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That's pretty much all that needs to be said. Once you have a lot of Marth practice, you'll know how far it is to the tip of his blade.the best way is by experienceget the feel of his tipper and ull get it
Exactly, even though its sounds like the generic "lern2something" advice, its the only real way to get a hang of tippers.the best way is by experienceget the feel of his tipper and ull get it
Eh, sorry, I'm going to have to refute this advice. An aggressive recovery will punish this pretty badly, and it can't be done to people performing their UpBs. Additionally, SHFootstool is probably a little advanced for you right now. To tipper Dair, face away from your opponent, and put a little space in between you. Try and hit the opponent while they are slightly down and off to the side a bit, not directly under you. This will probably produce better results.Get used to it, that is key to tippering, and that's what I did, and it's much easier for me to tip now. Also, if fyou want to learn to dair spike, try footstooling into a dair, it helps with the spacing. Hope this helps.
Dair isn't useful and unsafe... and since it is considered as a meteor smash now, its easily meteor canceled...Eh, sorry, I'm going to have to refute this advice. An aggressive recovery will punish this pretty badly, and it can't be done to people performing their UpBs. Additionally, SHFootstool is probably a little advanced for you right now. To tipper Dair, face away from your opponent, and put a little space in between you. Try and hit the opponent while they are slightly down and off to the side a bit, not directly under you. This will probably produce better results.
Furthermore, it's possible to Dair too early after a footstool, and of course, it's possible to Dair too late.
Uh, wait, but isn't that along the lines of what I was saying . . . and when did I say Dair was unsafe? I said going for the Footstool was unsafe against an aggressive recovery, because if your opponent is attacking, this isn't going to work unless you have perfect spacing and timing.Dair isn't useful and unsafe... and since it is considered as a meteor smash now, its easily meteor canceled...
(THEN YOU SAID SOME STUFF HERE)
Footstool Spike is cool... but almost useless and too situational to incorporate properly.
If you want to Dair so badly, I recommend using the backside because the attack lasts longer and has longer range... and usually it spikes...
I noticed this too, especially Fsmash tippered.hey on tippers is the hit lag longer because whenever i tip it seems like they take slightly longer to start moving or maybe its just me
Now a few techniques that guarantee tips are:
Low % heavy characters = Dtilt -> Fsmash (IASA frames)
5-20% light characters, 15-35% heavier characters = Fthrow -> Fsmash
0-100% = Bthrow -> Fsmash
Remember, they can still Air Dodge and such... so don't depend on this... mix it up with DB's, Fairs, and SB's
When enemies run towards you (whether they shield, dash attack, grab)
SH, DB (first only), and Fair... DI properly and the Fair should tip (The DB in the attack is basically an evade/air stall/hit thing)
...
Agreed.Eh, Fsmash and Dair are easy for me. I actually have the hardest time tipping jab, ftilt, and dtilt. Nothing else bothers me @ this point, but I don't force myself to tip every attack. It's important to not get into the mentality that all of your hits must tip, or you'll waste good opportunities. Tip when you can. Damage is damage.
I can cosign on this.Well other than 'Learn to tip on your own.' Here's some stuff that might help.
Let your opponents space you, so u can get a tip.
If they're doing repeated jabs, and you just DIed out of them, throw in a Fsmash and it'll tip.
Some moves stun and lead to tips, like everything they've been saying above.
When your opponent hits your shield hard, you'll slide back, you should try throwing in a Fsmash and it'll help you learn your tip range.
The rest is by spacing, try to Fair right in front of your opponent's shield, if they move they take a tip, if not just float back with another Fair and land safely. Just some basic stuff you should learn before you play marth for real.
Thanks, I'm not really new. I just never post really, I didn't really believe in the boards for a while. I was just looking for ideas and saw some good variations off stuff I like to do.I can cosign on this.
Cloudstealth, haven't seen you around often. New? Welcome to the Marth boards. We're glad to have another knowledge Marth player working with us.