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Marvel

Zenith

Smash Ace
Joined
Jan 24, 2006
Messages
906
My turn:

Storm - A, WM - B, Sent - R
This team is much like Combofiend except w/ a twist. My Storm is a rushdown w/ hundreds of different combos (I don't like doing the same combo). WM's assist is good for gaurd crushing and Sent is also good for many purposes. My Sent stays low in the air and I pull out WM frequently. My WM is a combo encyclopedia, too many different combos I have.

IM - B, Tron - R, Cyke - B
This team is vicious. Combos like a mofo. IM is supported by Cyke and u can pull Tron's assist on almost any ground combo. My Tron is a rushdown. Now I know ur thinkin that Tron is not a rushdown character but when u SJ then air dash forward at a low height you can use her chainsaw as a multiple gaurd crush, then cancel w/ FP then start any combo u like. My Cyke is an assist freak. I need both IM and Tron to help my Cyke, but its pretty decent.

Oh and DragonCharlz, can u plz tell me the Dhalsim infintite? I cant find it on the internet.
And can anyone play Cyke really good? I need help.
 

rockman2k1

Smash Journeyman
Joined
Mar 22, 2005
Messages
262
Location
Texas and New Mexico
Ah, good ol' MSP. People are finally starting to drop that team like a bad habit and replace Psylocke with Cyclops.

Don't get me wrong, MSP is still a huge threat, but it's also too random. And as much as I love teh Psylocke, I would even replace her with Tron for Magneto, speed+instant damage on hit=TOO GOOD! Plus me not being able to do infinites also hurt on why I don't play MSP. I tend to save Psylocke for my fun non serious team of Sent(Ground)/Psylocke(Anti-Air)/Dr Doom(Variety)

As for Sentinal, he's both simple, and also a little harder to learn with his fast and unfly combo's (well, not really, but execution takes a little getting used to for most, especially his much bigger unfly combo's) Also, the fact that a simple light kick in the air instantly knocks off a good 40 plus damage because of his combo's mixed with the ability of using assists in the air is really crazy. Sentinal is so cool!

And I'm also falling in love with team Cl0ckwork agian! :D

Zenith: Not much of a Cyke user, but a few notes.

His down fierce punch in the air has insane priority. If you have a feeling like someone is going to try to hit you, and if you are early enough to predict they're attack, use that attack to stuff them and get a free combo, you can also use super jump and mash his roundhouse kick to build meter rather well, it's also pretty safe as well since it's so fast, the priority on this attack alright, so don't use it to try to stuff someone's attack.

Playing agianst a Magneto, if you're Cyke is snapped in, and you have more than 2 meter, as soon as you predict an attack from Magneto, try to do his gene splice ASAP, afterwords, cancel into his super Optic Blast (the thin beam where he can direct it). This will allow you to be safe if Mageto blocks the gene splice, and it will also allow you to DHC one of your other point characters (like into Storm's Hailstorm, Sentinal's Hyper Sentinal Strike Force, Magneto's Magnetic Tempest/Shockwave) If you do not have 2 super meter, run away building meter with roundhouse, into a super afterwords.

Cyke is a very good character, but he does'nt hang with the god tier (although he's a really flexable character that easily puts him in the top teir among the other non-god teir characters.) Hopefully someone else can elaborate on him more. Agian, I don't use him too much, but these do work for me!
 

OneWingSephiroth

Smash Journeyman
Joined
Sep 25, 2003
Messages
397
Location
Valinor
I don't think anyone is really dropping MSP at all, it's still one of the more played and definetly imo the most fun to watch team. I feel that MSP isn't as random as it used to be, and random always has potential, just look at Makoto in 3S. Cyclops is a great assist, and indeed is a far better character than Psylocke on point, however he doesn't setup Magneto as well as Psylocke does, especially on resets, which imo is becomming more of the strong point of Magneto's game now a days then actually doing the rom infinite over and over.

I remember Soo Mighty pioneering the resets back in 03 etc and I was saying, this is where Magneto should be heading, and now a days, I see more players at the high lvls using resets than actually doing the rom infinity constantly. It has probably the biggest and fastest damage potential in the game, I mean, if you can kill a guy like even Sentinel in 4 seconds using combo resets...that's saying alot, because there is no other character in the game that can wipe out a character in 4 seconds other than Magneto with reset's.

MSP has the biggest potential of killing an entire team the quickest, however they do suffer as well, they have overall when compared to strong teams like Santhrax, have very poor stamina, and if Psylocke or either Magneto gets ***** within 20 seconds of the match, it's pretty much over.

Tronne is a great assist in damage, however, not having an AAA, this team has a tough time against the other strong teams. Still the best overall team definetly has to be Team Santhrax, they have a strong offense, solid defense, great run away game with Storm and the assist, the strong duo Team of Sentinel w/ Capt. Commando Assist and of course having Capt. Commando as a AAA, this team from what I've seen has been the most consistant. I hate fighting up against Santhrax when I'm MSP, especially with Sent on point with Capt. Commando AAA...:mad: .

I love this game though, people can tell me all they want about how "unbalanced" this game really is. However, they don't realize that MvC2 imo with it's fast pace and demand of using 3 characters not as individuals but as a team is one of the most technically demanding fighting games out there to play. It's great to see that people here on the smash forums are taking a liking into this game and actually play and appreciate this game, we need more of this diversity into fighting games, since we are a dying breed.
 

rockman2k1

Smash Journeyman
Joined
Mar 22, 2005
Messages
262
Location
Texas and New Mexico
Well, I mainly discuss MvC2, SFIII, SF (in general) because I'm new to the Smash sceen. But I've been playing Capcom games (and other fighters as well) competively since 2001. So yeah, even though there are sites like SRK and what-not, it's still nice to talk about other games as well. heh

Anyways, Santrax is too good. For all the main reasons you mentioned above. They may not be rush down orientiend (and it's rare to see Storm rushdown in this team as well) but they are just more balanced overall in terms of defense and offense. Whereas MSP/MSCyke is totally rushdown. So they lack the defense that Santhrax has and a more flexable AAA compared to Psylocke (Cyke can cover more of the screen and has more priority compared to Psylocke and Capcom, but is generally slower to get that space covered up.)

As for Tronne assist, I know it's not really a anti-air, but it's still a really good wall that racks up damage on hit. Not to mention the amount of block stun and reset possibilities off of slides are what make it just really fun. Also, I love how Storm can punish assists with Tron (launch into Tron projectile assist into hailstorm just hurts, even on Sentinal) But I just like too many teams in MvC2, heck, MvC2 is just an awesome game and it's a shame that it only get's played by a handful of people over here. Good thing it still see's a strong competive scene here in the US.
 

Zenith

Smash Ace
Joined
Jan 24, 2006
Messages
906
Thx Rockman, Itz hard to find good Cyke advice, even on SRK. (every1 else just tells me combos)

Out of all the pro teams, I prefer Combofiend.
This team is a good rushdown especially if they block IM, or Sent's assist. Sentinal can float real low to the ground and be supported by IM. IM is kinda on his own though.

Mag's assist sux imo. It does nice damage but itz not that good of a combo starter, itz not good as a random attack.

My fun team is Mag - A, Cable - B, Sent - R
Good clean team, but my Mag and Cable sux so I'm sumwut very easily defeated.

IM - B, Tron - R,Cyke - B ROCKS!!!!!
 

OneWingSephiroth

Smash Journeyman
Joined
Sep 25, 2003
Messages
397
Location
Valinor
Haha, oh yeah, speaking of Team ClockWork...that used to be my #1 team back in the days. I remember playing it constantly during the earlier parts of 2000. Seriously, if MvC2 Strider shared the same damage potential and stamina along with the better Orbs as his MvC1 counterpart but had his MvC2 faster animals, and the better teleport...oh man, he would be way better.

However, he's great in his own right, the Oro's trap is just too good, his high/low mixup's are strong in MvC2 as well. This was a great team, and I really loved it alot, but after seeing Magneto and what he had potential of doing, I switched over to MSP. I guess you could say that Team Clock is now my fun to play team...I remember at the very beginning of MvC2's life, I'm talking about the very first month, I tried so hard to make Ryu effective, but I just finally excepted it that Ryu is just complete trash in MvC2.

I remember back in those early days, my team was Ryu/Strider/Capt. Commando AAA...hahaha, funny how I did decent with them, but I switched Ryu for Storm shortly after. There where tons of Cable players back then, and still alot now, I guess somethings never changed...and I have to admit, he was good from the get go...and it's still funny how Duc discovered Ahvb 3 days after MvC2's release, lmao...everyone stated back then that it could never be used effectively at the highest lvls, wow, how things change in MvC2.
 

rockman2k1

Smash Journeyman
Joined
Mar 22, 2005
Messages
262
Location
Texas and New Mexico
Which team combofiend are you talking about? I know of either Sent/IM/Cable or Sent/Storm/IM, and I always get confused which one is the real combofiend.

Anyways, yeah, I see IM used as a assist more than anything, but you should really try to learn his solo set-ups and what-not. One hit can lead to the win of that particular game, since his infinite is alot more effictive than Magneto's when it comes to flexability and damage. Agian, it's just harder to land. :/

And Cable will always own, he's not the best, but dammit, he's sure left his mark in MvC2. Man I love air roundhouse! :)
 

Drumma_Boi

Smash Ace
Joined
Dec 17, 2004
Messages
949
Location
Fort Walton Beach, Florida
bleh..i finally gave in and decided to actually learn a top tier. I figured i'd pick one of the easiest, so i chose Sentinel.
Commando-anti
dude cyphus sentinel is like one of the hardest to learn lol learn cable hes really easy to learn. lol then learn mag and storm ..... sent is hard to pearn really really high levels


wow that vid was not impressive all those comboes were against walls u never see a combo go into a wall like that unless u start a combo mid screen (where most of the fights are) and carry over there. thats really easy for magneto and his inf. if any of u know who mike mix-up is (#10) in the world then u would know that striker and frosty are also good (im striker) we were no where near mike mix-up but we played all the time since we all learned togeather.


I always used to play team scrub (cable,sent,capcom) and fiddled with team rotron (mag,cable,sent)

I loved MvC2 but i quit for smash and cause me and frosty quit.... as well as mike mix-up who has retired to pcola. now me and frosty play smash him being fumin on the sig. I like smash alot more than MvC2 but that will always be my first love for a competitive fighter.
 

OneWingSephiroth

Smash Journeyman
Joined
Sep 25, 2003
Messages
397
Location
Valinor
dude cyphus sentinel is like one of the hardest to learn lol learn cable hes really easy to learn. lol then learn mag and storm ..... sent is hard to pearn really really high levels
For the Big 4, I would rank it from easy to hardest to learn in this order....

1. Cable 2. Storm 3. Sentinel 4. Magneto

So yep, Sent to me is the 3rd most difficult character to learn out of the Big 4.
 

Drumma_Boi

Smash Ace
Joined
Dec 17, 2004
Messages
949
Location
Fort Walton Beach, Florida
dude thats pretty much it...... i mean i learned cable in like 3 hours all u have to do is learn tiger knee and some good keep away patterns and clk.slk.sfk then tiger knee out of it...... i mean all cable needs to completely stop magneto is jumping back lp lol iono i dont think cable is hard at all. sent u have to learn to cancel all his rocket punches when u need to and learn good mind games and safe approaches against a cable because cable beat sent 1 vs 1 so sent needs a good assist to get in on cable (everyone plays cable I HATE CABLE LOL he was in all my teams). also with sent u have to learn all his unfly comboes with and without every assist u play him with. then after all that u need to learn the corner full life combo with that grab reset but i never really learned it lol i was a run away player mainly. but iono i just go off what mixup told me and what i leanred when i would travel around for the game :/ so i would rank learning curve at.....

sent
storm
mag
cable

P.S. i thought they changed the tier list in mvc2 recently or sometime after the time a quit to like
(i dont know about this tier list i dont agree at all here on their choices)
1st mag
2nd storm
3rd sent
4th cable

but otherwise it used to be (lol at storm afp sound lol its broken lol bar charge ftw)
1st storm
2nd sent
3rd cable
4th mag

P.P.S. i also liked to play team ***** (cable, storm, cyclops/ken)
 

Drumma_Boi

Smash Ace
Joined
Dec 17, 2004
Messages
949
Location
Fort Walton Beach, Florida
SORRY FOR DOUBLE POSTING!!!!

Which team combofiend are you talking about? I know of either Sent/IM/Cable or Sent/Storm/IM, and I always get confused which one is the real combofiend.
I thought combofiend (if he still plays) used to play it sent/storm/IM button swapping to storm first so he can get that running bar build then hail storm to HSF then IM cannon or w/e but it really doesnt matter cause almost all special comboes with that team ***** especially if u end it with IM cause if the opponents char die u can get a guard break into IM infinate :)
 

OneWingSephiroth

Smash Journeyman
Joined
Sep 25, 2003
Messages
397
Location
Valinor
P.S. i thought they changed the tier list in mvc2 recently or sometime after the time a quit to like
(i dont know about this tier list i dont agree at all here on their choices)
1st mag
2nd storm
3rd sent
4th cable

but otherwise it used to be (lol at storm afp sound lol its broken lol bar charge ftw)
1st storm
2nd sent
3rd cable
4th mag

P.P.S. i also liked to play team ***** (cable, storm, cyclops/ken)
I've seen it as well, although I do agree, yet I feel like I disagree in a sense as well. I mean, the one that I saw before this one was...

1. Storm
2. Cable
3. Magneto
4. Cable

Cable overall with almost everyone agreeing that he is ranked #4, although he can be extremely powerful, he needs meter to be a very huge threat, while the other three characters are effective with or without meter.

The new tier listing that they have is in many cases opinionated, and pretty much dependant upon what you feel about it. I feel that Magneto does have the potential to be at the top tier listing, because he works effectively in alot of good teams, and he has the potential to kill an entire team within 15-20 seconds due to his combo resets, he has the ability to do the biggest damage the quickest out of any of the Big 4 and he can achieve this without resorting to using meter.

I do say though, that it is up for grabs, in some cases, people will say 1. Storm 2. Sentinel 3. Magneto 4. Cable, but for me, I feel that it's either Magneto or Storm who deserves the #1 seat.
 

Zenith

Smash Ace
Joined
Jan 24, 2006
Messages
906
Team Combofiend is Mag/IM/Sent.

And does anybody know the real Team Matrix? I thought it was Storm/Sent/Cyke.
What is Team Watts and Team Clockwork?

Hey, does anybody here have a SRK forums account?
 

Drumma_Boi

Smash Ace
Joined
Dec 17, 2004
Messages
949
Location
Fort Walton Beach, Florida
yea i havnt been on shor in forever lol but team matrix is my boy's frosty's team it is sent/storm/clops button swap to storm in most casesfor safety and bar build. o yea and dude OGM u dont know team clockwork it si the only guardanteed blockstunning infinate team lol u pick the order strider/sent/doom then u button swap to sent first so sent biulds bar and does ALOT of damage while doing it (sent needs no bar to do damage) and with sent u can but try to not use doom rocks assist then when sent dies or if u can save him by special swapping into strider and then u get the strider doom lock down with the bird and the doom rocks and the teleport and the RINGS!!!!! OMG THE RINGS!!!! sometimes clockwork picks storm instead of sent but not usually i think ive only seen him one time and it was in a video. umm iono team watts but another funny *** team is team vegetaX lol storm/rouge/tronne lol OMG frosty used that team on me alot it was really good with the rouge combo spike thing into tron rings lol and then u can always cancel into hail-storm to save rouge. and rouge get inf on psylock and storm :) so bye bye team MSP lol i hate that team.

also i think even tho mag has the POTENTIAL to one touch and then take their life with inf. and resets and then guard break the next 2 chars and win. its the one touch death theory..... but w/e no one can do it consistantly so thats why i think mag is not top and wont be until people start doing this and they havent for 9 years lol so they rnt going to now. so thats y im sticking to the old tier of storm, sent, cable, and mag

BTW how many people in here HATE CABLE!!!! lol he ruined the game ***** tiger knee lol just think if in smash there was one char the made 3/4 of the cast useless lol

one more thing how many people have tryed the team megaman/kobun/tronne

kobun = japanese name for serverbot

the team is cool u button swap into mega and bar build and **** with sweet tronne comboes with tornado hold lol then u can swap to kobun and then he has the GOD CHIPPING SPECIAL!!!!! and then yea tronne rings always take away like 1/4 of someones life anyway lol. fun team there
 

rockman2k1

Smash Journeyman
Joined
Mar 22, 2005
Messages
262
Location
Texas and New Mexico
My picks for the best of the best in MvC2

1) Sentinal
2) Storm
3) Magneto
4) Cable

Everyone keeps mentioning how fast a Mag can kill a character in a matter of seconds. People keep forgetting while that Sentinal does *NOT* really have reset possibilities out of a combo, he can still damage a character off of a simple light kick wither it's in the air or on the ground. He also has flexable unblockable setup's (which agian, can hurt characters due to Sent's overall high damaging unfly combo's) has super armor, can lock down, can run away, can cancel every normal via fly/unfly, has the most uses of the unfly glitch, the list goes on. Magneto may be harder to play, but that's on account of him having less defense and more prone to dying early because of a mistake, whereas, Sentinal does'nt.

Sentinal is just so more balanced compared to Magneto. His offensive game is slightly weaker than Magneto's, but makes up for it with so much more!

Storm, agian, not as offensive as Magneto, but has more options than Magneto in the long run. She can rush down, run away, work well without assists, has really good priority, a good amount of resets, her DHC is the safest in the game as well as damaging and flexable, really combo flexable anywhere on the screen, and has lighting attack. Her defense is'nt that bad either for being a pixie character.

Magneto, the king of rushdown. Indefinetly has the best offense in the game, can win a game off a single mistake granted the player can capitalize off that mistake, has countless resets, works hella well with assists and further expands his offensive game. However, he lack defense, which is what hurts him the most, if he had a better defense, I would definetly put him over Storm. However, that's not the case. Plus, he has to work a lot harder without assists. Another thing about Magneto is that he has no "true" infinites. So he will have to resort to using resets (and, while they are strong, they are *NOT* guaranteed to land) or DHC. (which in turn replace him as point character for someone with a less offensive game)

Cable, can make the sickest come backs.....if he has meter. Other than that, he has a uncanny keepaway game, works hella good with full screen AAA's and has the AHVB. However, without any of these, he prone to get rushed down for free. He has light punch in the air, and roundhouse in the air, but you would need to bait your opponent into doing an attack you want before you can use the above moves.

(Side note with Cable: As I mentioned, roundhouse is such an awesome move. However, it's hella slow, and therefore, you need to bait your opponent into doing what you want him to do to take advantage of the roundhouse. So what I like to do is if a character (particulary a rushdown character) is full screen away, super jump backwords and as soon as you leave the ground, do a gun shot, immeditely, hold forward so that after the shot is finished, your momentum will shift. Also the gun shot will immeditely stop Cable from floating in the air and start bringing him down. So the gun shot allows you to pretty much be low enough to score a deep hit with the roundhouse that will most likely stuff any attack. The only thing that stuff's this tatic would be a super jump from either Storm or Magneto with a light kick if they are early enough. If you can predict this, then replace the roundhouse with a light punch into a normal jump light punch into gun shot into AHVB.
To make this tatic even stronger, call out an AAA before you super jump backwords with the gun shot.)

But to all those that hate Cable, unless you hate him cause you find him boring, then you just need to not hate. Seriously, he has the least amount of tools compared to the rest of the god teir. Which means less to spam, which means a harder win for him. Just rush him down or snap in his assist. Simple!
 

OneWingSephiroth

Smash Journeyman
Joined
Sep 25, 2003
Messages
397
Location
Valinor
Okay, I've had time to rethink this over, again, and again, and the more I think about it, the more I've come to this conclusion, yes opinions change, and mine has. For me now, I strongly believe that the tier list for the Big4 is as goes...

1. Storm
2. Sentinel
3. Magneto
4. Cable

My reasons for putting Magneto in the 3rd spot now is mainly due to the mere fact that he can't attack well from long range, unlike Storm and Sentinel. Although his resets can be stopped, they are tough as nails to stop at all, making them a threat in any category, after looking at him more and more, his problem is that he can't fight from far away, which is probably his biggest problem and the reason why I am now throwing Storm and Sentinel above him, other than that, he's great.

Storm being #1 is because she is the most versatile character than any of the Big 4, she can control her decent, her run a way game is annoying and hard to stop, plus it can rack up meter easily in a hurry. She can attack from far away with either Lightning Attack or HailStorm, and HailStorm provides a great buffer against the point character, and can also damage the Assist as well, not to mention providing a great buffer for your own assist as well.

Overall Storm is good in every category, she has a good offensive game, she has a good defensive game, an excellent run a away game, she has great dhcing abilities, she can chip damage (due to HailStorm), she can build meter, and she is flexible enough to fit into almost any team that is strong. She deserves the top spot in MvC2.
 

Zenith

Smash Ace
Joined
Jan 24, 2006
Messages
906
My list:

1st = Sentinel
2nd = Storm
3rd = Cable
4th = Magneto

Reasons:
Sentinel - Good comebacks, I've won many matches w/ Sentinel as my last character alive (Sent is my best char). He doesn't need assists to fight well, although it is recommended it is not required. Huge variety of fly and unfly combos.

Storm - Good comebacks. Doesn't need assists to fight good. Balanced in offense and defense. DHC kills. Combo Encyclopedia.

Cable - Now the reason I put him over Mag is his massive keep away and comeback quality. He somewhat relies on assists but can kill anybody. He to me is the only character that can own a whole team if you know how your opponent plays. But to me it sux to switch to him through specials, itz best to pull him on an anti-air assist, then cancel into a AHVB.

Magneto - Stuck on infinites. To me infinites are his only good combos, but his infinites can be messed up and you lose the whole thing. Resets are good but he is limited to them. Comebacks are good, but no keep-away techniques (except his force field, but itz laggy and hard to connect). Stuck on assists if he needs a keep-away or counter attack.
 

Cyphus

BRoomer
BRoomer
Joined
Aug 11, 2002
Messages
3,086
Location
Austin, TX
well.i consider myself a pro..not a master....so in my world (where fly,unfly glitch infinites don't happen) Sentinel IS a easy character to learn.
I don't need them to win...
if a get a single punch off..thats usually enough...
jab, jab, RocketPunch, MissleSuper, Laser, RocketPunch, MissleSuper, etc, etc...in a corner...dash launcher, air combo.
it pretty much kills anybody...or leaves them w/ a scratch of life left...(or if i have 3 supers..it will KO from full health)

the difference between sentinel and magneto is...u have to be awesome to win w/ magneto...sentinel is abusable on all levels of play as a top tier character, from master to n00b.
 

Drumma_Boi

Smash Ace
Joined
Dec 17, 2004
Messages
949
Location
Fort Walton Beach, Florida
yea but if u use the missle i can jump out of my guard and get away and if im cable even get u with a tiger knee 5 times cause ure fatty sent lol and if ure rocket punch hits my guard i can tiger knee u also for free so against cable try to only rocket punch in a combo or laser rocketpunch into HSF and continue that will hold someone in block unless they can guard cancel but not many people can guard cancel lol well me and frosty can :)
 

K Balls

Smash Journeyman
Joined
Apr 5, 2006
Messages
376
Location
Oakley,CA
cable and iron man r the cheapest to me, hit the person before they come out cheap. Iron mans infinite equals god tier if he can pull off the infinite and keep it going. Cable just super jump and just hyper viper beam.

Storm, Sentinel, Cable, Magneto are most used thats all people use when i watch vids.
 

rockman2k1

Smash Journeyman
Joined
Mar 22, 2005
Messages
262
Location
Texas and New Mexico
well.i consider myself a pro..not a master....so in my world (where fly,unfly glitch infinites don't happen) Sentinel IS a easy character to learn.
Welcome to 2001

Drumma_Boi: Guard cancelling out of Sentinal's HSF super is rather easy. The timing is just different depending on your character being trapped.

K: Yeah, if IM can land a hit on you, and if that IM has really good execution to land the infinite or the solo set-up off a single hit (no matter where on screen) then IM is'nt godly. He's up there for those reasons, but he also has way too many bad match-up's and is a lot slower than the Mag and Storm.
 

Drumma_Boi

Smash Ace
Joined
Dec 17, 2004
Messages
949
Location
Fort Walton Beach, Florida
yea well jwong is gay no one likes him in the mvc2 community lol ive been to tournies and he gets booed everytime lol its kinda funny i remember in 03 the jwong vs soomighty lol that was an awsome match and funny as **** too. im not taking anything away from wong (besides popularity) i mean hes one of the best but i dont think i would want to be the best if every one hated me i would rather be 2nd and be liked i mean i still get money and friends lol iono mvc2 community is a little iffy if u know what i mean. smash is a much better tournament community.
 

OneWingSephiroth

Smash Journeyman
Joined
Sep 25, 2003
Messages
397
Location
Valinor
I don't believe its neccessarily that they hate and he's definetly not gay, it's just that he wins so much that people are probably tired of seeing him as the #1 guy. He gets booed alot, but he also gets cheered on alot, especially his 1pixel comebacks, Justin Wong in actuality is a really, really nice guy. Also, nobody likes how Justin plays sometimes (especially in 3S) because he turtles so much, but hey, you play what suites you best, in MvC2, there are peeps who will bash on Wong, however the guy will always for the most part, come out on top.

He wins so much, that when he actually loses, it just sends headlines through the srk community, to me, that's saying alot, because he's that good. Plain and simple, people who do hate him, only hate him because he's the best.
 

rockman2k1

Smash Journeyman
Joined
Mar 22, 2005
Messages
262
Location
Texas and New Mexico
Nah, I was'nt being hostile or offensive or anything. Just a random comment that's all.

Anyways, I don't think ppl really hate on Justin, just mainly his play style. He tends to bring out the "boring" in games.

I guess I can see people hating on him for being so good, but I really don't think that's the main reason.
 

Zenith

Smash Ace
Joined
Jan 24, 2006
Messages
906
yo yo yo

Me and my pal heber may be hosting this MvC2 tourney in SoCal. San Bernardino. If your nearby let me know cause we need some more people to come if were gonna do this
 

OneWingSephiroth

Smash Journeyman
Joined
Sep 25, 2003
Messages
397
Location
Valinor
yo yo yo

Me and my pal heber may be hosting this MvC2 tourney in SoCal. San Bernardino. If your nearby let me know cause we need some more people to come if were gonna do this
That's almost a good 2000+ miles away from me :( , but I wish you guys all the luck in running it, and I hope you guys recieve heavy competetion, as I hope you guys do. Best wishes to you guys in your MvC2 tournament if you guys do infact host it.
 

Zenith

Smash Ace
Joined
Jan 24, 2006
Messages
906
That's almost a good 2000+ miles away from me :( , but I wish you guys all the luck in running it, and I hope you guys recieve heavy competetion, as I hope you guys do. Best wishes to you guys in your MvC2 tournament if you guys do infact host it.
Itz gonna happen, just as soon as we get some players toarticipate.
There are only about 6 serious marvel playerz where I live.
1. Me
2. Heber
3. Daniel
4. Justin
5. Gomar
6. (this other guy)
 

Zenith

Smash Ace
Joined
Jan 24, 2006
Messages
906
We're still waitin on some ppl to respond.

Does anybody here play Doom? I hate Doom!
 

Zenith

Smash Ace
Joined
Jan 24, 2006
Messages
906
I play Doom only for fun, no serious stuff.

I spend most of my Marvel time in SRK.

WHY IS BLACKHEART SO HIGH IN THE TIER???????
Seriously, whatz so special about him? I know his demons paralyze but that shouldn't make him good.
 

Brightside6382

Smash Lord
Joined
Apr 27, 2006
Messages
1,538
Location
Skokie, IL
I play Doom only for fun, no serious stuff.

I spend most of my Marvel time in SRK.

WHY IS BLACKHEART SO HIGH IN THE TIER???????
Seriously, whatz so special about him? I know his demons paralyze but that shouldn't make him good.
Black Heart is just one of those chars you gotta see in action to see his true potential. People only really see his AAA and his demons and they just brush him off as an assist character. BH with Sent can do some crazy good lock-downs and can pretty much keep you pinned down extremely well. (Unless your cable... Cable >>>>>> BH) Also any hit from BH or Sent will most likely lead into a Demon special (forgot the name) -> DHC HSF and that already a 80% combo or most likely death. Thats only the tip of the iceberg, high priority pokes, deadly AAA, demon inf. BH gots alot going for him its just you gotta know how to use him effectivly.
 

Zenith

Smash Ace
Joined
Jan 24, 2006
Messages
906
Whatz the demon infinite plz?????

Well I just saw some pro play of him and he looks half decent. I just need a 3rd character for BH and Sentinel (I will not throw in commando, I hate Watts, and if thatz the case then I might as well play Santhrax).
No1 at my local arcade plays him so I'll be the 1st to learn him.

Any Strats on BH against the GODS?!?
 

rockman2k1

Smash Journeyman
Joined
Mar 22, 2005
Messages
262
Location
Texas and New Mexico
BH's infinite is just roundhouse demons on counter hit. You keep hitting the oppoent when they are bouncing high off the ground.

But it's really not worth it though since the damage is'nt too great and it gives the oppoent insane amounts of meter. If you land a counter hit demons with BH, just do a big damaging combo or something.

Also, BH is good because he can zone with his demons, has fast and high priority pokes (that usually are mashed together with an AAA) is a good battery, and has some really good combo's if roundhouse demons land as a counter hit, and a decently fast air dash. But he also get's rushed down for free.
 
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