I'm really tired of seeing people go OMG MARTH has BEST FS EVAR.
Lets review:
1. It can be avoided via jumping or rolling. Getting into close combat prevents escape, but risks you getting the smash ball knocked out of you.
2. Even if it does connect, your opponents will have incredible idiocy to let you get 2 of them at once, for the logical thing is for them to scatter to either side, then pelt you with projectiles in hopes of knocking the smash ball out of you.
3. Zelda/Sheiks has the same effect, except with infinite and instantaneous range, and will hit all opponents in a line, not just the first one and anyone standing near him.
4. Ganondorf's has the same effect, except its hit box prevents the opponent from escaping via rolling or a single quick jump, and it is only marginally weaker.
5. Captain Falcon can also connect in an easier manner with less shenanigans, but don't quote me on that, as his move is kinda weird and I'm not absolutely sure of this.
6. Toon Link and Link have slightly less chance of a KO, but connect better, and are at least on par with Marth's.
7. Ike can hit multiple targets pretty well, and his main target usually ends up dead?
So in short, Marth's attack has difficulty getting more than 1 KO at a time, has to risk being lost altogether in order to prevent the opponent from dodging, has no significant AOE., and is equal to 3 other FSs and inferior to 3 more that have the same style.
So why on earth is Marth's FS considered to be so awesome? Because it can KO someone at 0%? Well, some of the other FSs have the potential to KO 2 or 3 people at 0%, while others require higher %s, but can easily blast all 3 opponents to nothing.
Marth's FS is certainly good, but it is not exceptional. It makes tradeoffs just like all the others do.
Lets review:
1. It can be avoided via jumping or rolling. Getting into close combat prevents escape, but risks you getting the smash ball knocked out of you.
2. Even if it does connect, your opponents will have incredible idiocy to let you get 2 of them at once, for the logical thing is for them to scatter to either side, then pelt you with projectiles in hopes of knocking the smash ball out of you.
3. Zelda/Sheiks has the same effect, except with infinite and instantaneous range, and will hit all opponents in a line, not just the first one and anyone standing near him.
4. Ganondorf's has the same effect, except its hit box prevents the opponent from escaping via rolling or a single quick jump, and it is only marginally weaker.
5. Captain Falcon can also connect in an easier manner with less shenanigans, but don't quote me on that, as his move is kinda weird and I'm not absolutely sure of this.
6. Toon Link and Link have slightly less chance of a KO, but connect better, and are at least on par with Marth's.
7. Ike can hit multiple targets pretty well, and his main target usually ends up dead?
So in short, Marth's attack has difficulty getting more than 1 KO at a time, has to risk being lost altogether in order to prevent the opponent from dodging, has no significant AOE., and is equal to 3 other FSs and inferior to 3 more that have the same style.
So why on earth is Marth's FS considered to be so awesome? Because it can KO someone at 0%? Well, some of the other FSs have the potential to KO 2 or 3 people at 0%, while others require higher %s, but can easily blast all 3 opponents to nothing.
Marth's FS is certainly good, but it is not exceptional. It makes tradeoffs just like all the others do.