FrostByte
Smash Lord
After playing around in training mode for a while, I noticed the incredible amount of power this attack has. It has great celing KO ing potential against Floaties like Peach, which will kill her in the 70 - 80% mark and rest happy Jiggs, who will die around 40% from a fully charged Dsmash. It even kills Marth around 80+
There is one problem though, the spacing required is extremely refined to get the "perfect" tipper. This may cause confusion as 2 of the hitboxes in the Dsmash make the same sound, while one is a lot more powerful than the other. It requires the same spacing as a tipped dtilt, which is just less than the Fsmash.
Another problem would be the low shieldstun. Prepare to get owned if you miss/hit the shield. It does, however, hit low on the shield and shieldspikes pretty well.
Lag is the major issue with this move is the duration and cooldown time. It has a very low startup lag to make up for that though. I think it's the same as the dtilt.
Anyway, the reason I'm posting this is to find out what setups I can use to combo into the dsmash. I have 2 so far, the first being a mid/weak hit fair (depending on %) to dsmash (or Fsmash, depending on DI) which is inescapable either way, just that the Fsmash can be DI'd at 80% but the Dsmash is a guaranteed kill. Then there's the Dtilt to Dsmash, only for people who like to DI towards you. This works a lot better when your opponent is off the stage though. Much like the dash attack.
There is one problem though, the spacing required is extremely refined to get the "perfect" tipper. This may cause confusion as 2 of the hitboxes in the Dsmash make the same sound, while one is a lot more powerful than the other. It requires the same spacing as a tipped dtilt, which is just less than the Fsmash.
Another problem would be the low shieldstun. Prepare to get owned if you miss/hit the shield. It does, however, hit low on the shield and shieldspikes pretty well.
Lag is the major issue with this move is the duration and cooldown time. It has a very low startup lag to make up for that though. I think it's the same as the dtilt.
Anyway, the reason I'm posting this is to find out what setups I can use to combo into the dsmash. I have 2 so far, the first being a mid/weak hit fair (depending on %) to dsmash (or Fsmash, depending on DI) which is inescapable either way, just that the Fsmash can be DI'd at 80% but the Dsmash is a guaranteed kill. Then there's the Dtilt to Dsmash, only for people who like to DI towards you. This works a lot better when your opponent is off the stage though. Much like the dash attack.