Again, how does any of this not apply to you? My opinions are also based on my experiences with my main. I also consider myself decent with my main. I also find issues with accepting something that contradicts my opinion and experience without any proof that helps me do so. I would love to see your experiences that make you believe what you do as proof as well! Kinda leaves us at a standstill here.
Personally I don't have a lot of videos of my play because 1. My region is not streamed often outside of major regionals. I did attend a regional recently and make it decently far but none of my matches ended up on stream. Sorry :\ 2. I don't play online as much as I'd like to between working full time and not having many opportunities to play without latency because of shared internet
that and i need to stop being lazy and get an SD card to actually save replays
This is an opinion based off of my experiences and also in agreement with a lot of others in the G&W Skype group, which I would love to see you join as you seem to have a lot of discussion to offer. Personally, I'm able to beat someone I consider a very good Fox player in matches because he lacks experience and MU knowledge against G&W because I'm the only one he's ever played against. But when I play against one of my friends who I also consider a good player but is not as strong as a Fox player as the other one I mentioned, he has a lot easier of a time fighting me and usually beats me as he plays against me fairly often and understands how to fight against G&W.
It's things like this anecdote (and the fact that there's a lack of top-level G&W representation and consequentially a lack of knowledge about G&W) anecdote which result in what you're talking about, where Fox players lose this MU because they lack the experience and knowledge to fight in it.
I kind of want to extend this discussion to talk about how I think some characters have an easier time facing G&W despite a lack of knowledge about G&W MU compared to others, even when the MU isn't as strong in their favour as the others. A good example of this would be comparing Fox to Rosa/Pit. Fox wins the G&W MU more heavily than Rosa or Pit, but he has to play differently than what's considered meta for him to do so. Rosa in Pit are different in that their natural established playstyle works well against G&W regardless of the players knowledge of G&W. This is what I think causes people to think that MUs like Rosa or Pit are worse for G&W than Fox.
The point I'm trying to make is that MUs are a lot more complex than a lot of people think they are. When we talk about MUs we're assuming both parties know the optimal way to play the MU and understand eachother's characters, when, as we know well, this is rarely ever the reality of the situation. If this list was based off how G&W does against the average player with a limited understanding of the character and how to fight against him, this would be an incredibly different list.
Bucket's endlag also leaves you in a very punishable position. open to grabs, and at close-mid range (where Duck Hunt generally should use clay shot), fsmash, which kills incredibly early with the latest patch. People talk about bucket like it's an uncounterable option, when in reality, it can be easily adapted to and even used to the opponent's advantage when projectiles are used as bucket bait to land punishes (Mario and Luigi are good examples of easily being able to do this to players who use bucket without a 2nd thought about it. I rarely even bother bucketing Luigi's fireballs anymore since getting combod for 30+% or getting killed off of down throw - down special really isnt worth it in most situations). Bacon is lag heavy (compaired to other characters' projectiles) and easily silenced by DHD's down special, don't understand why you think that's a factor.
Every character in this game with a half-decent combo game combos Falcon easily, but somehow he's still a higher-placing character on tier lists. Mix-ups are exactly how you play this MU, you're right there, but you neglect the fact that a patient Falcon (something that is not played by the heavy majority of Falcon players because they think they're playing melee or something idk) also has mixups that also lead into great punishes, punishing made a lot easier for him due to his speed and god-tier dash grab.
Granted, I throw out way too many bairs against Falcon in neutral and I really need to stop doing that.
We don't really seem to disagree on how to play against villager. I just believe the fact we have to work a hell of a lot harder than villager in neutral to play this MU and how we have trouble gimping him results in an advantage for Villager in the same way it does for DHD imo.
I have no idea about this MU, I just wanted to know your thoughts lol, that's why I didn't say anything on it. My extent of knowing this MU is knowing that upsmash is an easy way to deal with hydrant but it's also an obvious option and can be baited. The one time I played this MU it went to timeout, and that was in friendlies lmao. I don't think either of us knew what to do.
I'm not saying you stage spike him lol I'm aware of how his recovery works, I'm saying you use offstage moves such as fair and up b to gimp so that his Up B doesn't reach the ledge in the same way you would against Marth.
my answer to this would be runoff dair, but to be honest I haven't tried that quite yet. I'll have to get back to you on this
this is literally not how MU's work lol, MU's have nothing to do with "X character beats Y, Y character beats Z, so Z character must be beat by Y!". MU's are decided on how characters tools work on eachother, MK, G&W and Sheik's tools are literally nothing alike eachother. I have no idea how that would impact a matchup.
G&W has incredibly little landing lag on bair, and if he uses bair in neutral and it is not succesful, he should be able to either crossup or pull back and not be in heavy danger of being punished. People to seem to think that MK's neutral/punish game is efficent as Falcon or Fox's. It's really not against most characters.
You're right on this, I should've been more clear, my bad. It's not easy to get him offstage in neutral, his neutral is incredibly strong. I meant it's easy to get him offstage and secure a kill once you get a punish on him at an adequate percentage.
again, like Pac-man, I wanted to know because I don't get much experience in this MU. Thanks for the info
His combos being true rely on setups that rely on incorrect DI and/or positioning. Again, something I should've clarified on, my b. I also think our neutral is stronger than his.
I didn't suggest camping, I suggested baiting his moves and punishing through that. Ike is not good at offensively applying on pressure on someone who is not approaching recklessly.
There's an Ike side main in the G&W skype group who consistently beats me in G&W dittos, but when he plays Ike against my G&W I consistently beat him. I will see if I can get some videos of some matches in the future