Sudoi
Smash Journeyman
Hello, my name is Sudoi, or on other places, I'm commonly known as Kaisogen.
Today I'm here to discuss about a SSBM Mod I am making. Melee 64.
Melee 64 is a faithful rendition of Super Smash Brothers, in the Melee toolset and environment. The primary goal of this mod is to create a 64 like Melee Mod.
"So, what can we expect from this mod?"
Well, multiple things!
First, Animations!*
64 had some rather interesting animations, and Melee smoothed them out. This made the obvious changes to hitboxes, as since it was more fluid, it was more often for the hitboxes to fluctuate. In Melee 64, the animations will be changed to be more "jerky", like 64. They will also retain similar hitboxes and timings to the original attacks. So don't worry!
*as of the time of writing, custom animations are impossible. The way I will create these animations is by manipulating timings in Frame Speed Modifiers to make the move look, and thus, "feel" different.
Second, Attacks!
Melee had updated attacks, as to balance the game, obviously. Melee 64 will have updated attacks, with hitboxes, damages, and VFX similar to 64's attacks. This is will, again, achieve that feeling of nostalgia that 64 had. Damages and knockback will be retained from 64, exactly the same.
Third, Skins!
Melee introduced some new skins that weren't in the original 64 game. I'll do my best to re-texture the skins, ala 64 style. The physical models won't be changed, only the colors.
Fourth, Stages!
I have found quite a lot of Smash 64 stages uploaded in a melee format. I will include as many of these as possible in Melee 64, and this will allow for a similar stage-set to 64. I'll keep most Melee Stages though, as we don't want this to be an exact replica of the game.
Fifth, Music! (And SFX)
Melee 64 will include tracks from the Original 64 game, in their old glory! They will hopefully be attributed to the right stages. And not to mention, I will attempt to add my own SFX too (if possible) from - you guessed it, 64. Woo hoo for old Mario voices!
Sixth, Custom CSS (if possible)
Custom CSS mods have been done before, but they are quite difficult. If possible, I want to build a CSS with only the Original 64 characters on it, with the same look of the original game.
"This seems kind of cool... When, and where can we get it?"
The Mod is still in development, and probably will be for quite a while, so there is no dedicated time. Although - I can tell you how I will distribute it.
You aren't allowed to distribute ISO's of GCN games, even with replaced files, not to mention it's against the rules here. Instead, I will link to the files of the game, and the user themself will have to use GC Rebuilder to rebuild the files into an ISO. This is how the mod will be distributed.
"Can I do anything to support this mod?"
Actually, yes! I want to build promotional material, but I am absolutely horrible at photoshop and other photo editing tools. If anyone could build some sort of logo, that be appreciated! :D
Oh, and if you know anything about how to go about some of this, specifically the CSS stuff, help me out, would ya?
That's about it, although I cannot guarantee a release date. I'm still a student, so schoolwork can get in the way of my work. It could be delayed, days, months, or even a year if I'm still busy. I hope to have the project done by end of next summer, or Christmas 2016.
So, a rough outline of the work I need to do:
1. 8 Characters Work of animation manipulation and changing attacks
2. Add in custom music, and SFX
3. A custom CSS
4. Custom Stages
5. Custom Character Skins
*tweet tweet*
I've also got a twitter! Go check me out! I'll occasionally post about Melee 64 over there, but only occasionally. (It's an adfly link, just click skip ad at the top right)
http://adf.ly/1WreB8
Today I'm here to discuss about a SSBM Mod I am making. Melee 64.
Melee 64 is a faithful rendition of Super Smash Brothers, in the Melee toolset and environment. The primary goal of this mod is to create a 64 like Melee Mod.
"So, what can we expect from this mod?"
Well, multiple things!
First, Animations!*
64 had some rather interesting animations, and Melee smoothed them out. This made the obvious changes to hitboxes, as since it was more fluid, it was more often for the hitboxes to fluctuate. In Melee 64, the animations will be changed to be more "jerky", like 64. They will also retain similar hitboxes and timings to the original attacks. So don't worry!
*as of the time of writing, custom animations are impossible. The way I will create these animations is by manipulating timings in Frame Speed Modifiers to make the move look, and thus, "feel" different.
Second, Attacks!
Melee had updated attacks, as to balance the game, obviously. Melee 64 will have updated attacks, with hitboxes, damages, and VFX similar to 64's attacks. This is will, again, achieve that feeling of nostalgia that 64 had. Damages and knockback will be retained from 64, exactly the same.
Third, Skins!
Melee introduced some new skins that weren't in the original 64 game. I'll do my best to re-texture the skins, ala 64 style. The physical models won't be changed, only the colors.
Fourth, Stages!
I have found quite a lot of Smash 64 stages uploaded in a melee format. I will include as many of these as possible in Melee 64, and this will allow for a similar stage-set to 64. I'll keep most Melee Stages though, as we don't want this to be an exact replica of the game.
Fifth, Music! (And SFX)
Melee 64 will include tracks from the Original 64 game, in their old glory! They will hopefully be attributed to the right stages. And not to mention, I will attempt to add my own SFX too (if possible) from - you guessed it, 64. Woo hoo for old Mario voices!
Sixth, Custom CSS (if possible)
Custom CSS mods have been done before, but they are quite difficult. If possible, I want to build a CSS with only the Original 64 characters on it, with the same look of the original game.
"This seems kind of cool... When, and where can we get it?"
The Mod is still in development, and probably will be for quite a while, so there is no dedicated time. Although - I can tell you how I will distribute it.
You aren't allowed to distribute ISO's of GCN games, even with replaced files, not to mention it's against the rules here. Instead, I will link to the files of the game, and the user themself will have to use GC Rebuilder to rebuild the files into an ISO. This is how the mod will be distributed.
"Can I do anything to support this mod?"
Actually, yes! I want to build promotional material, but I am absolutely horrible at photoshop and other photo editing tools. If anyone could build some sort of logo, that be appreciated! :D
Oh, and if you know anything about how to go about some of this, specifically the CSS stuff, help me out, would ya?
That's about it, although I cannot guarantee a release date. I'm still a student, so schoolwork can get in the way of my work. It could be delayed, days, months, or even a year if I'm still busy. I hope to have the project done by end of next summer, or Christmas 2016.
So, a rough outline of the work I need to do:
1. 8 Characters Work of animation manipulation and changing attacks
2. Add in custom music, and SFX
3. A custom CSS
4. Custom Stages
5. Custom Character Skins
*tweet tweet*
I've also got a twitter! Go check me out! I'll occasionally post about Melee 64 over there, but only occasionally. (It's an adfly link, just click skip ad at the top right)
http://adf.ly/1WreB8