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maybe this can help youSo little postatge so little time
Do any of you guys fight some good Dedede's? a friend picked him up and his f-tilt and u-tilt and grabs wreck me in so many ways. approaching is difficult because of grabs, blaster situational because of the Doo's and Dee's shining them doesn't seem to help too much either. Any advice on how to take down a Dedede
Honestly man you dominate this matchup with mobility. Just use space bair/fair and try to keep her above you and the rest follows.Does anyone have any tips for the zelda match up?
You're right about Wolf's back throw, but watch out for forward throw and down throw as well, if Wolf uses those and catches you with the wrong DI he will probably get a follow up. Primarily he'll be using f throw and back throw for grab > Flash combos. And don't bother DI-ing up throw at all, it will only make it easier for Wolf to follow up.Hey guys! I was wondering: In which way am I supposed to DI Wolf's throws? At early percents to not get combo'ed, and at high percents to not get killed. If I'm not mistaken, you're supposed to DI his backthrow always away to evade both of these outcomes. Could someone help me out here? I'd really appreciate it .
Also, where do I DI his shine? Away from him to his back? Depending on which side, max that side + away from him?
Thanks a lot for the info!You're right about Wolf's back throw, but watch out for forward throw and down throw as well, if Wolf uses those and catches you with the wrong DI he will probably get a follow up. Primarily he'll be using f throw and back throw for grab > Flash combos. And don't bother DI-ing up throw at all, it will only make it easier for Wolf to follow up.
Away + down on shine is usually ideal, but if you're playing Pit, Wolf will probably get follow ups anyway....at the very least, there's usually no reason not to do it, it will make Wolf work harder for combos. At really high percents, you may want to consider up+in DI on shine since that can send you too high for Wolf to jump up and hit you, and it will pretty much guarantee he won't be able to Flash you out of shine (again, at high percent only).
Now tell us all how to destroy Pit, it's only fair
Is there a particular tourney where you'll be playing him?Thanks a lot for the info!
From what I've seen, a good Wolf (Such as Chillin) will corner and overwhelm Pit in order to beat him. You need to have a good tech skill to avoid being grabbed and platforms help a lot for combos. In general, combo DI is the same, DI away! (But that's pretty much with almost every combo in PM though!). I'll say more as I learn the MU more this weekend when playing Chillin
supposedly it was gonna be showdown yesterday, I won, but we didn't meet up. I played him in friendlies and I won 1 game, he beat me the other 1, then on game 3 he SD'ed at the last stock at 0%. So can't say much! He's very good.Is there a particular tourney where you'll be playing him?
Wolf can definatley apply a lot of shield pressure against characters like charizard and DK, but in the wolf v koopa matchup, you should watch out for the up-b out of shield, because the few frames of starting lag grant him invincibility, and it can clank with wolf's shine and out prioritize his aerials.nice thread.
wolf does pretty good against many chars, mainly on chars that u can shield combo a lot. example, charizard, koopa, dk, etc. also they are easier to be hit by side-b and B-air (which are pretty hard to connect against small chars).
i feel pretty confident against these chars
king ddd, koopa, charizard, ganon, donkey kong, rob and maybe snake (havent played against skilled snake but i will feel confident if i do)
now where i feel very unsured is against:
squirtle
jigglypuff
diddy
luigi
pikachu
but overall, wolf is pretty awesome against everyone else, rly easy to combo ppl, i like it a lot. he is not my main but its on my top chars and is the one i use the most (i main peach).
I play a fairly competent Bowser in my region and it's mostly revolved around baiting out an up-b out of shield and spacing him out. I find that if you just go balls to the wall against Bowser you can easily get wrecked by armor. Also don't underestimate the blaster even though Bowser can armor through them. Oh yeah, watch out for a ledge hop side-b.I would say that Wolf is Jigglypuffs only good match up just because of his fall speed.
What do you guys think about Bowser and Tink?
Maplestory! thanks btwI play a fairly competent Bowser in my region and it's mostly revolved around baiting out an up-b out of shield and spacing him out. I find that if you just go balls to the wall against Bowser you can easily get wrecked by armor. Also don't underestimate the blaster even though Bowser can armor through them. Oh yeah, watch out for a ledge hop side-b.
Well I second DK right now but hopefully this helps. You have to be very bait and punish in this MU. Try to shoot alot of lasers to clank his attacks and punish with something like a dash attack. Once you get any move on DK, its almost free combos because of his fall speed and size and recovery. Focus on gimping him apart from what Wolf usually does although energems are alot easier to do on DK. Or you can force him to jump over your laser and Wolf Flash him in the face, although I'm sure if it's possible. Speaking of Wolf Flash, good DKs stay ground so, if a DK is edgeguarding you you can Wolf Flash him because you are in a spot where if he comes off stage and meteors you, he dies too and dash attack just barely misses. When he grabs you, your techs and DI have to be spot on and smart to get away. Stay near the center of the stage as much as possible.Does DK destroy spacies in general? With wolf its hard for me to play neutral considering his armored roll closes so much distance and his grab range is space jam reach. His invincible f-tilt is amazing. Any tips for handling this matchup because I would assume Wolf gets treated the worst against DK out of the spacies
i found out about samus today LOLWell I second DK right now but hopefully this helps. You have to be very bait and punish in this MU. Try to shoot alot of lasers to clank his attacks and punish with something like a dash attack. Once you get any move on DK, its almost free combos because of his fall speed and size and recovery. Focus on gimping him apart from what Wolf usually does although energems are alot easier to do on DK. Or you can force him to jump over your laser and Wolf Flash him in the face, although I'm sure if it's possible. Speaking of Wolf Flash, good DKs stay ground so, if a DK is edgeguarding you you can Wolf Flash him because you are in a spot where if he comes off stage and meteors you, he dies too and dash attack just barely misses. When he grabs you, your techs and DI have to be spot on and smart to get away. Stay near the center of the stage as much as possible.
And for your other question, I know Falco is unwinnable for DK. I don't really play Fox but DK has never shown in bad Fox MUs thread so maybe its slightly in Fox's favor because he can combo DK into oblivion. If you want an anti spacie I'd say Samus, Mewtwo, Sonic and Yoshi are a good place to start or alot better than DK lol
First of all, if you're new, get your techs down perfect. L canceling, fast falling, shine, etc. I personally only have a little trouble with wavedashing but everything else is perfect. As for the Meta Knight MU, no offense, but you'd have to beyond god awful to lose that MU! ( derp its still offensive ) Wolf lasers go straight through all of MK's attacks bar dash attack! Wolf is a fast faller and decently heavy so you can basically crouch cancel through all of attacks! MK is a fast faller so juggling is really easy! He's also realy light so an energem is the end for him! Wolf has the best recovery of the spacies so gimping isn't as easy! You know what? Drop Wolf. Wolf requires so much tech skill and precision. You don't even have the very basics down! Miss an energem and the best case scenario is an extreme punish! If you can't CC then how in the world are you going to waveshine! Not the type of character for a scrub. Try Mario. Everyone uses him.I've started getting into the competitive side of PM with my two friends. One plays Meta Knight who just Uairs my wolf to oblivion and just has superior priority. Any tips?
The other plays a campy Sheik who tech chases and GIMPs with ease. This MU is particularly difficult for me. Any thoughts?
Also how do I avoid getting barrier grabbed? normally i Nair->shine but anything else gets punished
MK is juggle bait since he's a fast faller as well. He can't clank lasers easily but he's so small and maneuverable that it doesn't matter too much. Give him a taste of his own medicine with uthrow > uairs/fairs, shine/dash attack off a hit confirm into aerials, etc. Crouch cancel incoming hits at lower %s, he's very susceptible to CCing into counterattacks.I've started getting into the competitive side of PM with my two friends. One plays Meta Knight who just Uairs my wolf to oblivion and just has superior priority. Any tips?
The other plays a campy Sheik who tech chases and GIMPs with ease. This MU is particularly difficult for me. Any thoughts?
Also how do I avoid getting barrier grabbed? normally i Nair->shine but anything else gets punished
If you're talking to me, I'm sorry. I try to come off as nice but instead it's a little rude.That was entirely unnecessary.
MK is juggle bait since he's a fast faller as well. He can't clank lasers easily but he's so small and maneuverable that it doesn't matter too much. Give him a taste of his own medicine with uthrow > uairs/fairs, shine/dash attack off a hit confirm into aerials, etc. Crouch cancel incoming hits at lower %s, he's very susceptible to CCing into counterattacks.
Sheik is a rough matchup in general for new players because Sheik performs so well at that skill level, and you're fighting an uphill battle with a very tech-heavy character. The key is that Sheik can't safely approach you - she has to wait for you to do something she can punish. Crowd her with lasers and crossups, or try and bait her into attacking so that you can punish.
Nair into shine is a really good option for shield pressure and avoiding shield grabs. Crossing up on shield so that you land behind them helps you avoid potential OoS options. If you want to explore Wolf's other options for shield pressure, I believe the shield pressure thread discusses a few of them.
Constant pressure. Don't give her space to pull a turnip, shut down her movement options with lasers. You have to respect her a bit when she's got a turnip in hand though. She has no answer to well positioned uairs once you get her above you; fair can get you kills as well but you'll want to space it carefully if she's out of hitstun.I've been playing against an extremely good Peach recently and I'm having trouble consistently performing against him with Wolf. I feel the matchup can go either way, however I'm having difficulty teching away from Peach. It feels like Peach is always chasing me with either a dash attack or a grab. What are some good tips when playing against Peach, I know U-Smash is the best kill move because she's a floatie.
I feel like forward wavelanding laser approaches work well, staying on top of both those characters is the best option in my opinion; never do you want to adopt the defensive position. You can shine juggle and combo Lucas easily, however I believe Ness is floatier so I assume U-Air chains would work nicely?How would Wolf go about dealing with Lucas and Ness? I know his reflector could be used decently against Ness, and to a smaller extent Lucas, but is there anything that can be done to get past Ness's FAir wall or Lucas's everything? I play Wolf, Ness and Lucas and I can't think of something that Wolf could do to really dominate the two kids. Ness has a knack for getting out of juggles with his DAir/NAir and Lucas kind of just seems to do whatever and gets away with it. Is there something I'm missing about Wolf?