Is this a good place for me to ask for tips for the Samus and Kirby matchups?
Sorry for the late reply, byt here I go
The best way to deal with a Samus for me, (especially a projectile spamming one) is to get as close as possible, without beingclose enough to get grabbed. If you get in on a Samus, they won't have a chance to get in their wall of projectiles. That being said, you should distance yourself
juuuust enough so you dont get hit with a dash attack or a f-air. Those have great kill power and you don't want to be taking the blint of those. If you try to go for the absorb game, it usually wont work in your favor, as she has four projectiles, and only two can be absorbed (Those would be her charge shot and the bombs she spawns mid-air.Another good tip is to try and magnet while you're recovering. Samus' love to get early kills from recovering opponents via the charge shot. If you move in her line of fire, try to magnet even if she doesn't fire. It will condition your opponent to
not shoot at you while you're recovering. Samus' are also known for their edgeguarding, so miing up your recovery, or recovering high will do you wonders. She is also relatively floaty, so its pretty easy to keep her in the air with aerials and thunder. Be prepared for her bombs, however.
Kirby on the other hand, almost the opposite is true. You'll want to distance yourself a fair ways from Kirby, and going more for punishes and neutral play. Kirby is a pretty easy character to pick up, and as such, a lot of them will know what theyre doing. My best advice is to keep your distance, but not as far as to be running away. Try to stay away from his aerials, as f-airs can take a stock really easially by pushing you from the stage, and d-air is a good meteor. (is meteor the right term? I dunno. The spike thats not as strong as a spike, haha) Also, try to stay away from the ledge when playing a Kirby, as they can suck you up and spit you out under the stage, similarly to how Dedede and K. Rool can. Kirby can also hit rather hard, and kill relatively early. His f-smash packs a whollop and its easy to get trapped in his aerials. As long as you don't let Kirby really get in on you, you'll do fine. Also, try to stay away from PK Fire and instead opt for Thunder harassment. Kirby is floaty enough to be nearly unaffected by PK Fire, but it's this floatiness that makes him weak to PK Thunder. Just, make sure he doesn't eat the thunder. Kirby is also pretty susceptable to PK Rocket and aerials, as he doesnt out-disjoint you and his recovery is very slow, so do bear that in mind.
Hope this helps.