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Marth vs ike...

Alus

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i know this sounds ignorant... but our friend ike here is a mix of power and range. while marth here is a speedy all around tech...

with some strategy while using ike, he is capable in defeating marth in glorious ways.

discuss...
 

ZHMT

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Characters dont beat characters, players beat players. (Most of the time, if not always)

In the matchup Marth vs Ike, Marth has the advantage for sure. He has more speed, quick attacks, and can gimp Ike in a heartbeat.

Point is....Marth is smex. :laugh:
 

mosesrko24

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If you need help on the marth vs ike matchup, check EL's matchup thread in Junk's sticky. I would think

that counter would be a great move against ike because he telegraphs almost everything, but don't

spam it. As for Ike's recovery, I've seen people counter and d-tilt him out of his aether when he pokes his

head above the stage. If you see him charge a quick draw to get back on stage, you could counter to

send him back out or just take the hit (if you're right in front him when he's far away from the stage, he'll

stop when he hits you and fall to his death). A good Ike will probably abuse his jab combo. I think you can

up-b out of it, but I'm not sure. Hope this helps.
 

Alus

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Characters dont beat characters, players beat players. (Most of the time, if not always)

In the matchup Marth vs Ike, Marth has the advantage for sure. He has more speed, quick attacks, and can gimp Ike in a heartbeat.

Point is....Marth is smex. :laugh:
but marth has a short range... and very thin smash attacks...

. A good Ike will probably abuse his jab combo. I think you can

up-b out of it, but I'm not sure. Hope this helps.
once you dolphin slash... you submitted yourself to get hit by fair, up smash, or even eruption with a little luck...
 

Retroking2000

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yes i believe so ,

, his range is much greater than marths , so if an ike were to have good spacing surely a marth would never win - or any character for that mater

i think the developers knew of this so they made ike slower

so that climax of hitboxes couldnt reach in a short time . like fsmash.if it was as fast a marth's Fsmash would be the ultimate pwnage haha. a really good example is his Upsmash

also since his run is so slow he cant punish others well , but i think >B helps this problem

his upB seems spike characters when edgeguard i do believe he is the first character to ever edgeguard sucessfully using this move - could be wrong

his Dsmash is faster than marths , it kills faster than marths , but it has shorter range than marths.

his upsmash is excellent but like i said takes long to reach its power , so not a good option,

umm cant reallythink of any more . but umm i dont know who has to approach who in this matchup
.

from what i have seen its usually the marth , attacking the ike

most ikes play defensive seeing that his moves are so laggy . not even an attack is considered .

however >B seems to be 'a fast counter attack if you will' kind of attack

usually done when the marth is bombarding him with Forward airs ,

yes ,

marth can gimp Ike in numerous ways . with a simple counter to edgehog or multi fairs of the ledge ,

which is ridiculous funny but it comes down to a players really ,

to even get an ike ofa ledge the marth would really have to be offensive . pushing off with attacks , and a ike would have to defend/stand it guard

i really believe that matchup is not even about Ko,ing the ike as in getting high damage

more like getting him off the ledge at any cost , then gimping

it would really be murder but luckly ike has amour on his moves so that makes the marth back off in ways such as ' you off a ledge i am going straight for your *** now ''
 

Alus

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yes i believe so ,

, his range is much greater than marths , so if an ike were to have good spacing surely a marth would never win - or any character for that mater

i think the developers knew of this so they made ike slower

so that climax of hitboxes couldnt reach in a short time . like fsmash.if it was as fast a marth's Fsmash would be the ultimate pwnage haha. a really good example is his Upsmash

also since his run is so slow he cant punish others well , but i think >B helps this problem

his upB seems spike characters when edgeguard i do believe he is the first character to ever edgeguard sucessfully using this move - could be wrong

his Dsmash is faster than marths , it kills faster than marths , but it has shorter range than marths.

his upsmash is excellent but like i said takes long to reach its power , so not a good option,

umm cant reallythink of any more . but umm i dont know who has to approach who in this matchup
.

from what i have seen its usually the marth , attacking the ike

most ikes play defensive seeing that his moves are so laggy . not even an attack is considered .

however >B seems to be 'a fast counter attack if you will' kind of attack

usually done when the marth is bombarding him with Forward airs ,

^ this saved me a lot of work...
 

jinofcoolnes

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i play some really good Ike yea they can be a problem

1.Grab release To d-tilt dancing to grab trap

2.Counter his Recoverly (Marth must be faceing to the stage for it to stage spike him. )

3.Counter his move(beastly dmg= more beastly counter it become a kill move some times also counter when you see him charge his moves)

4.Shield breaker is a good range move to outspace Ike.

5.f-tilt>Ike arieals

6.dont use f-smash that much(it's to slow for this macth up really down smash and upsmash and edge grauding work way better here)
--------------------------------


As for the match up Marth counter ***** him since alot of Ike's move have alot of Meat to them its really easy to pull one off.(one move that can be tricky is his N-air that thing has a weird hitbox)

once you get good at timeing counter for his attacks the match becomes one-sided.

Hope this helps.........
 

ZHMT

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Ike can beat Marth in the sense that if Marth makes just one mistake, it can mean a powerful smash that KO's early on. Ike has very nice range on his fair, however it has some landing lag and a good Marth will pick up on it, which can mean a dancing blade leading to a edgeguard. Even Ike's tilts are pretty slow compared to Marths. The only way Marth will really get hit with a smash is if he really messes up his spacing. Down smash may be a different story since its not too slow.

As easily as Ike can KO Marth, Marth can do the same. Ike has more range (usually) and power. Marth has more speed and control of his movement.
 

Pierce7d

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Since the only move Ike has quick enough to actually hit an onslaughting Marth is his jab, Ike has to rely on jab and counter. Furthermore, he's really gimpable. On average, he fails. perfect spacing means little, because very few of his moves are safe on block, because they have retardedly bad cooldown time, and Marth can easily move in. They also have garbage start up time, so it's not like Ike can brick wall against Marth.

Once Marth gets in, it's hard for Ike to get out.

And LOL, if Marth can Dolphin Slash outta Ike's Jabs, then Ike will go flying, and Marth won't be punished.

Marth's down smash is MUCH faster than Ike's btw.

And Marth can get a smash of if proper mindgames are applied, though rushdown will probably work better than mindgames in this matchup.
 

Retroking2000

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i got to disagree with number 5 . (jinofcoolness)

ike would never attack a marth /well not a smart ike

. so if they did they would have been really well spaced .

so a marth to be ftilting wouldn't a marth be playing defensive . i dunno much on marth but a marth would never play defensive against a non projectile character ? .


also ikes ftilt > marths

i agree at number 6 . marths and ikes hardly every use fsmash . since it hitbox starts at the top and comes down at arc angle . all the other player could do is ftilt them and they will get hit ,

most ikes and marth dsmash .
 

mosesrko24

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but marth has a short range... and very thin smash attacks...



once you dolphin slash... you submitted yourself to get hit by fair, up smash, or even eruption with a little luck...
To avoid getting punished, make sure you dolphin slash him at higher percents or when he's

near the edge. You should also try to abuse platforms so you don't lag as much after the

dolphin slash.
 

Retroking2000

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Since the only move Ike has quick enough to actually hit an onslaughting Marth is his jab, Ike has to rely on jab and counter. Furthermore, he's really gimpable. On average, he fails. perfect spacing means little, because very few of his moves are safe on block, because they have retardedly bad cooldown time, and Marth can easily move in. They also have garbage start up time, so it's not like Ike can brick wall against Marth.

Once Marth gets in, it's hard for Ike to get out.

And LOL, if Marth can Dolphin Slash outta Ike's Jabs, then Ike will go flying, and Marth won't be punished.

Marth's down smash is MUCH faster than Ike's btw.

And Marth can get a smash of if proper mindgames are applied, though rushdown will probably work better than mindgames in this matchup.
most marths either >B or grab as a quick move to counter ikes jabs .
 

jinofcoolnes

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Dolphin slash during fab is risky if Marth Whiffs now he's setup for Ike's f-tilt it would just Take the hits.(tho near the edge you could dolphin to edge grab.)

but if you space he's should not get that close.
 

Pierce7d

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i got to disagree with number 5 . (jinofcoolness)

ike would never attack a marth /well not a smart ike

. so if they did they would have been really well spaced .

so a marth to be ftilting wouldn't a marth be playing defensive . i dunno much on marth but a marth would never play defensive against a non projectile character ? .


also ikes ftilt > marths

i agree at number 6 . marths and ikes hardly every use fsmash . since it hitbox starts at the top and comes down at arc angle . all the other player could do is ftilt them and they will get hit ,

most ikes and marth dsmash .
A) I play a very patient and defensive Marth sometimes, although Ike is very, very easy to simply rush down. And Marth HAS to play defensive against MK, who has no projectile. Marth's defense is amazing.

B) Most Marth's downsmash sparingly, and after conditioning you to roll dodge. Plus, we usually use it for Star K.O.s which we wouldn't be shooting for with Ike.

C) Ike's ftilt is better than Marth's, but tbh, I don't even see what that has to do with much. Marth's ftilt is used to stop approaches. Else, we use dtilt, which Ike can't do much about, except jab out of shield IF we mess up our spacing.

most marths either >B or grab as a quick move to counter ikes jabs .
Uh, no. If you mean properly spaced Dancing Blade outside of jab range than maybe. Once you get hit by Ike's jab, you aren't using Dancing Blade or grab to get out.
 

Retroking2000

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hmm maybe well i worded that wrong i meant a marth doesn't

have to play defensive on a slower character .

sorry for leading anyone on my posts .

thanks for clearing that up (Pierce7d)
 

Pierce7d

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hmm maybe well i worded that wrong i meant a marth doesn't

have to play defensive on a slower character .

sorry for leading anyone on my posts .

thanks for clearing that up (Pierce7d)
This is for the most part true. On a slower character that outranges me, rarely will I play defensive. Rushdown works better. I may make exception for Snake (depends on mood, lol)
 

mosesrko24

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Since the only move Ike has quick enough to actually hit an onslaughting Marth is his jab, Ike has to rely on jab and counter. Furthermore, he's really gimpable. On average, he fails. perfect spacing means little, because very few of his moves are safe on block, because they have retardedly bad cooldown time, and Marth can easily move in. They also have garbage start up time, so it's not like Ike can brick wall against Marth.

Once Marth gets in, it's hard for Ike to get out.

And LOL, if Marth can Dolphin Slash outta Ike's Jabs, then Ike will go flying, and Marth won't be punished.

Marth's down smash is MUCH faster than Ike's btw.

And Marth can get a smash of if proper mindgames are applied, though rushdown will probably work better than mindgames in this matchup.
Would ike be able to use the lagless quickdraw then follow up with a jab combo to punish you if you dolphin slashed him at low percents?
 

HADOOKEN

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i know this sounds ignorant... but our friend ike here is a mix of power and range. while marth here is a speedy all around tech...

with some strategy while using ike, he is capable in defeating marth in glorious ways.

discuss...
no, ike tries to Bair and Ftilt then falls
 

jinofcoolnes

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Edge guarding is the easiest way to kill Ike K.Oing give him to pull of that luckly hit.

You rush him for the First stock atfher that your golden,you force Ike to attack you which allow you to **** him with counter

Here why counter work so well on Ike.(Meat is a term to talk about attacks that have laggy hit boxes or that still hit long after you input the move)

1.F-air has meat to it(you can rush up to counter after he does the move)
2.D-air has meat to it(one of his tools to edge guard you can also run up a counter it)
3.Counter his NB charge attacks Ike player tend to charge there F-Smash or NetrualB for edgeguard(tho watch out for is D-tilt)
4.Counter his Recover=intsa death
5.you can Counter his Counter...................

So basicly if marth take the first stock he can go-uber defensive forcing Ike to take a Large amont of dmg for just one stock.


really rush him,then go-defensive.

Your faster use that vs him.
 

ShaolinAce

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Countering a counter is fun fun and feels awesome. But Marth > Ike in terms of speed and priority. You can see half of Ikes moves a mile away but there is also thing called antisipation and mind games so i dunno.
 

∫unk

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lol you in cali

i'll mm you any amount.

i've played some of the best ike's and honestly it's just an unfair matchup but i'd like to see what you have.
 

jinofcoolnes

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I played one of the best ike's too And i would MM them ...............

(the NY Metagame is crazy good we have the best snakes, 100% the best diddys,the best shiek,the best ZSS, The and best MK's and ****!!!)
 
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