to hook into a target process running on your computer, and read/write to the memory regions it is using in RAM for the educational purpose of reverse engineering. It’s an EXTREMELY powerful program when used outside of Dolphin, and has a long-running problem of creating false positives in virus-scanning programs because it is in fact a dangerous-looking program. The download page is explicit enough in explaining this, I think.I tried 6.6 but it seemed to be bundled with malware as when I executed the program install it didn't do anything except start moving unrecognizable files deep into windows. Thankfully my Grandma had bought really good anti-virus protection when she was using the computer, so I was able to swift take them out. Might wanna let them know about this problem though so other people don't get put down the hole.
EDIT: They even appear on the current Cheat Engine 6.8.3 for some reason even though it's an entirely different file.
Is it possible to make Fox's side b not go into the helpless state? (Kinda like his side b in Smash 4 and in Ultimate.)
If I had to guess, you probably replace the X's with float values, but unfortunately I don't know how the codes' structures even work.Marth Sword Modifier (1.2)
42453230 0F98XXXX
42453230 0F9AXXXX
42453230 0F9CXXXX
IceClimber (Popo) Hammer Size Modifier
42453230 0308XXXX
42453230 030AXXXX
42453230 030CXXXX
Roy Sword Modifier (1.2)
42453230 0FD8XXXX
42453230 0FDAXXXX
42453230 0FDCXXXX
Samus ArmCannon Size modifier
42453230 0A38XXXX
42453230 0A3AXXXX
42453230 0A3CXXXX
Ganondorf Hand/Sword Size modifier
42453230 0E98XXXX
42453230 0E9AXXXX
42453230 0E9CXXXX
Link Sword Size modifier
42453230 04C0XXXX
42453230 04C2XXXX
42453230 04C4XXXX
Young Link Sword Size modifier
42453230 0530XXXX
42453230 0532XXXX
42453230 0534XXXX
I found these codes and I wonder if anyone knows what they are, btw these are v1.02 codes
Wow! that is some skill you got thereJust wanted to update that I've been teaching myself ASM for the past while and have gotten really good at it, so once I am ready, Super Smash Bros Melee'd is gonna be pretty snazzy.
For example, here is a code for Mario Kart Wii that I made that allows up to 65538 lap races.
(It's my favorite game and I've set a WR in it too so ofc I would write codes for it lol)
Again, just showing the skills I've gained. This is not a Melee code.
.macro test, b, va:vararg
.ifnb \b
.ifc \b, '\
';
test \va
.exitm
.endif
.byte \b; test \va
.endif
.endm
test 1 2 3 4
test 5 "6" '\# comment and newline in the middle of a vararg string
', 7 8
LOL @ that image. Thank you for discovering this.![]()
Not sure if feature or exploit.
Putting a newline like this in any other string context fails ("x" <x>) but creating a backslash escape literal char (with single quotes 'x' ) seems to have a higher priority than most things in GAS. If you do this without making a check for it in a :vararg macro, it seems to start reading some junk data. Not really sure what that’s about.
However -- if you make the .ifc check as part of a macro reading a vararg string -- it seems to ignore whitespace (including comments) until it finds a newline. The newline then becomes the escaped character for that single-quotes-encapsulated input -- and this seems to let both the program and the input use a newline.
This may let you create hacky support for newline characters (and comments) in your macros that use vararg strings.
I guess?
Note, your assembler must support the :vararg feature for this, like MCM:
Code:.macro test, b, va:vararg .ifnb \b .ifc \b, '\ '; test \va .exitm .endif .byte \b; test \va .endif .endm test 1 2 3 4 test 5 "6" '\# comment and newline in the middle of a vararg string ', 7 8
lol nvm, my dumb ass forgot about multi-line comments:LOL @ that image. Thank you for discovering this.
.macro msg, w, va:vararg
.ifnb \w; .asciz "\w"; msg \va
.endif
.endm
msg I /* comments */ am a /*
more
comments */ fool
.byte 1, 2, 3 /*
*/, 4
Definitely possible. Just change the angles on the attacks with meteor angles to the angle of spikes instead (290) with Crazy Hand, unless you want meteors to spike so you can have more angles to choose from? Meteor smashes range from 260 degrees to 280, so spike angles are next.I wonder if it's possible to make a code or a mod(idk, you people are the creative one out here), for example, like
Melee but all meteors smashes are spikes.
I just wondering if it's possible tho
P.s.: it needs to work on android, and yes, i play melee on it, so stfu(not really).
I totally got what you're saying.Definitely possible. Just change the angles on the attacks with meteor angles to the angle of spikes instead (290) with Crazy Hand, unless you want meteors to spike so you can have more angles to choose from? Meteor smashes range from 260 degrees to 280, so spike angles are next.
I don't code, so this is the only way for me to do this. Of course, a code is more convenient, but you'd have to wait for someone else to make it for you.
I wouldn't say those two were "developer oversights", just that the by the time they wanted to change their D-Airs, the game had already released, so they ported those ideas to PAL instead. Either way, there's your code.I totally got what you're saying.
The process that came in mind for me is, since Falco and Marth have these spikes due to a developer oversight, I was just thinking: "Would it be possible for all the other characters that doesn't have it obtain one?". Or maybe, like, "import" the fixed PAL hitboxes for Falco and Marth and, probably, a code to disable the meteor cancel. Because let's be real here, EVERYONE hates it.
OR... just the code that disables meteor cancelling
it's probably possible I would love a hitstun code just imagine the combosI wonder if it would be possible to increase the hitstun just a little bit. (for combos, of course.)
Open up the file PlCo.dat in HxD and go to the offset A134, then edit "3ECCCCCD" (float value) to whatever you want. That's 4.I wonder if it would be possible to increase the hitstun just a little bit. (for combos, of course.)
This code from Unclepunch comes to mind: https://smashboards.com/threads/all-characters-are-2d.452667/#post-21904035is there a code that makes all textures black? just like in asumsaus´videos... or will i need to change all textures manually?
I meant everything BUT the characters lolThis code from Unclepunch comes to mind: https://smashboards.com/threads/all-characters-are-2d.452667/#post-21904035