Red Shirt KRT
Smash Ace
- Joined
- Feb 14, 2007
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- 862
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- 3DS FC
- 0044-2813-9398
I think upper can hit out aerials, and since it is stronger than almost every aerial it should out prioritize the aerials.
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Yeah, but it only hits the sourspot, so it wont kill till like, 250 or whatever. I'm asking if we can actually kill with flame blast as an anti-air.I think upper can hit out aerials, and since it is stronger than almost every aerial it should out prioritize the aerials.
The other day, I threw a Metal Blade down when fighting a Sonic and he was bounced off the edge of the stage. He gave up after that since I was kicking his butt pretty badly.One thing I should tell everyone is how useful is MB as an item, it is so fast and hits decently with decent knockback, it should be our #1 gimp tool, since it goes put so fast, I use it like this, when the opponent is far from the ledge I throw it in a range it may hit if the opponent is recovering high, and then follow with an aerial, you can even predict and spike
I've def had kills with Mega Upper before, intercepting a jump-in on an enemy above 110%, that produced the sourspot "smack" sfx instead of the sweet spot "bam" sfx and killed. Im pretty sure mega upper has at least 3 different stages of knockbackYeah, but it only hits the sourspot, so it wont kill till like, 250 or whatever. I'm asking if we can actually kill with flame blast as an anti-air.
Yup, Mega Upper has 3 hitboxes. The very last one does 8 % and kills really late, but the 12% hitbox actually has some very useful anti-air abilities.I've def had kills with Mega Upper before, intercepting a jump-in on an enemy above 110%, that produced the sourspot "smack" sfx instead of the sweet spot "bam" sfx and killed. Im pretty sure mega upper has at least 3 different stages of knockback