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Master Hand stage

Wavedash Master

Smash Journeyman
Joined
Dec 14, 2008
Messages
322
Is there any way using a Gameshark to play the stage you fight Master Hand on at Versus mode? I found the stage modifier codes for the other stages, just not this one. Any help would be appreciated.
 

Thino

Smash Master
Joined
Apr 7, 2006
Messages
4,845
Location
Mountain View, CA
its 800A4D09 0010 but without any other codes it freezes the game , I personally stopped looking for codes , hope someone else is doing it lol
 

Wavedash Master

Smash Journeyman
Joined
Dec 14, 2008
Messages
322
its 800A4D09 0010 but without any other codes it freezes the game , I personally stopped looking for codes , hope someone else is doing it lol
Those last two numbers should be "1A" and the game freezes even with codes when trying to use that stage. Is there any way to use that stage at all without freezing the game?
 

Thino

Smash Master
Joined
Apr 7, 2006
Messages
4,845
Location
Mountain View, CA
1A ? i dont get why they would put a stage so far in the RAM when there's only 16 stages in the game and 15 are available through 0000~000F

anyway like i said , i hope theres still someone looking for a way to make it work
 

kashin

Smash Rookie
Joined
Nov 3, 2007
Messages
9
I don't feel like taking a deep dive here, but if you (Thino) know anything or have any theories on the supporting/correcting codes that would need to be made to get the stage to work then i'll give it a shot.
 

Thino

Smash Master
Joined
Apr 7, 2006
Messages
4,845
Location
Mountain View, CA
I think the supporting codes have to do with the players starting slots : theyre either incomplete or non-existant for the VS Mode version of the stage , but I did not even start looking into it , so i have no clue where to start

theres always the 2nd way that need support too the 800A4B19 0010 with character modifier , but it still needs and enemy stock modifier ( which is different from the normal player stock modifier already included with pj64 cheat file )
 

Blue Yoshi

Smash Master
Joined
Mar 3, 2008
Messages
4,410
Location
Jake is definitely dropping Yoshi
The problem probably is in the code. It's calling something, but it doesn't exist, which causes the program to crash. For example, you are probably sending p1, p2, p3, p4 to play on that stage (even if p3 and p4 are empty / null). The code for the stage takes in p1 and p2, but p3 and p4 are still being sent, causing a problem.

for example, using java code:



masterHandStage(p1, p2, p3, p4);

...

public static void main(Player p1, Player p2)
{

...

This would result in an error since the objects being sent do not match the objects being called. Namely, 4 are being sent, but two are being called, causing the program to crash.



I belive that is the initial problem we run into when we try to run that stage.

If we do solve that problem, we will get many more, like:

*starting animation and ending animation (master hand entrance / exit)
*p2 dies after losing his last stock

can't think of any more.

Thinking about it, I think the code for all the other stages and the one for the master hand are different, since they had different purposes. If it is possible to use another stage (like Polygon) and switch the stage with the Master Hand stage (without changing any of the code... other than the music), it should work.

Also, as mensioned earlier by someone else, only p1 and p2 are programmed in the stage. A spawn point for p3 and p4 would have to be created for the stage to work.
 

Thino

Smash Master
Joined
Apr 7, 2006
Messages
4,845
Location
Mountain View, CA
If we do solve that problem, we will get many more, like:

*starting animation and ending animation (master hand entrance / exit)
*p2 dies after losing his last stock

can't think of any more.
Yea starting animation might be a problem , not the ending one because it depends on the character and not the stage (Master Hand freezes the game when dying in VS mode , and when using character modifier on Master Hand level in 1P mode it works flawlessly )

the way players slots work in 1P mode is very different than VS mode's its not the usual P1,P2,P3,P4

its more like P1,enemy1
or P3, enemy1,enemy2,enemy3
or P4,ally1,enemy1,enemy2

so the P2 thing shouldnt be a problem if someone gets it to work in VS Mode
the trick would be to actually lure the game its NOT Masterhand stage until it loads players slot but nobody has any idea on when exactly it happens , so even if we do get the code(s) it might actually tricky to know when exactly to activate them

of course those are all theories

now if someone could find the enemy stock in the RAM to make it work at least in 1P Mode :p
 
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