Welcome to Smashboards, the world's largest Super Smash Brothers community! Over 250,000 Smash Bros. fans from around the world have come to discuss these great games in over 19 million posts!
You are currently viewing our boards as a visitor. Click here to sign up right now and start on your path in the Smash community!
There aren't really any guides that cover more than the S-tiers, but whatever match-up you're looking for you can find on Smashboards and VGBC videos cover pretty well. Also keep in mind a good strategy to have against low-tiers is just to keep them above you and space them accordingly. Any match-up you're having trouble with in particular?I can't seem to find a comprehensive match-up guide for characters other than the top 4 to 6.
Anyone knows where I could find such a guide?
I have a lot of Link experience and personally it isn't a hard match-up. Just out space them and watch for patterns in their usage of projectiles. You could take two approaches on how to play against Link, you could just stay near them, essentially smothering them, or just wait them out and force them to approach.The biggest problem is that since Marth is vert flow-charty, janky matchups like both Links, Pika and Yoshi can be difficult to approach correctly.
What do you think of edge guarding link btw. Seeing as how Marth doesn't have any persisting hit boxes covering the tether option is tricky. Do you have any advice or tricks against tether?I have a lot of Link experience and personally it isn't a hard match-up. Just out space them and watch for patterns in their usage of projectiles. You could take two approaches on how to play against Link, you could just stay near them, essentially smothering them, or just wait them out and force them to approach.
I have a thousand hour of samus matchup, so I can answer this one. Marth has a wonderful array of tools to edgeguard tether.What do you think of edge guarding link btw. Seeing as how Marth doesn't have any persisting hit boxes covering the tether option is tricky. Do you have any advice or tricks against tether?
That's what I've been thinking. I also clocked a lot of Samus hours. I use to swat bombs with back air and force tether recovery's. A easy ledge drop up-B would stage spike, but as we both got better and wall teching became more prevalent in out play I noticed myself getting caught more by Up-Bs out of tether jumps. I guess it shakes my confidence for going off stage and covering the tether option. I still edge guard pretty reliably but it's a really tricky mix up on the edge.I have a thousand hour of samus matchup, so I can answer this one. Marth has a wonderful array of tools to edgeguard tether.
What you want is throw a long and weak hitbox to take away their tether. That can be done by either back-airing or, depending on the wall-teching abilities of your foe, simply dropping and Up-B'ing back on the ledge while the tether is reeling. If you feel risky, you could also grab the ledge and try to Dair. Make sure to refresh your invincibility, otherwise you're get hit by the tether and will probably get edgeguarded.
Make sure you make a thread when you make that, I'd really like to see that.I actually have 2 years worth of match up notes compiled but it's like 50 pages and I'm the only one who can actually maneuver around the information. I might compile, compress and articulate everything into a guide format eventually but it's still just raw info and notes.
Edit: I'm starting work on making it comprehensible now, it'll be done in a month or two. Gonna double check my info first.
I'm kinda glad this thread was made, it kinda shows how much of Marth's match-ups haven't been really analyzed.The biggest problem is that since Marth is vert flow-charty, janky matchups like both Links, Pika and Yoshi can be difficult to approach correctly.
I typically try to swat them away before they get a chance to tether, as Marth doesn't have many options to beat it. Honestly letting them get the ledge is sometimes just better than trying to challenge their recovery because Link doesn't really have many good options on ledge recovery.What do you think of edge guarding link btw. Seeing as how Marth doesn't have any persisting hit boxes covering the tether option is tricky. Do you have any advice or tricks against tether?