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Marth tipper

Key

Smash Rookie
Joined
Mar 19, 2008
Messages
18
Hi I'm a newcomer here and I try to main Marth. However, sweetspotting with him seems to be harder than it was in Melee. Any tips on tippering?
 

HADOOKEN

Smash Apprentice
Joined
Jun 17, 2008
Messages
182
Location
cali
well, i'm new too, but have been playing alot with marth,... so:

to get a tip, look for the blue light on marth's sword and try to remember how far out that goes.

marths Nair is good because if you miss the first hit and tip the second, its rly strong push back.

finally, i've gotten the most sucsess from marth's spike by turning backwards, SHing and then spiking. you must hit with the tip and backwords = more space.
 

Avsfreak18

Smash Cadet
Joined
Jul 7, 2008
Messages
34
Location
Colorado
i focus on just racking up the smaller damage and wait for my opponent to make a mistake...

i get him up to around 75, he screws up, bam KO
 

MxGm

Smash Cadet
Joined
Jul 2, 2008
Messages
70
Location
Torreon,Mexico
Try using his Dair. If the opponent goes down, you tipped him. If not, you didn't. Just get the hang of it, and in no time you will be sending guys to their death.
 

LoyalSoldier

Smash Apprentice
Joined
Mar 30, 2008
Messages
192
Location
Coeur d' Alene, ID
Generally the way I get tips is to attack a little bit sooner than I would with any other character.

If you can't get it immediately don't panic. There are only a few moves that are critical to get a tipper on such as Dair. Most of your arsenal will work without the tip. Worry more about using the moves correctly then you can work on getting a perfect tip.
 

¯\_S.(ツ).L.I.D._/¯

Smash Legend
Joined
Apr 27, 2008
Messages
12,115
Location
Chicago, IL
Get used to it, that is key to tippering, and that's what I did, and it's much easier for me to tip now. Also, if fyou want to learn to dair spike, try footstooling into a dair, it helps with the spacing. Hope this helps.
 

Pierce7d

Wise Hermit
Joined
Dec 20, 2006
Messages
6,289
Location
Teaneck, North Bergen County, NJ, USA
3DS FC
1993-9028-0439
Get used to it, that is key to tippering, and that's what I did, and it's much easier for me to tip now. Also, if fyou want to learn to dair spike, try footstooling into a dair, it helps with the spacing. Hope this helps.
Eh, sorry, I'm going to have to refute this advice. An aggressive recovery will punish this pretty badly, and it can't be done to people performing their UpBs. Additionally, SHFootstool is probably a little advanced for you right now. To tipper Dair, face away from your opponent, and put a little space in between you. Try and hit the opponent while they are slightly down and off to the side a bit, not directly under you. This will probably produce better results.

Furthermore, it's possible to Dair too early after a footstool, and of course, it's possible to Dair too late.
 

Debonu

Smash Cadet
Joined
Jul 6, 2008
Messages
61
Location
pacific coast
hey on tippers is the hit lag longer because whenever i tip it seems like they take slightly longer to start moving or maybe its just me
 

DarkRunner00

Smash Journeyman
Joined
May 3, 2008
Messages
230
Location
San Francisco, CA
Eh, sorry, I'm going to have to refute this advice. An aggressive recovery will punish this pretty badly, and it can't be done to people performing their UpBs. Additionally, SHFootstool is probably a little advanced for you right now. To tipper Dair, face away from your opponent, and put a little space in between you. Try and hit the opponent while they are slightly down and off to the side a bit, not directly under you. This will probably produce better results.

Furthermore, it's possible to Dair too early after a footstool, and of course, it's possible to Dair too late.
Dair isn't useful and unsafe... and since it is considered as a meteor smash now, its easily meteor canceled...

If you want to learn to tip... learn by practice... go into train mode, and Fsmash and learn the distance (learn by rote)

A nice technique... is to stutter step into Fsmash... But again this is only applicable if you know the tip distance...

Dsmash isn't too important tipping... I mean its nice, but it's a nice attack overall... but has lag so be careful...

Shield breaker has 3 hitboxes... normal, tip, exact tip... SB usually gives some movement, much like stutter step (I'm talking on ground, not aerial recovery)

Nair isn't too important to tip, as to time the 2nd hit... (so same with Dsmash, IMO Nair is better)

Now a few techniques that guarantee tips are:

Low % heavy characters = Dtilt -> Fsmash (IASA frames)
0-5% = Fthrow -> Fsmash (3xSwords corrected me)


Remember, they can still Air Dodge and such... so don't depend on this... mix it up with DB's, Fairs, and SB's

When enemies run towards you (whether they shield, dash attack, grab)
SH, DB (first only), and Fair... DI properly and the Fair should tip (The DB in the attack is basically an evade/air stall/hit thing)

Footstool Spike is cool... but almost useless and too situational to incorporate properly.
If you want to Dair so badly, I recommend using the backside because the attack lasts longer and has longer range... and usually it spikes...

But... all in all... its really knowing the sword... seeing it enough times to know when it will hit and when it will not...

And if I didn't mention,

To stutter step, you initiate a dash, and immediately Fsmash, it will Fsmash rather than Dash attack...
 

Pierce7d

Wise Hermit
Joined
Dec 20, 2006
Messages
6,289
Location
Teaneck, North Bergen County, NJ, USA
3DS FC
1993-9028-0439
Dair isn't useful and unsafe... and since it is considered as a meteor smash now, its easily meteor canceled...

(THEN YOU SAID SOME STUFF HERE)

Footstool Spike is cool... but almost useless and too situational to incorporate properly.
If you want to Dair so badly, I recommend using the backside because the attack lasts longer and has longer range... and usually it spikes...
Uh, wait, but isn't that along the lines of what I was saying . . . and when did I say Dair was unsafe? I said going for the Footstool was unsafe against an aggressive recovery, because if your opponent is attacking, this isn't going to work unless you have perfect spacing and timing.
 

OmegaXF

Smash Ace
Joined
Jul 22, 2006
Messages
936
Location
Detroit Michigan
tipping the following moves enables them to kill at 100%-n more
U-tilt
F-smash
D-smash
U-Smash
U-air
F-air
N-air
Make sure you dont use about 3 of the moves listed, so that you can save them for kiling moves later and receive the full effect of the blows.
 

3xSwords

Smash Lord
Joined
Mar 14, 2008
Messages
1,193
Location
Bergen County
Now a few techniques that guarantee tips are:

Low % heavy characters = Dtilt -> Fsmash (IASA frames)
5-20% light characters, 15-35% heavier characters = Fthrow -> Fsmash
0-100% = Bthrow -> Fsmash

Remember, they can still Air Dodge and such... so don't depend on this... mix it up with DB's, Fairs, and SB's

When enemies run towards you (whether they shield, dash attack, grab)
SH, DB (first only), and Fair... DI properly and the Fair should tip (The DB in the attack is basically an evade/air stall/hit thing)

...

I'm going to have to disagree the only guaranteed tipper is 0-5% f-throw to f-smash. Its a standard two-hit throw combo every Marth should know. F-throw >F-smash anywhere higher than 5% can be DI'd out of, just DI down. Bthrow > F-smash nvr works, 'nuff said. You have way to much post lag on b-throw to do anything really.

Shieldbreaker tipper doesnt deal more damage if it isn't charged. First slash DB>u-air is an easier way to tipper. Fair is probably the easier to tipper by just doing it. After getting fair tipper down practice the harder things to tipper aka f-smash and dair.
 

Pierce7d

Wise Hermit
Joined
Dec 20, 2006
Messages
6,289
Location
Teaneck, North Bergen County, NJ, USA
3DS FC
1993-9028-0439
Eh, Fsmash and Dair are easy for me. I actually have the hardest time tipping jab, ftilt, and dtilt. Nothing else bothers me @ this point, but I don't force myself to tip every attack. It's important to not get into the mentality that all of your hits must tip, or you'll waste good opportunities. Tip when you can. Damage is damage.
 

DarkRunner00

Smash Journeyman
Joined
May 3, 2008
Messages
230
Location
San Francisco, CA
Eh, Fsmash and Dair are easy for me. I actually have the hardest time tipping jab, ftilt, and dtilt. Nothing else bothers me @ this point, but I don't force myself to tip every attack. It's important to not get into the mentality that all of your hits must tip, or you'll waste good opportunities. Tip when you can. Damage is damage.
Agreed.

and sorry 3xSwords... I wasn't thinking of DI when put them, I mean they do work... just you're right good players DI properly...
 

Cloudstealth

Smash Journeyman
Joined
Aug 13, 2007
Messages
271
Location
Miami
Well other than 'Learn to tip on your own.' Here's some stuff that might help.

Let your opponents space you, so u can get a tip.
If they're doing repeated jabs, and you just DIed out of them, throw in a Fsmash and it'll tip.
Some moves stun and lead to tips, like everything they've been saying above.
When your opponent hits your shield hard, you'll slide back, you should try throwing in a Fsmash and it'll help you learn your tip range.
The rest is by spacing, try to Fair right in front of your opponent's shield, if they move they take a tip, if not just float back with another Fair and land safely. Just some basic stuff you should learn before you play marth for real.
 

Pierce7d

Wise Hermit
Joined
Dec 20, 2006
Messages
6,289
Location
Teaneck, North Bergen County, NJ, USA
3DS FC
1993-9028-0439
Well other than 'Learn to tip on your own.' Here's some stuff that might help.

Let your opponents space you, so u can get a tip.
If they're doing repeated jabs, and you just DIed out of them, throw in a Fsmash and it'll tip.
Some moves stun and lead to tips, like everything they've been saying above.
When your opponent hits your shield hard, you'll slide back, you should try throwing in a Fsmash and it'll help you learn your tip range.
The rest is by spacing, try to Fair right in front of your opponent's shield, if they move they take a tip, if not just float back with another Fair and land safely. Just some basic stuff you should learn before you play marth for real.
I can cosign on this.

Cloudstealth, haven't seen you around often. New? Welcome to the Marth boards. We're glad to have another knowledge Marth player working with us.
 

Cloudstealth

Smash Journeyman
Joined
Aug 13, 2007
Messages
271
Location
Miami
I can cosign on this.

Cloudstealth, haven't seen you around often. New? Welcome to the Marth boards. We're glad to have another knowledge Marth player working with us.
Thanks, I'm not really new. I just never post really, I didn't really believe in the boards for a while. I was just looking for ideas and saw some good variations off stuff I like to do.

Been going to tournies every weekend since the game came out basically. I usually place top 5 somewhere. HRnut is another Marth player, we are basically the only 2 good Marths in Florida. Hopefully you guys can watch us represent at Fast1.

I'm the technical Marth, and HRnut can break shields ridiculously easily.

Anyway thanks for the welcome, I'll be posting around here for a while.
 

Mighty_mo76

Smash Apprentice
Joined
Jul 24, 2007
Messages
173
Location
Florida
Definitely do the dair with the back of the sword; its easier.

I used to train this by going to training mode against a Kirby or a Ganon. Their so predictable wen they try to get back on. Wait for Ganon to finish his upB and he'll float for a second. *BAM* dair him. Also, just wait for Kirby to float there for a sec after one of his final jumps *BAM* dair him too.
 

digitalmaster287

Smash Journeyman
Joined
Aug 28, 2004
Messages
240
For the spike, I usually jump so that I'm within f-air distance of the enemy and only slightly lower, so then I can do my double jump and do a rising spike. It usually works, and is a good way to edge guard people with good, slow recoveries like ROB.
 
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