I agree with basically everything Kain has said, but I'll refrain from more *-related comments until the definition is refined. As far as amount of work you need to put into the MU to win against a high-level opponent with equal MU knowledge, it is definitely among our most difficult.
I'd also comment about MK vs D3 stuff, but once again, Kain
okay because of this, i'm going to study the MK matchup really really hard and money match every MK at genesis.
Do it. For every MM against a high/top level MK that you win, I will treat you to a $5 free drink the next time we go out after Genesis.
I believe in you though. When I'm in Cali we should discuss things, I'd love to hear what you've been working.
I really don't think any of us lazy wofls have actually put in the effort to really study either the MK matchup or the D3 matchup. We just sort of play and think we know matchups when we really don't (i did this too).
I agree. These are both MUs where we *need* to put in that ridiculous level of work to compete, and none of us have because... well, I guess we either don't really want to reach that level or we have a laziness/complacency issue, as Seagull said.
If you just study stuff and put it into play consistently enough that you react accordingly in each situation I think thats all it takes to make MU's better. I feel I stopped doing this after I pretty much stopped actively playing and why I've basically just stagnated these last 2 years.
Thisthisthis. It's the main way to get faster, to the level that we need to be at against top players of fast characters if we want to win.
@ JJ Critique: usmash OoS against MK is super risky, in the sense that (if they're not doing dumb stuff like landing dair) you can only land it as a punish if they choose to attack you over a defensive option. We need every bit of speed we can get, which is why I'm thinking of reverting back to using more jabs.
@ starting with blaster, why do we do this? Anyone that is paying attention will just shield it, and then we've lost a crapton of stage control. How should we open up the match instead?
I agree that we need to find a way to deal with MK when our shield is weak. Probably jumpshine.
Kain and I were talking about jumpshine, but the problem is that FH shine means you're above MK and at frame neutral, so... not the best place to be. I'm sticking to SH blasters to beat approaching tornados / glides etc (Seagull, do MKs really tornado over your SH blaster? I've never had that issue, despite playing with someone that knows the MU quite well...), and I feel like a slightly delayed SH shine would be best for beating close tornados whenever possible. We DO NOT want MK to catch us in the air :/
Agreed that punishing the end of tornado is really getting harder and harder...

We still have options though, just need to be faster. Like, super fast.
either way... there's a wealth of research and practice wofls can do to get better at this matchup. However, no wofl really seems to want to do this. Instead we make a bunch of matchup threads in hopes some other wofl will do the research and spoonfeed everything to you.
Hi.
I feel like the best approach in this game is to walk up to opponent and just react.
This lol
you can approach Mk just don't willingly go into his danger areas (Ftilt, Dtilt, Shuttle loop range basically) without your front facing towards him otherwise you have no options to compete with those and don't throw a hitbox out unless you know its going to hit his shield and cancel right unless SWOOP SHUTTLE LOOP or nado
Agreed. JJ, I'll test out your sequence next time I play False.
Class is over, time to post this and say more another time!
