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Marth's WORST Stage

UMBC Super Smasher

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Marth needs space to maneuver. Princess Peach's Temple is bad for marth. Onett is bad for marth (especially against fox). Dreamland 64 is typically considered the worst of the neutral stages for marth. Most marth players have difficulty on stages like Poke Floats, Big Blue, Rainbow Cruise and Corneria.
 

Dark Sonic

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Out of the tourny legal stages I'd have to say I hate rainbow cruise. You'll often end up on a platform above your opponent and you can't fall through it. Avoid this level especialy if your fighting Falco. It's pillar heaven for him.
 

JesiahTEG

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Rainbow Cruise is the stage where Marth's counter comes into heavy play. Counter when your being attacked from under a platform. Fun.
 

TGM

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Marth needs space to maneuver. Princess Peach's Temple is bad for marth. Onett is bad for marth (especially against fox). Dreamland 64 is typically considered the worst of the neutral stages for marth. Most marth players have difficulty on stages like Poke Floats, Big Blue, Rainbow Cruise and Corneria.
wrong. marth on onett is a DREAM! marths sword goes through EVERYthing in that level. trees,ropes,covered areas, it even goes through the yellow house. fox on that level can **** EVERYBODY, not just marth.
 

purekorea

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Onett limits marth's main KO move in the Fsmash in the center with the walls. So while you can hit you might not kill someone until 180% although I must admit camping at the edges ownes with marth.
 

UMBC Super Smasher

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Onett limits marth's main KO move in the Fsmash in the center with the walls. So while you can hit you might not kill someone until 180% although I must admit camping at the edges ownes with marth.
Exactly. Marth kills horizontally, not vertically until mid 100's with utilt. His main strength is his amazing edgeguarding. There is no edge to guard in Onett, which means marth's principle means of KOing is gone. A good opponent will stay away from the edges, or even use it against marth.

Mute City is a poor stage for marth. Again there is no edge to guard, and at parts of the stage marth's up B recovery is really easy to punish since there is no ledge. It's a particularly bad stage against floaty characters. Expect a peach to counter marth here or some annoying level like Poke Floats.
 

purekorea

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Mute city is hell for anyone with high upB landing lag. Marth shiek, falcon etc.

No sweetspotting is good for an edguarding marth though since they get hit no matter what.
 

AS Money

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Marth needs space to maneuver. Princess Peach's Temple is bad for marth. Onett is bad for marth (especially against fox). Dreamland 64 is typically considered the worst of the neutral stages for marth. Most marth players have difficulty on stages like Poke Floats, Big Blue, Rainbow Cruise and Corneria.
wrong marth needs no space to manuver. think about it marths best stages are small battlefeild, yoshi's story, Mute city to an extent.

large stages are generaly bad for him lest it is vs a slower character.
 

JesiahTEG

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the only reason marth's best stages are battlefield and yoshi's story are because horizontal kills are easy and because of the PLATFORMS. it's not that he doesn't need space to manuever, its just his fsmash and utilt work too well on those stages because of the platforms.

Marth does need space to manuever, as hitting with the tip of your sword should be your main priority, and to do that you need space to move around and set up your tipper fairs/ftilts/fsmashes. This applies less on battlefield and yoshi's story because the platforms are instant tippers for marth, to an extent. And i'm not sure about mute city being a good stage for marth...i tend to have trouble on that stage. Up B lag kills me.
 

Byped

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POKE' FLOATS IS AMAZING FOR MARTH..........

HIS F-AIR OWNES !!!!!!!!!!!!!!!!!!!!!!!!!!!!


its my counter-pick and i have never lost a marth game there............


but that might just be me..........
 

choknater

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its my counter-pick and i have never lost a marth game there............


but that might just be me..........
just you :p

ironic how saying you've never lost a game there makes you seem less skilled xD!!

on topic: IMO marth doesn't have any bad stages. it's only the other character that may cause him problems on that certain stage... isai counter picks dreamland on marth because he gives himself lots of maneuvering room and can't be hit from the platforms by an fsmash. fox, on the other hand, might have a hard time killing marth on dreamland because of the high ceiling.
 

1048576

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What about FD, as long as you aren't a space animal. Marth has no projectiles and without platforms (which he can slash through anyway) projectiles are harder to avoid.
 

purekorea

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Lasers are the only projectiles you can't fair and cancel so although spamming is a problem I don't think it's any worse here than on other stages.
 

UMBC Super Smasher

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FD is good for marth because it gives him lots of room to maneuver. Platforms can be good and bad for marth at the same time; I personally prefer not to have platforms. I know FD is one of my best stages with marth, and Azen happens to like it a lot. I think east coast players in general play a lot of FD, so it's a good stage no matter what :)
 

Fade016

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This space is reserved for more ****.
Marth completely sucks on Onett vs a fox you will lose 70% of your matches there vs a fox unless you have crazy mindgames and for Neutrals i Think Dreamland64 sucks because the wind screws up your combos. Plus the platforms are not at the right hight and space.
 

Klowne

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What's this about marth needing so much space? All you really need is the length to dashdance and tip your attacks, and the only maps that barely incringe this limit are in marth's favor anyway because of the platform tippers, and the fact that 80% of the fight is edgegaurding, which marth excels at anyway.

Also Shinku that's one trippy sig you've got there.
 

UMBC Super Smasher

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What's this about marth needing so much space? All you really need is the length to dashdance and tip your attacks, and the only maps that barely incringe this limit are in marth's favor anyway because of the platform tippers, and the fact that 80% of the fight is edgegaurding, which marth excels at anyway.

Also Shinku that's one trippy sig you've got there.
It depends on who you play. I don't need much space if I'm playing amateurs, but against anyone really good I know I need space. It also depends on the character matchup. Certain characters like peach and sheik make marth require more space to maneuver around than others.
 

Kit-Tsukasa

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I don't see how Marth's worst stages include Princess Peach's castle and Onett.

In Princess Peach's Castle, he can reach through the tower in the middle like in Fourside, thus making him somewhat advantageous.

In Onett, he can reach through the entire left house and most of the right.

In my opinion, his worst stages are:

-Temple, Rainbow Cruise, Yoshi's Story (only against some characters), Poke Floats, and Brinstar Depths.
 

purekorea

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Yoshi story is like the number one marth stage.... isn't it?

About peach castle and onett. If you play anyone good they aren't gonna stand where you can hit through the wall. So just because he can, doesn't mean he can make use of it.
 

DrGrimReaper

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Okay, well I can see my original question stirred up quite a bit of discussion!

Let's get more specifc now folks,

What is Marth's worst stage vs Dr. Mario? My guess--> Corneria.

What's yours?
 

Endless Nightmares

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I don't see how Marth's worst stages include Princess Peach's castle and Onett.

In Princess Peach's Castle, he can reach through the tower in the middle like in Fourside, thus making him somewhat advantageous.

In Onett, he can reach through the entire left house and most of the right.

In my opinion, his worst stages are:

-Temple, Rainbow Cruise, Yoshi's Story (only against some characters), Poke Floats, and Brinstar Depths.
Temple? Brinstar Depths????

Yoshi's Story pwns for Marth, and I don't see how he has a disadvantage on Rainbow Cruise.
 

Tristan_win

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After giving it some thought I would have to agree that jungle japes would have to be marth worst stage
On Jungle japes Marth has a very hard time edge guarding as there are extremely high platforms on the side and an edge that can be sweet spotted or can be gone though.
Another reason is that Marth has a very hard time juggling and chain grabbing on this course because of the two moving platforms in the middle.
A disadvantage Marth has is that for him to sweet spot the edge he needs to endanger him self by going in barrel range.
Also I personally think Japes has very long horizontal sides so it’s also harder for him to kill.
 

I.B

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Since the question was not limited to Tournament Standards, I would say Marth's worst stage is Hyrule Temple.

Not much chain-grabbing would be possible there considering it's strange levelling and the random platforms. You could get a pretty nice chain-grab combo going on the lower part of the stage, but it would come to a disappointing end when you find you cannot finish off your opponent due to the surrounding walls and small openings.

Also, it is a VERY wide stage which makes Marth's signature horizontal KO's pretty difficult. For example, if you're on the top part of the stage on the left side and you're guarding the ledge as Marth, with some characters, your opponent could drop down to the lower part of the stage and recover there instead.
 

JBM falcon08

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odd, i honestly like playing at dreamland, but maybe thats just me.
i'd have to say overall, DL64 is his worst stage for neutrals due to the height of platforms, and it can be very hard to kill any character on that level especially samus/sheik/falcon if they DI well.

for cps, i'd say corneria is really bad for him due to the awkward edgeguarding angles and just angles in general for the stage. I can't really say much for the other cps such as japes and such bcuz no one has ever taken me there(thank god, i'd call that person gay).
 

Tijaro

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Marth's Worst Stage - Character Specific?

I'm not sure about Marth's overall worst stage, but I believe it depends more on who your opponent is.
If I'm going against a Sheik and I was Marth, I would try and avoid any sort of stage with multiple platforms (or I would try and stay away from the platforms as much as possible), because Sheik can get right under that platform and start juggling you in the air. A place like Fountain of Dreams would be a nightmare for Marth: multiple platforms, very little room to maneuver, and half the time would probably be spent trying to get back on the stage because it is so small. I would never fight against a super-fast character like Fox or Sheik there. Slower characters are fine, because it would be much easier to outmaneuver them as Marth. On small, complex stages like that, Marth has to maintain the maneuverability advantage over his opponent if he hopes to last very long there.
 

JBM falcon08

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actually, FOD is probably marths second best if not tied with YS for neutral stages. alot of marth's first cp are fod and ys. marth honestly does very well at FOD, if it were to go in someones favor as far as camping under platforms the cake would definetly go to marth, watch ken **** aesis at FOD and watch ek play against nihonjin(granted that nihonjin came all the way back and beat him, but ek nearly 4 stocked him) and captain jack there and you will see that they take great advantage of the moving platforms.

yes i know thats ken and ek, but granted any marth player if he plays right there should be no reason why they can't do it.

the only thing that is really going for sheik and fox on this level is very small horizontal walls and ceilings which allows them to abuse their best moves (sheik fairs, fox uair/usmash)
 

Shide..!

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I think that the worst stage for Marth is Pokemon Stadium, because when the stage changes, there are more obstacles in the stage; It has little linear movement, and you could have problems to guess right with the end of the sword... I think...:ohwell:
 

shadydentist

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I disagree. Pokemon stadium has relatively close sides, so fsmash kills are a little easier. The platforms are at perfect tipper height, and sometimes you can get a lucky smash through the obstacles.

Dreamland 64 is not so good, because his opponents live longer, and his recovery's not so great.

Fountain of Dreams is okay, but the shifting platform height hurts him. Battlefield or Yoshi's story are much better for him.

Jungle japes is probably his worst stage. The water hurts him more than most characters.
 

Shide..!

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I can be agree with you Shadydentist, because it's relative... I had a form to play with marth... my trick is don't let to him breathe... sorry for my bad english... :'( I play better in Dreamland 64 than pokemon stadium... When an opponent goes out of the ground... there's no escape against Marth... (I think...)
 

Tijaro

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how about pokefloats
***

PokeFloats would be a pain for a ground-based fighter due to the constant movement and mid-air suspension, but it would allow the more aerial Marth to get in some great attacks.
It is kind of hard to wavedash there...
But, his d-air would be very effective at PokeFloats I'd imagine.
 

fox_reflect

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Marth needs space to maneuver. Princess Peach's Temple is bad for marth. Onett is bad for marth (especially against fox). Dreamland 64 is typically considered the worst of the neutral stages for marth. Most marth players have difficulty on stages like Poke Floats, Big Blue, Rainbow Cruise and Corneria.


princess peaches temple??.....u mean castle??...its hyrule temple
 

FearLegend

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at the stage rainbow cruise I own hard I never lose before agains my friends I always kick they *** in that stage its my favo stage man because in the that stage I can dothe Ken combo faster and spike my friends eas i that stage :p
 
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