Pikabunz
Smash Hero
Let's try to make a list of all the changes from Brawl here. Just post whatever you can find.
General
-No RCO lag.
-You cannot regrab someone for a few seconds after letting them go.
Fast Fall
-Can be canceled by using an aerial attack or b move.
-A fast fall can be done again after being canceled.
-You cannot fast fall a b move. (?)
Buffering
-You can no longer buffer multiple actions. (e.g., jumping nair, dash grab)
-Buffering dash, tilts, and grab are now easier as you no longer have to release the input before the buffer window.
Air dodge
-There is now landing lag when you air dodge
-You still retain the landing lag after the air dodge ends for about a second. This can be canceled completely by using an aerial with start-up autocancel frames right before you land.
Ledge
-You can now steal the ledge from someone that's already holding it.
-You do not get ledge invincibility when you regrab the ledge.
-Ledge options no longer change after 100% damage.
If any of these are wrong just let me know.
General
-No RCO lag.
-You cannot regrab someone for a few seconds after letting them go.
Fast Fall
-Can be canceled by using an aerial attack or b move.
-A fast fall can be done again after being canceled.
-You cannot fast fall a b move. (?)
Buffering
-You can no longer buffer multiple actions. (e.g., jumping nair, dash grab)
-Buffering dash, tilts, and grab are now easier as you no longer have to release the input before the buffer window.
Air dodge
-There is now landing lag when you air dodge
-You still retain the landing lag after the air dodge ends for about a second. This can be canceled completely by using an aerial with start-up autocancel frames right before you land.
Ledge
-You can now steal the ledge from someone that's already holding it.
-You do not get ledge invincibility when you regrab the ledge.
-Ledge options no longer change after 100% damage.
If any of these are wrong just let me know.