So with the update has this become any easier?
In some ways, yes. Since Nair does more damage than before, it should cause a little more hitstun. The range on nair1 doesn't seem terribly longer than before, but the hitboxes above and below nair1 seem much better, at least it's connecting on shorter characters now at times when it wouldn't have before.
The tipper Nair1 at high percent can knock opponents out of immediate tipper range, so dash forward cancel fsmash would be called for.
I'm not used to all the changes yet, but once I get used to it I suspect it will be better than ever
Nair hitbox has been extended slightly, yay. Sorry for double post, accidental. Also, nair1 fastfall seems more viable now, worth getting a feel for.