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I play against a lot of ppl that play vs Little Mac like this. They assume everyone is completely predictable and go for grabs/counters all the time to throw Mac off.I get pretty excited when I see Little Mac pop up, it's almost a free win. His recovery is just so terrible that one single hit while off-stage is a stock.
Varying levels of skill abound, occasionally I can just run straight to the ledge, wait for a running attack, sheild > grab, throw them off, hit them once, stock. Repeat. Win. Seriously, it's almost silly.
Seeing as you're a LM main I can see why you went full defense mode here, but obviously I'm aware that there are players out there who don't play Little Mac like a shrub.I play against a lot of ppl that play vs Little Mac like this. They assume everyone is completely predictable and go for grabs/counters all the time to throw Mac off.
They tend to be the ones to lose. The people that counterpick to zoning characters and sit at the edge also usually lose.
The people that have been giving me the most trouble are the ones that actually play to control the stage and actually fight the ground game against Mac. The Captain Falcons that show no respect and just rush me down are more problematic than the Duck Hunts and Robins sitting at the edge trying to zone me out. Out of the campy characters, Rosalina, Peach, and Pikachu seem the only ones so far to even be able to pull off that stunt, everyone else just kinda gets destroyed for attempting it.
In my experience playing Mac, I think this character is super heavy in For Glory for 2 reasons. 1 is that he's really goddamned good on FD, and the other is that people massively underrate his ability to play near the edge and maybe even overestimate his power on the stage. Despite everyone thinking they've got the match-up figured out with their easy gimps, Mac's recovery options are actually not that bad in terms of mix-ups, they're only bad for distance, kind of like how even though Melee Falco's recovery is bad, it's still good compared to all the characters with linear recovery options despite going less distance.
This character is hard to play properly, and most the baddies on For Glory will die to Bthrow -> Bair or something from whatever character you're playing. Just prepare yourself to actually play the game for when you run into a Mac that doesn't walk into that, or else you're going to get destroyed by them.
DDD? I've only played 13 matches so far, but I've not seen a single one of these. Meanwhile, I've seen mostly Little Macs like mostly everyone else here.
Funnily enough, whenever I check the Rosalina tag on Tumblr, I see a lot of people either rejoicing over or getting annoyed over the fact that she's apparently really common in For Glory.Well, he's a new character and compared to others he really has a unique style that's easy to play as. So, I guess he's the Ike of SSB4.
Rosalina & Luma introduces the puppeteer play style and for those who know characters who fight alongside puppets, summons, etc., it's difficult to master. So, not many are going to go for her like Little Mac.
Shulk introduces a stance system, but he's not well-known so I don't expect many to see him and say, "Cool! Let's play as this guy", and like Rosy, he's kind of difficult since to master him is to master the Monado Arts which is like mastering Dante in Devil May Cry 4 - the enemies being designed for Nero didn't help out either.
Then there's Mega Man. He's interesting to say the least and I think you have to put more time into him then picking up Mario, Little Mac, Ike, etc. and going to town. Mega Man doesn't have a standard move set; his combo, nair, and side tilts are all ranged moves. His side smash is a ranged move, so is his neutral special, side special, down special, uair, and dair. Up tilt's (Shoryuken) is a good kill move, can act as a hop, and down tilt is a slide that you'd expect to be a dash attack, but that's the spinning tornado. He's the epitome of a ranger.
Yup mr dddDDD? I've only played 13 matches so far, but I've not seen a single one of these. Meanwhile, I've seen mostly Little Macs like mostly everyone else here.
Funnily enough, I have played quite a few Ikes in THIS game, now that you mention it. My brother also mains him.this reminds me of how everyone used Ike in online in brawl when it first came out
This is the thing, Little Mac is extremely limited. It seems that he suffers from a similar problem to Ike though, in that as people who are inexperienced aren't very good at dealing with him, and "Omega Mode" tends to favour him (he's much stronger on flat, empty stages), a lot of people are going to use him, as against people who don't know what they're doing, it's an easy kill.I get pretty excited when I see Little Mac pop up, it's almost a free win. His recovery is just so terrible that one single hit while off-stage is a stock.
Varying levels of skill abound, occasionally I can just run straight to the ledge, wait for a running attack, sheild > grab, throw them off, hit them once, stock. Repeat. Win. Seriously, it's almost silly.
I actually quite like Little Mac, but I personally like to try all sorts of styles. The key for him though is that you need to know how not to be put in the air. Omega mode stages are a huge bonus for him, but the key is to be aware that if you're launched, or end up off stage, it's pretty much curtains if your opponent know what they're doing. Whilst he can KO at ~50% quite consistently done right, he can be doomed from 0% if you lose the momentum early or don't know how to deal with Kirby/Dedede.I'm glad I main Sonic.
Went against a few LM's so far, and it's easy to juggle/outspeed them. Yeah, they hit like tanks when left unchecked, but if you get them in the air or confuse them, then you've essentially got them. I've yet to be hit with a KO uppercut as I would go into troll mode with Sonic and essentially run at them, and jump and airdodge simultaneously, then hit them out of their shame.
After trying Little Mac for myself (in classic) I honestly can't really stand him. I like his power, but his aerial game is virtually nonexistent (I mean I knew that it was bad, but holy crap, there is barely anything to work with, here); I don't like being chained to the ground, regardless of him having probably the best ground game in Smash history. (Can KO as early as ~50%; in this new meta where you can survive to 180%+, that's freakin' nuts)
There will also be some Little Macs who are genuinely good, and will actually be hard to beat.I can beat some Little Macs but I recently had trouble against one while playing as Duck Hunt. But I guess I'm the problem because I'm still learning that character....
If you're playing an aggressive Mac, they're just pretty bad.(Ironically, as I typed this message I ran into a Little Mac..)
I've ran into a lot of Little Macs, and playing against him his pretty hard as Zelda but it's definitely possible. Basically playing very defensively and forcing him to come to you helps deal with him as Zelda. Spot dodging and anticipating his attacks helps fight against him a lot. Also, grabbing. Every throw forces someone into the air, which is where Mac hates to be. So forcing some air game onto him is also helpful.
As for Lucina, it's all about spacing with her sword, countering the dash attacks, spot dodging and throws. Keeping on him also helps at times when they're flustered.
But of course this is all my opinion and how I've done against them so far.